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- 14
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- Seen Jun 16, 2012
I'm still rather keen on using pokemon that I like, rather then the same old pokemon that everybody uses. I do realize that Moltres is popular In RU, but he was part of my Banjo Kazooie (Ursaring & Moltres) doubles team, and I thought he had good synergy with this new gen v team so I brought him back.
(Whitney)Miltank@leftovers
Nature: jolly
Ability: Thick Fat
EV's: 252 hp / 40 def / 216 speed
- Stealth Rock
- Body Slam
- Milk Drink
- Heal Bell
This Miltank's job is to set up Stealth Rock and provide Heal Bell support. Body Slam is there to provide a reliable STAB and to provide paralysis support. It'll stay in long enough to set up stealth rock and paralyze one to two pokemon but switch in and out afterwards to maintain Heal Bell support.
(MrStatham)Hitmonchan@Life Orb
Nature: Impish
Ability: Iron Fist
EV's: 120 HP / 252 att / 64 Def / 72 speed
- Drain Punch
- Mach Punch
- Thunderpunch
- Icepunch
Hitmonchan is somebody I've always wanted to use, but didn't know how to use him...until I saw NBZ use him. This Hitmonchan is meant to deal a large amount of damage, heal itself, and take some hits that you wouldn't expect a normal Hitmonchan to use.
(Imhotep)Cofagrigus@Chesto Berry
Nature: Bold
Ability: Mummy
EV's: 252 hp / 252 def / 4 SpecAtt
- Rest
- Shadow Ball
- Calm Mind
- Hidden Power Fighting
Cofagrigus is there because he's immune to fighting (good synergy with Miltank and Kabutops) and blocks rapid spin to keep my stealth rock into play. Calm Mind lets me boost my special defence to take special attacks better, and my special attack so HP and Shadow Ball both deal some good damage. HP Fighting provides more coverage.
(Kazooie)Moltres@Life Orb
Nature: Timid
Ability: Flame Body
EV's: 4 def / 252 SpecAtt / 252 speed
- Fire Blast
- Hidden Power Grass
- Air Slash
- Roost
Moltres is there due to my team having a large weakness to fighting. He provides much needed coverage and also provides the much needed non-boosting attack.
Dragonair@Eviolite
Nature: Careful
Ability: Shed Skin
EV's: 252 HP / 4 att / 252 SpDef
- Rest
- Dragon Dance
- Outrage
- Waterfall
I feel Dragonair is largely underestimated and could function as a very good sweeper. Shed Skin makes statuses not as bothersome, while its pure dragon typing means it can take a hit. Outrage wrecks everything that doesn't resist it, while rest allows me to heal myself (works well with shed skin). Waterfall is there for coverage, while dragon dance boosts my speed and attack whenever I get the chance.
Kabutops@Life Orb
Nature: Jolly
Ability: Weak Armor
EV's: 4 HP / 252 Att / 252 speed
- Rapid Spin
- Waterfall
- Stone Edge
- Swords Dance
Kabutops can scare some spin blockers away with swords dance, spin the hazards away, then just do some damage with STAB waterfall and STAB Stone Edge. Kabutops also helps because I won't be out a physical attacker if I lost Dragonair.
![[PokeCommunity.com] Revamped my RU team, looking forward to a rate [PokeCommunity.com] Revamped my RU team, looking forward to a rate](https://faqsmedia.ign.com/faqs/image/ani241.gif)
(Whitney)Miltank@leftovers
Nature: jolly
Ability: Thick Fat
EV's: 252 hp / 40 def / 216 speed
- Stealth Rock
- Body Slam
- Milk Drink
- Heal Bell
This Miltank's job is to set up Stealth Rock and provide Heal Bell support. Body Slam is there to provide a reliable STAB and to provide paralysis support. It'll stay in long enough to set up stealth rock and paralyze one to two pokemon but switch in and out afterwards to maintain Heal Bell support.
![[PokeCommunity.com] Revamped my RU team, looking forward to a rate [PokeCommunity.com] Revamped my RU team, looking forward to a rate](https://th06.deviantart.net/fs70/300W/f/2009/363/d/7/Hitmonchan_by_Xous54.png)
(MrStatham)Hitmonchan@Life Orb
Nature: Impish
Ability: Iron Fist
EV's: 120 HP / 252 att / 64 Def / 72 speed
- Drain Punch
- Mach Punch
- Thunderpunch
- Icepunch
Hitmonchan is somebody I've always wanted to use, but didn't know how to use him...until I saw NBZ use him. This Hitmonchan is meant to deal a large amount of damage, heal itself, and take some hits that you wouldn't expect a normal Hitmonchan to use.
![[PokeCommunity.com] Revamped my RU team, looking forward to a rate [PokeCommunity.com] Revamped my RU team, looking forward to a rate](https://cdn.bulbagarden.net/media/upload/thumb/f/f8/563Cofagrigus.png/300px-563Cofagrigus.png)
(Imhotep)Cofagrigus@Chesto Berry
Nature: Bold
Ability: Mummy
EV's: 252 hp / 252 def / 4 SpecAtt
- Rest
- Shadow Ball
- Calm Mind
- Hidden Power Fighting
Cofagrigus is there because he's immune to fighting (good synergy with Miltank and Kabutops) and blocks rapid spin to keep my stealth rock into play. Calm Mind lets me boost my special defence to take special attacks better, and my special attack so HP and Shadow Ball both deal some good damage. HP Fighting provides more coverage.
![[PokeCommunity.com] Revamped my RU team, looking forward to a rate [PokeCommunity.com] Revamped my RU team, looking forward to a rate](https://pldh.net/media/dreamworld/146.png)
(Kazooie)Moltres@Life Orb
Nature: Timid
Ability: Flame Body
EV's: 4 def / 252 SpecAtt / 252 speed
- Fire Blast
- Hidden Power Grass
- Air Slash
- Roost
Moltres is there due to my team having a large weakness to fighting. He provides much needed coverage and also provides the much needed non-boosting attack.
![[PokeCommunity.com] Revamped my RU team, looking forward to a rate [PokeCommunity.com] Revamped my RU team, looking forward to a rate](https://i928.photobucket.com/albums/ad129/saphireecho/Anime%20Claim%20pics/TSC%20Pokemon/148Dragonair.png)
Dragonair@Eviolite
Nature: Careful
Ability: Shed Skin
EV's: 252 HP / 4 att / 252 SpDef
- Rest
- Dragon Dance
- Outrage
- Waterfall
I feel Dragonair is largely underestimated and could function as a very good sweeper. Shed Skin makes statuses not as bothersome, while its pure dragon typing means it can take a hit. Outrage wrecks everything that doesn't resist it, while rest allows me to heal myself (works well with shed skin). Waterfall is there for coverage, while dragon dance boosts my speed and attack whenever I get the chance.
![[PokeCommunity.com] Revamped my RU team, looking forward to a rate [PokeCommunity.com] Revamped my RU team, looking forward to a rate](https://th06.deviantart.net/fs51/300W/f/2009/303/f/d/Kabutops_by_Xous54.png)
Kabutops@Life Orb
Nature: Jolly
Ability: Weak Armor
EV's: 4 HP / 252 Att / 252 speed
- Rapid Spin
- Waterfall
- Stone Edge
- Swords Dance
Kabutops can scare some spin blockers away with swords dance, spin the hazards away, then just do some damage with STAB waterfall and STAB Stone Edge. Kabutops also helps because I won't be out a physical attacker if I lost Dragonair.
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