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Request a Team / Individual Move Set Thread

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Pyrotechnix said:
Sup Umby. Tauntmory Team, created.

Skarmory @ Leftovers
EVs: You'll have to do these yourself.
Nature: I assume Impish, but again, you know better than I.
-Protect
-Spikes
-Taunt
-Roar

You'll thank me for Protect =D

Raikou @ Leftovers
Trait: Pressure
EVs: 60 HP / 60 Def / 216 Spd / 136 SAtk / 36 SDef
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Grass]
- Calm Mind
- Substitute

Provides protection for Tauntmory, and is just sexy by itself.

Dugtrio (M) @ Leftovers
Trait: Arena Trap
EVs: 36 HP / 252 Atk / 220 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Hidden Power [Bug]
- Aerial Ace
- Rock Slide

Because every good Raikou team needs a Duggy backup.

Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 212 HP / 208 Def / 36 SAtk / 52 SDef
Bold Nature (+Def, -Atk)
- Surf
- Ice Beam
- Recover
- Hypnosis

This or Swampert. Depends on what you want forcing more switches.

Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 236 HP / 76 Atk / 56 Def / 140 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Body Slam
- Earthquake
- Rest

Hi Lax.


Celebi @ Leftovers
Trait: Natural Cure
EVs: 236 HP / 152 Def / 64 SAtk / 56 SDef
Bold Nature (+Def, -Atk)
- Psychic
- Leech Seed
- Hidden Power [Fire]/Heal Bell
- Recover

Not really recommending Heal Bell, HP Fire will be nice for taking out pesky Forrys.

Much obliged my friendly Protect whore, though I'll have to pull off some tricky prediction to take on Hera.
 
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I am working on an "Immunity team". The idea is to use defensive prediction to negate enemy strikes using type immunities, status immunities, and trait immunities.
Wanted: Spec ops sets for Houndoom, Gengar, Walrein, Skarmory, Quagsire, and Snorlax.
The spec ops of the sets is that I want to smack the counters to the specific Pokemon hard on the switch. Ex. Skarmory using HP Ground to kill Magneton on the switch or on the turn after. Houndoom must have Flash Fire, Quagsire Water Absorb, and Snorlax Immunity.

The Pokemon were picked to negate as many types as I could with 6 pokes. Walrein practically negates Ice because of the 4x resistance combined with Thick Fat.
 
e4protector said:
I am working on an "Immunity team". The idea is to use defensive prediction to negate enemy strikes using type immunities, status immunities, and trait immunities.
Wanted: Spec ops sets for Houndoom, Gengar, Walrein, Skarmory, Quagsire, and Snorlax.
The spec ops of the sets is that I want to smack the counters to the specific Pokemon hard on the switch. Ex. Skarmory using HP Ground to kill Magneton on the switch or on the turn after. Houndoom must have Flash Fire, Quagsire Water Absorb, and Snorlax Immunity.

The Pokemon were picked to negate as many types as I could with 6 pokes. Walrein practically negates Ice because of the 4x resistance combined with Thick Fat.

Skarm with HP Ground wont OHKO Maggie without wasting valuable HP and Def EVs, meaning Skarm can't wall very well. Just use Roar on the first turn skarm is in, and predict a switch later on to put in something like Houndoom or Lax. Other than that, Heracross would still rape the team, as Gengar's Defenses still won't hold up all that well. And I doubt Houndoom can switch in on any of Hera's attacks. I'll see what I can do later on though.

edit: here:

Gengar (M) @ Leftovers
Trait: Levitate
EVs: 212 Atk / 168 Spd / 128 SAtk
Hasty Nature (+Spd, -Def)
- Focus Punch
- Ice Punch / Will-O-Wisp / Giga Drain
- Substitute
- Thunderbolt

Regular Skarmbliss countering set, but WoW makes for a cool surprise. GD for Swampert which makes cameo apperances on your tbolts.

Houndoom (M) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Crunch
- Flamethrower
- Hidden Power [Ice]
- Pursuit

Hi Gengar. Dusclops. Been good?

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 64 Atk / 192 Def
Impish Nature (+Def, -SAtk)
- Drill Peck / Hidden Power [Flying]
- Rest
- Roar / Whirlwind
- Spikes

Quagsire (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 12 Atk / 140 Def / 104 SDef
Brave Nature (+Atk, -Spd)
- Curse
- Earthquake
- Rest
- Hidden Power [Rock] / Sludge Bomb

Walrein (M) @ Leftovers
Trait: Thick Fat
EVs: 160 HP / 96 Atk / 140 Def / 112 SDef
Brave Nature (+Atk, -Spd)
- Earthquake
- Ice Beam
- Surf / Protect
- Yawn / Protect

Snorlax (M) @ Leftovers
Trait: Immunity
EVs: 252 HP / 104 Atk / 76 Def /76 SDef
Careful Nature (+SDef, -SAtk)
- Double-Edge
- Rest
- Shadow Ball
- Sleep Talk

No this is not me favoring my favorite Snorlax, but you already have a curser, unless you want to give Quaggy a Counter set and give Snolrax Curse.

Has a Zapdos/Raikou weak since they usually carry HP Grass, Zapdos gets Metal Sound, and Raikou is a CMer. Heracross, of course, also rapes.
 
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How much ATK would Skarm need to OHKO Maggy, and how much SPD would it need to outspeed Maggy?
 
It would need near Max Attack (iirc) to OHKO and around 212 Spd to outrun it.
 
And how much ATK does it need to 2HKO? I don;t have NB anymore so I can't figure it out.
 
Ok. I have an espeon as special sweeper. All ev's in sp.att and speed. I just need a good moveset.
 
Well, I saw the first page and all, so I'm just gonna go ahead and suggest something if you need the help(I'm bored). Feel free to delete this post if I missed some rule or whatever.

Esp-ecial Sweep-eon
Item: Leftovers/Chesto Berry
Psychic(obviously)
Substitute/Hidden Power: Whatever Special Type your team requires
Calm Mind/Reflect
Baton Pass/Swagger/Rest/random utility move

A bit odd, yes, but it works fairly well. Swagger's good for any Special Sweepers you may come across, while everything else is pretty self-explanatory. Of course, you'll get mauled by Blissey under most circumstances, so you may want to consider going with an Attract-ive Male Espeon to help with that.
 
Attract is a waste on Espeon. or just about any other pokemon IMO. Rest isn't going to help it because it's low defense leaves it too vulnerable. Swagger might not always be a great choice because physical sweepers that Espeon can't always 2-3HKO come in and use it to their advantage. Since this is in-game, just use Calm Mind, Psychic, Morning Sun, Baton Pass/Reflect. If you get a special type Hidden Power that can be an option as well.
 
ok back to making UU teams
 
Can I have a team, please?

I like psychic, and have an Action Replay so I can get anything like Mew and Jirachi. I already have a high-level Mewtwo so please include that.

They MUST be able to know ALL the HMs. So, you might want to include a Pokemon like Snorlax (please don't, that's just an example) that can learn surf if there are no psychic ones.

Oh, and I am using Fire Red. So the 5 normal HMs + Rock Smash + Waterfall are used.

Thanks in advance
 
Dude carry HMs on support pokes. Carry one high-level poke and switch your team at the PC to your actually good team. In other words, have a "travel team" that you carry that has HMs, and switch them for your battle team at the PC for Trainer Tower/Battle Frontier/Colosseum/etc.

400th post XD
 
It's easier if they can just learn the HMs (as I am constantly travelling). It shouldn't be too hard if you include Mew, that can learn anything.
Most things can learn cut.
Maybe Lugia for fly, I can't think of anything else.... But I think there is a Johto Psychic/Flying...
I think Mew would have to be the surf, or can Lugia learn that too?
Strength could go to a Jynx or Kadabra somethng.
I am not worried about Flash, though Kadabra could also grab that.
Rock Smash could maybe go to an Espeon or something...
Waterfall is going to be another job for Mew I think....

Incidentally, I would prefer a party of only 5, not 6, but that is the least important part of my request.
 
Just use stuff like a non-trained Skarmory, Wailord, and such, and keep them in your box for travel use. It's not fun making lame teams with a bunch of HMs.
 
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Professor Piggy said:
They MUST be able to know ALL the HMs. So, you might want to include a Pokemon like Snorlax (please don't, that's just an example) that can learn surf if there are no psychic ones.

Bad idea. Very bad idea. One of the big rules of making a good team is NEVER use any HM moves on your main Pokemon except for Surf. All the other moves are bad:
Cut – A weak Normal move with a power of only 50 and no additional effects. There are so many better Normal moves out there including Body Slam and Return.
Fly – Fly takes two turns to use, and two-turn moves are always bad. During your first turn, your opponent can switch out to a Rock, Steel, or Electric Pokemon resistant to Fly. Also, in the same two turns, you could use two Aerial Aces instead of only one Fly.
Flash – A bad move that doesn't do anything but lower the opponent's accuracy. Plus, many Pokemon have Keen Eyes or Clear Body traits to prevent accuracy-reducing moves from working.
Strength – With 80 power, it's stronger than Cut but still not good. Again, Body Slam is stronger and can paralyze, while Return is much stronger as an attack.
Rock Smash – Extremely weak. So it can lower the opponent's Defense. Big deal, it only has a 50% chance of doing that.
Dive – Same as Fly. In two turns, you can use two Surfs or two Hydro Pumps instead of only one Dive.
Waterfall – Not as strong as Surf so it's useless.


AnDrOmAn said:
hmm i might need help on an new groudon team
my current one is deoxys-l, groudon, jumpluff, ho-oh, metagross, shedinja

I don't know if you plan on EV training or not (in fact, I don't even know whether this team is for in-game or Netbattle.)

Deoxys-L @ Leftovers
Trait: Pressure
Bold Nature (+Def, -Atk)
- Knock Off/Thunder Wave/Toxic
- Recover
- Psychic/Seismic Toss/Night Shade
- Spikes

Groudon @ Leftovers
Trait: Drought
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Swords Dance
- Fire Blast/Overheat
- Rock Slide

Ho-oh @ Leftovers
Trait: Pressure
Modest Nature (+SAtk, -Atk)
- Sacred Fire
- Solar Beam/Thunderbolt
- Recover
- Calm Mind

Jumpluff (M) @ Leftovers
Trait: Chlorophyll
Jolly Nature (+Spd, -SAtk)
- Leech Seed
- Substitute
- Sleep Powder
- Synthesis/Encore

Metagross @ Leftovers
Trait: Clear Body
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Pursuit
- Explosion

Shedinja @ Lum Berry
Trait: Wonder Guard
Adamant Nature (+Atk, -SAtk)
- Shadow Ball
- Silver Wind
- Swords Dance
- Protect


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well striderbird, I had made a post for a Groudon team, but my page messed up. I'd have to type it again so it's basically CBGroudon, Boltbeam Lapras, Exeggutor (Eggy > Jumpluff), Ho-Oh, EndureSwarmMegahornRockSlide Heracross, CBMeta, although I think CBMeta might've been redundant.
 
Professor Piggy said:
Can I have a team, please?

I like psychic, and have an Action Replay so I can get anything like Mew and Jirachi. I already have a high-level Mewtwo so please include that.

They MUST be able to know ALL the HMs. So, you might want to include a Pokemon like Snorlax (please don't, that's just an example) that can learn surf if there are no psychic ones.

Oh, and I am using Fire Red. So the 5 normal HMs + Rock Smash + Waterfall are used.

Thanks in advance

I know that dragonite can learn all but one HM move (flash) and that mewtwo can...perhaps have a Tyranitar handy for good measure. But, as said before, HM moves other than surf aren't the best idea.
 
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