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[ASM & Hex] Remove fade-out effect in palettes after you enter a door

Jaizu

Average rom hacker
  • 259
    Posts
    15
    Years
    So it seems like when you enter a door and the door is already closed after it's animation, there is a small palette transition to make a fade out effect.
    That's buggy with the primesdialga DNS, and I'm looking for info about that routine or just straight up how to remove it.
    There are some frames that bother me.
    [PokeCommunity.com] Remove fade-out effect in palettes after you enter a door
     
    There are some bytes you clear to fix this though, to be honest, I forgot what exactly I did when I changed mine. If you want to dig around the forums a bit just know that it's a simple byte change that you're looking for
     
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