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Request a Team / Individual Move Set Thread

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Hi all, ive decided to revisit an old favorite of mine, houndoom. It looks like its best suited to special sweeping, so have a look

Houndoom@Focus sash
Timid
252Sp.Att/252Spd/4HP
Nasty Plot
Flamethrower
Dark Pulse
HP[???]

Nasty plot start, survives with sash, proceeds to sweep. I'd probably go with HP water, but I haven't had a chance to think it through. Any help would be nice :)
 
Are you kidding me? I love the 4th gen changes. Especially the physical/special split. It's just not fair that a Pokemon with great stats haas to be held back just because of the fact that it's Special Attack is a large base and its STABs are physical. Kingler is the perfect example of this.

Plus with Shadow Ball going physical, we can finally call Gengar and Alakazam a rivalry (Gengar wins)

Shadow Ball WAS physical, and is now special.
 
Hi all, ive decided to revisit an old favorite of mine, houndoom. It looks like its best suited to special sweeping, so have a look

Houndoom@Focus sash
Timid
252Sp.Att/252Spd/4HP
Nasty Plot
Flamethrower
Dark Pulse
HP[???]

Nasty plot start, survives with sash, proceeds to sweep. I'd probably go with HP water, but I haven't had a chance to think it through. Any help would be nice :)

Last Slot should be Hidden power Ground for T-Tar and Heatran who wall you otherwise.


Does anyone know a good special wall from 4th Gen?

Blissey@leftovers
Bold Nature
252 HP / 252 DEF / 6 SP.DEF OR 148 HP / 104 SP.ATT / 252 DEF / 4 SP.DEF
Trait : - Natural Cure
- Seismic Toss
- Ice Beam
- Thunderwave / Aromatherapy / Sing
- Softboiled


Is /THE/ special wall.

Seismic toss allows for it to inflict damage.

Ice Beam allows idiotic bulky ground types to feel pain when they switch in expecting thunderwave and so ghosts with Substitiute dont wall you and set up and most notably prevent Garchomp and other dragons from using you as set up fodder.

Thunderwave Cripples sweepers, whilst Aromatherapy heals the rest of your team. Sing may seem a strange choice given its low accuracy, but is good given Electivire is prone to switch in and get a motor drive if it predicts the more common thunderwave, sing takes that threat out of the match.

Needs max def and bold nature so it does not die to tackle lol, which allows it to survive Cross Chops from Electivire and Close Combats from mixape. It doesnt need many if any sp.def evs as it has ridiculously high hp and already high enough sp.def.

1st evs spread is more defensive.

Second ev spread allows to to pack more power on ice Beam.



Snorlax @ Leftovers
Trait: Thick Fat
EVs: 76 HP / 44 Atk / 136 Def / 252 SpD
Careful Nature (+Sdef, -Satk)
- Curse
- Earthquake / Fire Punch / Crunch
- Body Slam
- Rest.

Another good choice for a sp.wall, the curselax.

Curse allows you to pack alot of power and raise your defense, so your psuedo invincible on both defensive fronts after a couple.

Earthquake for coverage, most notably against Tyranitar and the like whom resist your main STAB move. Fire Punch is for Skarmory who will commonly come in to Whirlwind you away whilst you curse. Crunch is for ghosts whom are not at all phazed by Body slam.

Body Slam is a nasty move that gains STAB and has a high paralysis rate which is good for crippling sweepers.

Rest is your instant healing move.
 
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On my Moltres, should I run HP Grass or HP Ground? Grass is for general coverage, but Ground murders Heatran. Here is my current Moltres:

Moltres @ Life Orb
Modest / Pressure (If I can run ModestOrb on Porygon-Z, then I can run it on Moltres)
Flamethrower
HP Grass
Air Slash
Extrasensory
 
Mild Gengar
i need evs moves item(the whole nine yards)
 
Moltres needs HP Ground or Fight. Grass is ok if you have a good Heatran counter.

Gengar @ Choice Scarf
64 HP/252 SAttk/192 Spd -- Mild
Shadow Ball
Thunderbolt
HP Ice
Focus Blast

Destiny Bond, Hypnosis, Explosion, and Focus Punch are also options.
 
HP means hidden power and it can be any type so ice is in there

can anyone give me a cursespert (swampert) moveset?
 
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