ReTyping

Callandor

ughhh....
  • 546
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    16
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    Alright, so for a while, I was stuck on the idea of duel-typing on moves, and thought it would be just the coolest thing ever. Now, not so much. But recently those old thoughts led me to a new idea. Alternate Types!

    So basicaly, heres the game. One person names a move, and the next person give another type that the move could be based on the move itself.

    Example:

    PCUser 1:
    Solarbeam

    PCUser 2:
    Fire, because it uses the power of the sun.
    Muddy Water

    Simple, right? I do hope thiskicks off. Ok, so I'll start with something easy.

    Blaze Kick
     
    Fighting, because it's a kicking move.

    Cut
     
    Making it hard already? Talk about ante, ours is in the sky!

    Steel. It has GUN in its name.

    Let's see... This should be easy. Low Kick.
     
    Low Kick --> Low to the Ground --> Ground Type.
    Easy peasy....

    Assurance
     
    Psychic, predicting the foe to take damage.

    Psychic

    Maybe too absurd?
     
    Last edited:
    Dark, because darks do sneaky things like that

    Ok, thunder
     
    psycic type, because they are smart and can count.

    well, electro ball
     
    Electro ball is electric.

    So still electro ball
     
    I say Psychic because how else are you going to get electricity into a ball.

    Rock Wrecker
     
    Psychic again. Did you see how they get the rock into a ball like that in the anime?

    Let's see... Metal Claw.
     
    Rock, earth contains rocks

    Vacuum wave
     
    Why do you make these hard? T_T

    Fighting, because that's how bird fight... right?
     
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