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Repel emerald

darthbr

Banned
  • 237
    Posts
    9
    Years
    • Seen Sep 13, 2024
    I know theres lot of topics

    But no one explain it easy. I Just found easy ones for fired. IF someone can help me i Will Credit in my hack rom. Soon i Will post in sideshowcase. Emerald 386 with custom legendar scripts
     
    I know theres lot of topics

    But no one explain it easy. I Just found easy ones for fired. IF someone can help me i Will Credit in my hack rom. Soon i Will post in sideshowcase. Emerald 386 with custom legendar scripts
    You kinda forgot to say what exactly do you want to do...?
    "Repel Emerald" doesn't say much. Pokémon Emerald already has Repels. Every single mainline Pokémon game has them, in fact.

    Is it Reusable Repels? There's a branch created by DizzyEgg that you can pull in order to implement the feature in your decomp based project, if so.
    https://github.com/DizzyEggg/pokeemerald/tree/repel

    Alternatively, there's a tutorial with a different implementation in the Pokeemerald wiki that you can check out too.
    https://github.com/pret/pokeemerald/wiki/Prompt-for-reusing-Repels
     
    Oh sorry, i mean, repel emerald, was reusable repel... hehe

    I dont use decomp emerald, i need a tutorial based on ''normal'' emerald, but those tutorials arent clear enought...

    Maybe my topic is in wrong place? =O
     
    Oh sorry, i mean, repel emerald, was reusable repel... hehe

    I dont use decomp emerald, i need a tutorial based on ''normal'' emerald, but those tutorials arent clear enought...

    Maybe my topic is in wrong place? =O
    It is, yes. This area of the forum called "Decomp and Disassembly Help" where you posted this thread is explicitly and unsurprisingly used for decomp based projects.
    Go ask a moderator to move it to ROM Hacking Help instead. That's where binary hacking related help requests go.
     
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