Arkadious
Developer of Fragmentum
- 50
- Posts
- 9
- Years
- Age 27
- New Zealand
- Seen Apr 30, 2021
Ohw, I forgot the FmodEx DLL x)
Here's a link : https://download.psdk.communityscriptproject.com/downloads/fmodex.dll (I don't know if it's the good version since the link is old but it's the same size of the dll from my project ^^)
I've done a test it looks like the second time the music is play (if you do bgm_play two time in a row) it's played the square of the speed needed. In my test it plays 1.4 faster than RMXP plays it (tempo = 140%)
I'll make a patch ^^
Edit : In fact RMXP is doing **** with Midi... I tested the music battle1.mid (from RMVX RTP), it's 1m12s long according to LMMS (1:14 without the blank). I tested the music on RMXP at 150%, it's 1m15s long according to Camtasia Studio 8... The music is just more shrill (aigu in French).
51 second is 1.4 faster than 1m12s.
To see if there's a real bug on your project, test the music at 150% if the duration between two blanks is 48s you have no problem with the pitch ^^
I just give a patch for the more than 100% pitch bug of RGSS FmodEx :
https://download.psdk.communityscriptproject.com/downloads/RGSS FmodEx.dll
Yeah, the music seems to playing normally now when the pitch is at 100%. At 150%, the time between blanks (or skips) is 48 seconds. I guess the values above normal pitch and what the pitch is actually is are different.
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