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[Map] Repel's effect has worn off message popping up for no reason?

Hey guys and galls. I have a weird glitch in my romhack where if I pass between 2 particular maps the 'Repel's effect has worn off' message pops up. It happens every time I head north between the 2 maps but not if I head south. Any ideas on why this might be happening and how to fix it?

I tried putting a 'connector house' between the two, but still when I run across the same tile inside the house (the maps are still connected to not just show border blocks in players field of view) it still pops up, even the though the connector house is an entirely separate map in a different map bank alltogether. Does it have something to do with the world map?

Both maps are type 02 ?????? to allow for running shoes, one is a 'Route' and the other a 'City.'
 
Hey guys and galls. I have a weird glitch in my romhack where if I pass between 2 particular maps the 'Repel's effect has worn off' message pops up. It happens every time I head north between the 2 maps but not if I head south. Any ideas on why this might be happening and how to fix it?

I tried putting a 'connector house' between the two, but still when I run across the same tile inside the house (the maps are still connected to not just show border blocks in players field of view) it still pops up, even the though the connector house is an entirely separate map in a different map bank alltogether. Does it have something to do with the world map?

Both maps are type 02 ?????? to allow for running shoes, one is a 'Route' and the other a 'City.'

At that point I would just restart my hack lol. You must have done something to break it
 
Hey guys and galls. I have a weird glitch in my romhack where if I pass between 2 particular maps the 'Repel's effect has worn off' message pops up. It happens every time I head north between the 2 maps but not if I head south. Any ideas on why this might be happening and how to fix it?

I tried putting a 'connector house' between the two, but still when I run across the same tile inside the house (the maps are still connected to not just show border blocks in players field of view) it still pops up, even the though the connector house is an entirely separate map in a different map bank alltogether. Does it have something to do with the world map?

Both maps are type 02 ?????? to allow for running shoes, one is a 'Route' and the other a 'City.'

Have you used variable 0x4020 for something related to those maps? Since that variable is used to determine how many steps of a repel are left.
 
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