frostweaver said:
but the problem is: they'll switch out to heal beller, and it'll heal bell back to full hp as if it's sparkling new.
Yes but this is all granted that the person I fight happens to have these Pokemon and these moves. It's hard for one Pokemon to be prepaired for everything. This is why I have other Pokemon to help. If it gets too complex I can switch out, but in the case that Hitokage is the only one I can use, I want to be prepaired.
frostweaver said:
The level balance feature adjusts each Pokemon's level so their stats are more similar to one another. A Kyogre will only be around lvl 50 or so due to its high stats, while a Dewgong or HitoKage will be at a much much higher level due to high stats.
And what games does this apply to? You've kind of lost me on this part. ^^;
EDIT: Ok, I've almost got it I think.
Hitokage (Male) (Special Attack + Defense -) @ Quick Claw
-Flamethrower (a given. STAB raises base power to 142.5, Mild nature also makes it a great move)
-Body Slam/Focus Punch (FPunch has a 150 base power as opposed to BSlam's 85, however BSlam can paralyze 30%, and that's very important. I try to look at this from all angles, and while Rest, etc. can stop this, not every foe has moves like that, and even if it doesn't Paralyze, it still deals good damage. Focus Punch is great for power but you have to attack second and if you're hit you flinch. Blacky's Double Team/Baton Pass should help, but in which case I can't have Blacky help Hitokage (other team members fainted, Mean Look/Spider Web/Shadow Tag is in effect, etc.), using Focus Punch is taking a real chance. However unless the foe is resistant, I would probably just use Flamthrower. Focus Punch is also good against Rock foes while Body Slam isn't. Ack, there are just so many different ways of looking at it, and so many different possible outcomes.
-Belly Drum (yes it cuts the HP in half but as you stated earlier, Hitokage's kind of a full HP or 0 HP Pokemon. So it doesn't really matter. And it's safer than using 3 Swords Dances and giving the enemy more time to attack. This will really help BSlam/Fpunch)
-Attract (Again, my main mindset is to let Hitokage have strong moves to win quickly, but in which case it doesn't take the opponent out quickly, I want it to be able to have a good shot at avoiding hits itself. Attract's somewhat risky since you never know the enemy's gender, but I figure there's about a 50% chance depending on who you're battling. And when it works, a 50% chance of avoiding hits is pretty nice, and adding that to Blacky's added Double Teams, and the paralyze condition from Body Slam (if I use it), Hitokage can avoid hits quite nicely. There are of course chances of any of these being erased by Rest, switching out, Whirlwind/Roar, etc. but I think it's impossible to be able to stop everything, so I simply have to do the best I can)
Anyway one move needs to go, probably either Focus Punch or Body Slam.
By the way, you can only use Belly Drum once in a battle right? Also, would I need Quick Claw for Butterfree? I mean it would be pretty important that it can hit first with Sleep Powder, etc. Sorry for giving you so much to reply to in one post. ^^; I'm ready for a long reply, heh.