- 30
- Posts
- 10
- Years
- Seen Mar 25, 2017
I'm trying to unify the trainer backsprites so that they fit the Pokemon Black/White style, but I'm having trouble with the throwing animation. My frames are 144 pixels wide and 248 high; the whole picture is 720 pixels wide. When the player throws the ball, instead of showing each of the 5 frames, it shows a cut image of the sprite sheet.
I don't know where to go to fix the frame sizes in the script.
I'm really sorry if this sounds super-asinine, even for the things I've been asking.
I don't know where to go to fix the frame sizes in the script.
I'm really sorry if this sounds super-asinine, even for the things I've been asking.