My Water-Types Team. Starts with Rain Dancers, to walls such as Swampert to Phsyical Sweepers like Gyarados and stallers like Bibarel.
Ludicolo @ Leftovers
Swift Swim
Modest- 252 SpDef/ 252 SpAtk/ 4 Def
Rain Dance
Ice Beam
Surf
Energy Ball
My Lead. Can survive pretty much any other lead's attack since the types it's weak against
are all pretty rarely used. So Rain Dance is always able to get off. Rain Danced surf does a TON of Neutral damage to everything that doesnt resist it. Ice Beam is for those Dragons/Grass Types/ Flying Types that may try to come in. Energy ball takes down those Bulky waters.
Kingdra @ Leftovers
Swift Swim
Modest- 252 SpAtk/ 252 Speed/ 4 SpDef
Rain Dance
Ice Beam
Surf
Dragon Pulse
My other Rain Dancer. His Surf does even more immense damage than Ludicolo's surf with rain dance. Kingdra's only weakness, dragon, is covered by Dragon Pulse and Ice Beam. But Icebeam is mainly for Grass Types that may come in to try to KO.
Swampert @ Leftovers
Torrent
Bold- 252 Def/252 SpDef/4 SpAtk
Stealth Rock
Ice Beam
Surf
Earthquake
My First physical wall pokemon! Can switch in on incoming Tbolts, and Twaves most likely forcing a switch from blissey's and the like. Allowing myself to setup Stealth Rock. Then I can just icebeam any incoming grass types. Since Grass is Swampert's only weakness.
Bibarel @ Leftovers
Unaware
Bold- 252 Def/252 Hp/4 SpDef
Taunt
Yawn
Waterfall
Super Fang
My Staller/Blissey counter. I can just come in on Skarm/Bliss/Cress/Noir/Tomb/Suicune/Lax and taunt them and stop them from STalking/ crippling Blissey and Skarm most of the time. Forcing a switch. If I know there's a switch I can use Yawn to keep forcing switching and doing residual damage. If Bibarel becomes walled Super Fang takes 1/2 current hp. Down really low, then waterfall. This bibarel can survive a Jollychomp's EQ and take only 40% from it. To me, I think bibarel's are underrated cause this one is pretty essential.
Gyarados @ Salac Berry
intimidate
Adamant- 252 Atk/252 Spe/4 Def
Dragon Dance
Ice Fang
Waterfall
Earthquake
Standard Dragon Dancing Gyarados. But, Once he's low on hp Salac berry increases his speed even further making him even faster and better at sweeping.
Garchomp @ LifeOrb
Sand Veil
Naive- 252 SpAtk/ 252 Atk/ 4 Speed
Surf
Dragon Claw
Earthquake
Fireblast
MixChomp! His surf is powered up by Rain Dance to hit pretty hard. Dragon Claw and Earthquake are for the Stab Coverage. Then, Fireblast is for those pesky breloom and other fire/steel/bug types that may try to come in.
Ludicolo @ Leftovers
Swift Swim
Modest- 252 SpDef/ 252 SpAtk/ 4 Def
Rain Dance
Ice Beam
Surf
Energy Ball
My Lead. Can survive pretty much any other lead's attack since the types it's weak against
are all pretty rarely used. So Rain Dance is always able to get off. Rain Danced surf does a TON of Neutral damage to everything that doesnt resist it. Ice Beam is for those Dragons/Grass Types/ Flying Types that may try to come in. Energy ball takes down those Bulky waters.
Kingdra @ Leftovers
Swift Swim
Modest- 252 SpAtk/ 252 Speed/ 4 SpDef
Rain Dance
Ice Beam
Surf
Dragon Pulse
My other Rain Dancer. His Surf does even more immense damage than Ludicolo's surf with rain dance. Kingdra's only weakness, dragon, is covered by Dragon Pulse and Ice Beam. But Icebeam is mainly for Grass Types that may come in to try to KO.
Swampert @ Leftovers
Torrent
Bold- 252 Def/252 SpDef/4 SpAtk
Stealth Rock
Ice Beam
Surf
Earthquake
My First physical wall pokemon! Can switch in on incoming Tbolts, and Twaves most likely forcing a switch from blissey's and the like. Allowing myself to setup Stealth Rock. Then I can just icebeam any incoming grass types. Since Grass is Swampert's only weakness.
Bibarel @ Leftovers
Unaware
Bold- 252 Def/252 Hp/4 SpDef
Taunt
Yawn
Waterfall
Super Fang
My Staller/Blissey counter. I can just come in on Skarm/Bliss/Cress/Noir/Tomb/Suicune/Lax and taunt them and stop them from STalking/ crippling Blissey and Skarm most of the time. Forcing a switch. If I know there's a switch I can use Yawn to keep forcing switching and doing residual damage. If Bibarel becomes walled Super Fang takes 1/2 current hp. Down really low, then waterfall. This bibarel can survive a Jollychomp's EQ and take only 40% from it. To me, I think bibarel's are underrated cause this one is pretty essential.
Gyarados @ Salac Berry
intimidate
Adamant- 252 Atk/252 Spe/4 Def
Dragon Dance
Ice Fang
Waterfall
Earthquake
Standard Dragon Dancing Gyarados. But, Once he's low on hp Salac berry increases his speed even further making him even faster and better at sweeping.
Garchomp @ LifeOrb
Sand Veil
Naive- 252 SpAtk/ 252 Atk/ 4 Speed
Surf
Dragon Claw
Earthquake
Fireblast
MixChomp! His surf is powered up by Rain Dance to hit pretty hard. Dragon Claw and Earthquake are for the Stab Coverage. Then, Fireblast is for those pesky breloom and other fire/steel/bug types that may try to come in.