Derxwna Kapsyla
Derxwna "The Badman" Kapsyla
- 437
- Posts
- 13
- Years
- Everywhere, yet Nowhere
- Seen May 3, 2025
For a little thing I was working on, trying to get a further understanding of Abilities, I went and made a copy of one of the abilities - Rough Skin - and turned it into a 1-Shot-Kill Move.
Furthermore, when I had the one that has the ability "Retribution" out at the first of the party and it triggers, while it asks me to send out another mon, it still didn't say my party member fainted. There was also the issue where the ability of the second foe in the video would trigger (It was Cute Charm set to go off 100% of the time, but it wouldn't activate). I assume this was due to it not exactly registering that my AYuugi had fainted.
I guess to simplify it, how would I go about fixing this issue?
Now, the ability worked near flawlessly. However, when it activated, and brought the foe down to 0 HP, the foe remained out on the field, and it didn't say it fainted or anything. This video from the point linked onward shows exactly what I meanif isConst?(target.ability,PBAbilities,:RETRIBUTION) && user.hp>0
user.pbReduceHP((user.totalhp/1).floor)
pbDisplay(_INTL("You were not prepared for Death's Retribution.",target.pbThis,
PBAbilities.getName(target.ability),user.pbThis(true)))
end
Furthermore, when I had the one that has the ability "Retribution" out at the first of the party and it triggers, while it asks me to send out another mon, it still didn't say my party member fainted. There was also the issue where the ability of the second foe in the video would trigger (It was Cute Charm set to go off 100% of the time, but it wouldn't activate). I assume this was due to it not exactly registering that my AYuugi had fainted.
I guess to simplify it, how would I go about fixing this issue?