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Repositioning Sprites

FHJoker

Re-thinking Osmium
  • 85
    Posts
    17
    Years
    Anybody get an error when trying to reposition individual sprites? I tried an unedited version of Essentials (11) and still get it.

    Exception: NoMethodError
    Message: undefined method `[]' for nil:NilClass
    PokeBattle_Pokemon:729:in `initialize'
    PokemonSpritePos #####:141:in `new'
    PokemonSpritePos #####:141:in `pbChangeSpecies'
    PokemonSpritePos #####:176:in `pbSpecies'
    PokemonSpritePos #####:170:in `loop'
    PokemonSpritePos #####:190:in `pbSpecies'
    PokemonSpritePos #####:278:in `pbStart'
    PokemonSpritePos #####:277:in `loop'
    PokemonSpritePos #####:285:in `pbStart'
    EditorMain #####:252:in `pbEditorMenu'
     
    Anybody get an error when trying to reposition individual sprites? I tried an unedited version of Essentials (11) and still get it.
    I also got the same exact error as you yesterday. :S
     
    Really really. The Editor crashes because $game_switches hasn't been defined, yet that code is behaving as if does.

    The actual fix is to use if $game_switches && $game_switches[32] there instead, but I went for brevity. It can be deleted in the Editor's scripts without worry, although this "actual" fix allows that script section to be identical in both the game and the Editor, which is convenient.
     
    Really really. The Editor crashes because $game_switches hasn't been defined, yet that code is behaving as if does.

    The actual fix is to use if $game_switches && $game_switches[32] there instead, but I went for brevity. It can be deleted in the Editor's scripts without worry, although this "actual" fix allows that script section to be identical in both the game and the Editor, which is convenient.

    It continues without working

    Code:
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError
    
    Message: undefined method `[]' for nil:NilClass
    
    PokeBattle_Pokemon:729:in `initialize'
    
    PokemonSpritePos #####:141:in `new'
    
    PokemonSpritePos #####:141:in `pbChangeSpecies'
    
    PokemonSpritePos #####:176:in `pbSpecies'
    
    PokemonSpritePos #####:170:in `loop'
    
    PokemonSpritePos #####:190:in `pbSpecies'
    
    PokemonSpritePos #####:278:in `pbStart'
    
    PokemonSpritePos #####:277:in `loop'
    
    PokemonSpritePos #####:285:in `pbStart'
    
    EditorMain #####:252:in `pbEditorMenu'
    
    This exception was logged in ./errorlog.txt.
     
    Which scripts did you edit? The one called Scripts.rxdata, or the one called EditorScripts.rxdata (which you temporarily renamed to Scripts.rxdata so you could open them in RMXP)? Because you should do the latter.
     
    Which scripts did you edit? The one called Scripts.rxdata, or the one called EditorScripts.rxdata (which you temporarily renamed to Scripts.rxdata so you could open them in RMXP)? Because you should do the latter.

    ????:surprised:
    I opened the "Clean" Essential v11 ( RPG Maker XP), then Script Editor and modified the (PokeBattle_Pokemon 729).
     
    The External Editor (that Editor.exe you run) uses a different set of scripts to the game you're making. The scripts it uses are called EditorScripts.rxdata in the Data folder.

    If you want to edit them, you'll need to rename the file to Scripts.rxdata (moving the existing file of that name out of the way temporarily) and then open your game in RMXP. It'll look like your game, but the scripts you see will be the Editor's scripts. Those are the ones you need to change if you want to change how the External Editor works.

    After you made the change, save the project and close RMXP. Rename the file back to its original name, and move your actual game's script file back.

    Makes sense, I suppose.
     
    I did not know that the file EditorScript.data was another Script.

    Now I understand everything.
    Thank you for the explanation! :D
     
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