MistahDude
Primate Pokemon Master
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- Age 31
- Star, Idaho
- Seen Sep 13, 2010
The following is from Pokebeach:
The 1rst Gen had 4 Pokemon designers.
The 2nd Gen had 8 Pokemon designers.
The 3rd Gen had 11 Pokemon designers.
The 4th Gen had 13 Pokemon designers.
Who knows how many Pokemon designers the 5th gen will have.
At least we know that Sugimori has been on every team so far.
Do you think the designs of the pokemon are getting better or worse? Do you think having 10+ people compared to 4-6 is good or bad?
The following post from Azure Dragon on BMGf sheds some light on who creates Pokemon:
There's a team of people that is in charge of monster design. They're listed under "Pokemon Design." They come up with the ideas. They decide which ones are the best and refine them. Then, Ken Sugimori draws those designs. In the first generation, it was a group of four people (Sugimori being one of them), and Satoshi Tajiri's role (the creator of Pokemon) in creating the monsters was basically to approve them and suggest changes after the basic ideas were being designed. He's the only one under "Director" and "Game Design" for the first generation which means that he was in charge of pulling everything together and the overall experience of playing the game.
Nowadays... well, the truth is that in Ruby and Sapphire, Junichi Masuda took over. Ever since R/S/E, Satoshi Tajiri has not been working on the games at all. He's listed as "Executive Director" in most games. What does this mean? "Executive Director" is a fancy way of saying "this is the original creator, he approved this game but was not an active part of development." Occasionally he's listed as an "Executive Producer," which, from what I can gather, means he funded it but was still not an active member in developing it. Finally, in Pokemon Rumble (surprisingly enough), only Sugimori and Masuda are listed in the credits as "advisers" for the spin-off game. Tajiri is not listed at all.
So, Satoshi Tajiri is not really putting his mind into the monsters anymore. However, there is another part of why the monsters look different. The "Pokemon Design" of D/P/Pt was held by thirteen people. Ten of these people did not work on the first generation's Pokemon; Shigeki Morimoto (he's the guy who put Mew into the game) also stopped doing monster design during D/P/Pt. What does this mean? The people coming up with the Pokemon ideas are, mostly, different people each generation. R/S hired a ton of people, and that's why the third generation's style was so different. Black and White has also hired more people.
Thus, the main reason why the Black and White Pokemon look weird is because the design team has new people on it. Also, Satoshi Tajiri hasn't worked on the games for a looooong time (since the Gold and Silver days), thus the reason why Gen III and Gen IV looked so different from Gen I and Gen II. And now Gen V could look very different as well.
The 1rst Gen had 4 Pokemon designers.
The 2nd Gen had 8 Pokemon designers.
The 3rd Gen had 11 Pokemon designers.
The 4th Gen had 13 Pokemon designers.
Who knows how many Pokemon designers the 5th gen will have.
At least we know that Sugimori has been on every team so far.
Do you think the designs of the pokemon are getting better or worse? Do you think having 10+ people compared to 4-6 is good or bad?
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