- 29
- Posts
- 14
- Years
- Seen Jun 16, 2012
My last team was UU due to the inclusion of Houndoom, but I've swapped him out and changed things around. Miltank still functions as my lead, while my more offensive Cofagrigus with its high base defense, combined with calm mind, hex, will o wisp, toxic from Shuckle, and paralysis from Miltank, deals some major damage. Shuckle's knock off and Cofagrigus's will o wisp can severely cripple physical attackers too, so I'm pretty comfortavlr with that combination. I'm still using Sceptile as my physical sweeper, I got rid of Lapras, Musharna, and Charizard (charizard before I posted his inclusion), for Moltres, Hitmonlee, and Shuckle. My major weakness to fighting is more or less gone, and I'm feeling really good about this new team. I did not include IV's this time because I realized I calculated them at level 1 and then ev traine, so the IV's posted weren't precise and didn't match up with the hidden powers.
Lead:
Miltank@leftovers
Nature: jolly
Ability: Thick Fat
EV's: 252 hp / 40 def / 216 speed
- Stealth Rock
- Body Slam
- Milk Drink
- Heal Bell
This Miltank's job is to set up Stealth Rock and provide Heal Bell support. Body Slam is there to provide a reliable STAB and to provide paralysis support. It'll stay in long enough to set up stealth rock and paralyze one to two pokemon but switch in and out afterwards to maintain Heal Bell support.
SpecWall:
Shuckle@Leftovers
Nature: Careful
Ability: Sturdy
EV's: 252 HP / 4 def / 252 SpecDef
- Gastro Acid
- Knock Off
- Toxic
- Rest
Shuckle is there to annoy people and acts as my special wall. Knock Off allows him to further is annoyingness by relieving the foe of their item.
SpecSweeper:
Cofagrigus@Leftovers
Nature: Bold
Ability: Mummy
EV's: 252 hp / 252 def / 4 SpecAtt
- Will-o-wisp
- Hex
- Calm Mind
- Hidden Power Fighting
Cofagrigus is there because he's immune to fighting (good synergy with Miltank and Shuckle) and blocks rapid spin to keep my stealth rock into play. Will-o-wisp to cut a sweeper's attack, and after a couple calm minds he can deal some good damage with STAB Hex while hex is most likely going to have double base damage due to both Shuckle and Cofagrigus having status inflicting attacks, along with possible paralysis support due to Militant's Body Slam, and become hard to take down. Hidden Power fighting covers normal, ice, rock, and dark types.
Coverage:
Moltres@Life Orb
Nature: Timid
Ability: Pressure
EV's: 4 def / 252 SpecAtt / 252 speed
- Fire Blast
- Hidden Power Grass
- Air Slash
- Roost
Moltres is there due to my team having a large weakness to fighting. He provides much needed coverage and also provides the much non-needed boost to attack.
PhySweeper:
Sceptile@Life Orb
Nature: Jolly
Ability: Overgrow
EV's: 4 hp / 252 att / 252 speed
- Swords Dance
- Leaf Blade
- Rock Slide
- Earthquake
I'm still bent on using Sceptile as a physical attacker and not as a SubSeeder, as I think its not as expected. After a swords dance his attack climbs too 590 and STAB leaf blade will punch holes in anything that doesn't resist it. Rock slide and earthquake round out the coverag.
Rapid Spinner:
Hitmonlee@Life Orb
Nature: Jolly
Ability: Reckless
EV's: 252 Att / 4 Def / 252 speed
- High Jump Kick
- Double Edge
- Foresight
- Rapid Spin
Hitmonlee provides rapid spin support to help Moltres while dealing some damage himself.
Lead:
Miltank@leftovers
Nature: jolly
Ability: Thick Fat
EV's: 252 hp / 40 def / 216 speed
- Stealth Rock
- Body Slam
- Milk Drink
- Heal Bell
This Miltank's job is to set up Stealth Rock and provide Heal Bell support. Body Slam is there to provide a reliable STAB and to provide paralysis support. It'll stay in long enough to set up stealth rock and paralyze one to two pokemon but switch in and out afterwards to maintain Heal Bell support.
SpecWall:
Shuckle@Leftovers
Nature: Careful
Ability: Sturdy
EV's: 252 HP / 4 def / 252 SpecDef
- Gastro Acid
- Knock Off
- Toxic
- Rest
Shuckle is there to annoy people and acts as my special wall. Knock Off allows him to further is annoyingness by relieving the foe of their item.
SpecSweeper:
Cofagrigus@Leftovers
Nature: Bold
Ability: Mummy
EV's: 252 hp / 252 def / 4 SpecAtt
- Will-o-wisp
- Hex
- Calm Mind
- Hidden Power Fighting
Cofagrigus is there because he's immune to fighting (good synergy with Miltank and Shuckle) and blocks rapid spin to keep my stealth rock into play. Will-o-wisp to cut a sweeper's attack, and after a couple calm minds he can deal some good damage with STAB Hex while hex is most likely going to have double base damage due to both Shuckle and Cofagrigus having status inflicting attacks, along with possible paralysis support due to Militant's Body Slam, and become hard to take down. Hidden Power fighting covers normal, ice, rock, and dark types.
Coverage:
Moltres@Life Orb
Nature: Timid
Ability: Pressure
EV's: 4 def / 252 SpecAtt / 252 speed
- Fire Blast
- Hidden Power Grass
- Air Slash
- Roost
Moltres is there due to my team having a large weakness to fighting. He provides much needed coverage and also provides the much non-needed boost to attack.
PhySweeper:
Sceptile@Life Orb
Nature: Jolly
Ability: Overgrow
EV's: 4 hp / 252 att / 252 speed
- Swords Dance
- Leaf Blade
- Rock Slide
- Earthquake
I'm still bent on using Sceptile as a physical attacker and not as a SubSeeder, as I think its not as expected. After a swords dance his attack climbs too 590 and STAB leaf blade will punch holes in anything that doesn't resist it. Rock slide and earthquake round out the coverag.
Rapid Spinner:
Hitmonlee@Life Orb
Nature: Jolly
Ability: Reckless
EV's: 252 Att / 4 Def / 252 speed
- High Jump Kick
- Double Edge
- Foresight
- Rapid Spin
Hitmonlee provides rapid spin support to help Moltres while dealing some damage himself.
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