Rate this set on Starmie?
Starmie @ Life Orb [Timid]
252 Spe / 252 SpA / 6 HP
-Thunderbolt
-Surf [STAB]
-Ice Beam
-Recover
~I'm sorry if this thread is in the wrong section, if it is, please let me know what the right place is for it and I will repost it there~
Lately, I've been trying to create a team for competitive battling: my idea here is to take sweepers that have sky-high stats and/or very diverse movesets, but may need some specific context (items, moves, etc.) in order to get them ready to unleash their full power.
The first Pokemon I'm looking at is Marowak: a NU Ground-type Pokemon.
Marowak has the second-highest base Attack stat, behind Rampardos, tied with Slaking and Regigigas, when it is holding a Thick Club. Its defense is pretty decent, but its Speed and Sp. Attack stats are low. What appeals to me is its high attack, the variety of moves it can learn, and hey, it looks pretty sleek.
Anyway, I wanted to take some advice from people to make Marowak very useful in competitive battling (even in OU). Knowing that it needs Thick Club as its item, what are the moves it should know? What pokemon should precede it? Should it be a Baton Pass-ee?
Any advice or comments are really appreciated~
Ok, Meganium is not useable. Use venasaur as it resists fighting attacks and absorbs toxic spikes. It too has synthisis and the support of sleep powder.
Out of them I would say Toxic Spikes (if you don't already have it), Crunch for better coverage then cross poison and also knock off items such as leftovers for them bulky things that are likely to stall Draipon.How bout this on Drapion.
Drapion@Leftovers
Impish
Battle Armor
252 HP/252 Def/4 Attk
Toxic Spikes
Whirlwind
Crunch/Cross Poison
Taunt/Knock Off
Wich Moves should I go For?
Looks good, here's some Speed points though:Forget about the Torterra set i posted earlier. I was thinking about making a Dual Screen Starmie instead.
Starmie
Nature: Bold
Item: Light Clay
EVs: 252 HP, 126 Def, 130 SPdef.
Moves: Light Screen, Reflect, Rapid spin, Surf.
Light Screen and Reflect are self explanetory. Rapid spin is there because my team could really need it. What do you think?
Higher the IVs means the higher the stats, 31 IVs = 31 stat points. With lower stats it could lose out on certain KOes, or KOed by other Pokemon. i.e. Bulky Gyarados (EVs are 156 HP / 72 Atk / 96 Def / 184 Speed) is designed so Life Orb Heatran's Fire Blast can't 2HKO with SR up, CB Scizor's Quick Attack can't 2HKO, and outruns base 115's after a DD. If Gyara has 18 Speed IVs, you would have to use 236 Speed EVs to retain its purpose, that leaves it with only 20 Atk EVs. Or, if Gyara had 6 Def IVs you would have to use 196 Def EVs to still not be 2HKOed by CB Scizor's Quick Attack.What are the importance of ivs? Everyone seems to want pokemon with 31 ivs and I don't understand why. I caught a spinarak which is now an ariados with 31 ivs in sp attack, sp defense and speed. I would just like an answer not a link to an answer.
Hello everyone, I'm working on building a double battle team, below are the two Pokemon that I would send out first, I'm new to competitive battling so any help that anyone can give me will be appreciated.
Clefable @ Big Root
Adamant Nature
128 DEF / 128 S. DEF / 252 SPD
Drain Punch
Belly Drum
Meteor Mash
Cosmic Power
Espeon @ Muscle Band
Brave Nature
128 HP / 252 ATK / 128 DEF
Zen Headbutt
Helping Hand
Morning Sun
Psych Up
Any constructive criticism?
- 1st turn: Clefable uses Belly Drum, Espeon uses Psych Up on Clefable to maximise it's attack stat.
2nd turn: Clefable uses Drain Punch to recover the HP lost from Belly Drum, Espeon attacks with Zen Headbutt or uses Helping Hand to help Clefable recover more HP. Following turns: Clefable attacks with Meteor Mash or builds defences with Cosmic Power, using Drain Punch to recover HP. Espeon attacks with Zen Headbutt, uses Morning Sun to recover HP, Psych Up to copy Clefable's increased defences (If Cosmic Power has been used) or Helping Hand could be used if Clefables HP falls low.
Thank you in advance.
If you really want to have a physical psychic pokemon to use Psych Up , don't use Espeon. Use Gallade or Medicham instead.Hello everyone, I'm working on building a double battle team, below are the two Pokemon that I would send out first, I'm new to competitive battling so any help that anyone can give me will be appreciated.
Clefable @ Big Root
Adamant Nature
128 DEF / 128 S. DEF / 252 SPD
Drain Punch
Belly Drum
Meteor Mash
Cosmic Power
Espeon @ Muscle Band
Brave Nature
128 HP / 252 ATK / 128 DEF
Zen Headbutt
Helping Hand
Morning Sun
Psych Up
Any constructive criticism?
- 1st turn: Clefable uses Belly Drum, Espeon uses Psych Up on Clefable to maximise it's attack stat.
2nd turn: Clefable uses Drain Punch to recover the HP lost from Belly Drum, Espeon attacks with Zen Headbutt or uses Helping Hand to help Clefable recover more HP. Following turns: Clefable attacks with Meteor Mash or builds defences with Cosmic Power, using Drain Punch to recover HP. Espeon attacks with Zen Headbutt, uses Morning Sun to recover HP, Psych Up to copy Clefable's increased defences (If Cosmic Power has been used) or Helping Hand could be used if Clefables HP falls low.
Thank you in advance.