HiKaizer
Beer Drinking Dragon God
- 53
- Posts
- 21
- Years
- Age 38
- A cloud bank at 48? Longitude 78? Latitude
- Seen Dec 1, 2004
My Idea with the Box system was to index all the Pok?mon caught into a set of Variables, i.e:
Pok?mon No. -Number in the box-
Pok?mon ID. -What Pok?mon they are-
Pok?mon Lv
Pok?mon Exp
Pok?mon Attack-1
Pok?mon Attack-2
Pok?mon Attack-3
Pok?mon Attack-4 (And if you want to add anymore just add more)
Pok?mon Attack Value
Pok?mon Defence Value
Pok?mon Special Attack Value
Pok?mon Special Defence Value
Pok?mon Speed Value
Pok?mon Evasion Value (Or you coulod link this into speed, I am not sure what you are doing there)
And Maybe a Luck value? To assist in working out criticals and that sort of thing?
Any way once you catch a Pok?mon you set all of the values to a Box, Then when the Pok?mon is taken from the the box to the party simply transfer all the values to another set for the party. When they are returned the values are transfered back and updated. A box system will require a LOT of variables however so I hope you are using the patches for expanded variables. A list of switches would be useful in checking how many Pok?mon have been caught, so when you release one the next one caught doesn't automatically end up in the next slot instead of where the released one used to be.
Also out of curiostity what are the stat limits you will be using?
Pok?mon No. -Number in the box-
Pok?mon ID. -What Pok?mon they are-
Pok?mon Lv
Pok?mon Exp
Pok?mon Attack-1
Pok?mon Attack-2
Pok?mon Attack-3
Pok?mon Attack-4 (And if you want to add anymore just add more)
Pok?mon Attack Value
Pok?mon Defence Value
Pok?mon Special Attack Value
Pok?mon Special Defence Value
Pok?mon Speed Value
Pok?mon Evasion Value (Or you coulod link this into speed, I am not sure what you are doing there)
And Maybe a Luck value? To assist in working out criticals and that sort of thing?
Any way once you catch a Pok?mon you set all of the values to a Box, Then when the Pok?mon is taken from the the box to the party simply transfer all the values to another set for the party. When they are returned the values are transfered back and updated. A box system will require a LOT of variables however so I hope you are using the patches for expanded variables. A list of switches would be useful in checking how many Pok?mon have been caught, so when you release one the next one caught doesn't automatically end up in the next slot instead of where the released one used to be.
Also out of curiostity what are the stat limits you will be using?