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- Seen Apr 22, 2018
I'm positive that during the creation of RSE, they intended to make it as big as Gold/Silver (having two regions). but it couldn't fit it all due to overestimating the capabilities of the GBA. so separating it was most likely necessary. looking back at GBA's line of games. i never really saw a complete SNES level game except for the ports themselves.
There's actually some merit to this. Hidden in RS's data are unused remixes from Gen 2, which suggests that Johto may have been planned as a secondary postgame region at one time. The fact that May/Brendan are stated in the games to come from Johto may be an artifact from these early plans.
There's also an unused string of text referring to the Time Capsule in RS's data, which might also suggest that GF was toying around with backwards compatibility with RBY/GSC early in development.
Anyways it appears that Gf wants to isolate the regions from one another, just look at the skip in route numbers between Kanto-Johto and Hoenn, Hoenn and Sinnoh, the reset of the route numbering back to 1 for Unova, and again for Kalos. It's speculated that the reason the Sevii islands lack route numbers was that it would have to pick up where Johto left off and fool people into thinking Johto was in the game too.
Yeah, GF seems to be happy with every new region being an isolated "mini-reboot" with few-to-no connections to the previous ones. Continuity is hard.
Conveniently, this makes things easier for the anime, since sending Ash back to old regions to collect old badges is obviously out of the question. (Hence, the reason why they created a brand new League for Johto instead of just sending Ash back to the Indigo Plateau.)