GlaceonX
-Glomps- Hii everybody
- 37
- Posts
- 14
- Years
- Manati, Puerto rico
- Seen Sep 13, 2011
Yaaaay, A-Map 1.95 ^^ I'll be sure to test thoroughly so I can report some buuugz /squish :DD Thanks Lu-Ho this is beast! A month too late tho x3
That's already in this beta, if you look at the connections tool, I think. It shows a preview of the connected map in the tool already.
Oh yeah, i downloaded and i see. he he :)
But it doesn't show the second or third etc. map that is joined as well. It only shows one connceted map.
Change the direction of the connection. It only show's one at a time [presumably to avoid overloading if the map is connected to 4 other large maps.]
Could you please Elaborate on this problem, If its an actual problem with XSE, you should go complain to hackmew, If its A-maps FSF, then use Hackmews, Instead of demanding for a fix from just one source, try looking to alternatives, could save the world some day.Also the free space finder doesn't work. It keep saying that the offset size is too small (NOTE: I use XSE). PLEASE FIX ASAP!
The backup failing is a common problem, Just simply save the save the rom in an alternate folder or under a different name after saving in the main, this is the same as A-Map creating a backup. Also, An undo/redo button would just be pointless, As if you make a mistake, while it may be PAINSTAKING, it isn't the end of the world (unless you mess up the space taken up in the rom and SEVERLY break something, But this is what backups are for~)^What they said. Also, whenever I open a ROM it says backup failed. Not a big problem, but pointing it out.
PLEEEEASE add an undo and/or redo button!
The Tutorials on Tile insertion are your best friend:How does the Insert new Tilesets featurew work. Also if I want to export the tile from one game and add it into another game how do I do that?
Lu-oh has already stated that the entire World map editor needs to be rewritten from scratch. From the first post:How do you make the World Map Editor button active, or is that something you haven't fully programmed yet? Or does it not work with Ruby?
not yet build in:
- The Worldmap Editor is not yet compatible with new AdvanceMap, I have to do major changes on it until it's compatible again.
You can already, All you need to do is to change the first connection (0) to the left and set it. Then set your second connection (1) to the left and set it. Easy! ...Right?Yeah, i know but i need to be able to connect two maps at once on one side, like, versions before 1.95 could do it. he he, maybe this may be integrated later.
I don't know if this was intended for some reason or if its one of the bugs from AM being unfinished, but..
I can't see warps, script, or Signpost positions to move them.
The Red Circle is where the warp is, but I cant click it or move it around. I must select it with the right menu. I assume I can move it by changing the position values, but it would be a tad bit easier if I could just click and drag like I used to.
Like I said, scripts and signposts act the same as well.
Im on Windows7 if it matters.
Edit: I am apparently not allowed to post URLs..
The image is here:
img849.imageshack.us/img849/6093/warpbug.png
hi im new here i have used advance map just for a muck around but im wondering dose this now support ds games such as dimond?
That's because you must have it set up to show sprites. Click the picture of the Emerald hero to turn show sprites off. Then you'll see the other events.
Or You can also go to "Settings" -> "Events" and make sure "Hide other events" is off so you see all the events including the actual sprites and the warps~