Hi all, ive decided to revisit an old favorite of mine, houndoom. It looks like its best suited to special sweeping, so have a look
Houndoom@Focus sash
Timid
252Sp.Att/252Spd/4HP
Nasty Plot
Flamethrower
Dark Pulse
HP[???]
Nasty plot start, survives with sash, proceeds to sweep. I'd probably go with HP water, but I haven't had a chance to think it through. Any help would be nice :)
Last Slot should be Hidden power Ground for T-Tar and Heatran who wall you otherwise.
Does anyone know a good special wall from 4th Gen?
Blissey@leftovers
Bold Nature
252 HP / 252 DEF / 6 SP.DEF OR 148 HP / 104 SP.ATT / 252 DEF / 4 SP.DEF
Trait : - Natural Cure
- Seismic Toss
- Ice Beam
- Thunderwave / Aromatherapy / Sing
- Softboiled
Is /THE/ special wall.
Seismic toss allows for it to inflict damage.
Ice Beam allows idiotic bulky ground types to feel pain when they switch in expecting thunderwave and so ghosts with Substitiute dont wall you and set up and most notably prevent Garchomp and other dragons from using you as set up fodder.
Thunderwave Cripples sweepers, whilst Aromatherapy heals the rest of your team. Sing may seem a strange choice given its low accuracy, but is good given Electivire is prone to switch in and get a motor drive if it predicts the more common thunderwave, sing takes that threat out of the match.
Needs max def and bold nature so it does not die to tackle lol, which allows it to survive Cross Chops from Electivire and Close Combats from mixape. It doesnt need many if any sp.def evs as it has ridiculously high hp and already high enough sp.def.
1st evs spread is more defensive.
Second ev spread allows to to pack more power on ice Beam.
Snorlax @ Leftovers
Trait: Thick Fat
EVs: 76 HP / 44 Atk / 136 Def / 252 SpD
Careful Nature (+Sdef, -Satk)
- Curse
- Earthquake / Fire Punch / Crunch
- Body Slam
- Rest.
Another good choice for a sp.wall, the curselax.
Curse allows you to pack alot of power and raise your defense, so your psuedo invincible on both defensive fronts after a couple.
Earthquake for coverage, most notably against Tyranitar and the like whom resist your main STAB move. Fire Punch is for Skarmory who will commonly come in to Whirlwind you away whilst you curse. Crunch is for ghosts whom are not at all phazed by Body slam.
Body Slam is a nasty move that gains STAB and has a high paralysis rate which is good for crippling sweepers.
Rest is your instant healing move.