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RMT Pokebank OU Prototype

A team I'm working on for pokebank OU on the server. I will neaten this thread up a bit when my internet wants to play nice.

Smeargle @ Focus Sash

Ability: Own Tempo
Nature: Jolly
Evs: 252 HP / 4 SpD / 252 Spe

- Spore
- Sticky Web
- Stealth Rock
- Night Shade

Info: Smeargle is a pokemon I have never really thought of as a competitive asset. But as it turns out it is quite the lead. It does have terrible stats, but its job is not to last long. Smeargles role is simple, it spores the opponents lead (whether it is forced to use its sash or not) and then proceeds to set up Sticky Web and Stealth Rock (preferably SR first). Night Shade is there just in case I for some reason end up using Smeargle to deal damage.

Aegislash @Leftovers

Ability: Stance Change
Nature: Adamant
Evs: 252 HP / 252 ATK / 4 SpD

- King's Guard
- Sacred Sword
- Shadow Sneak
- Swords Dance

Info: Aegislash is useful to counter fairies and is also gifted with both great offensive and defensive stats (depending on forme), priority and an excellent typing that provides with several resistances and three immunities. This being said I'm not sure if I want it permanently on this team, I'm thinking there are probably more viable pokemon. I just find its role as both a wall and hard-hitter interesting.

Hydreigon @ Expert Belt

Ability: Levitate
Nature: Hasty
Evs: 4 ATK / 252 SpA / 252 Spe

- Draco Meteor
- Dark Pulse
- Earthquake
- U-Turn

Info: Hydreigon is the only pokemon on my team that can really hit dragons, it has hugely powerful stats and a good movepool as well as a workable Speed with these Evs. It's main weaknesses is that it possesses a rather crippling 4x weakness to the fairy type, but it has U-turn to remedy that (it can switch into Aegislash, Venusaur or Excadrill).

Venusaur @ Venusaurite

Ability: Overgrow (Thick Fat as Mega)
Nature: Lonely
Evs: 252 HP / 252 ATK / 4 SpA

- Petal Blizzard
- Sludge Bomb
- Synthesis
- Earthquake

Info: There is very little MegaVenusaur cannot tank through. Petal Blizzard and Sludge Bomb give it some fairly powerful STAB moves that focus on its higher offensive stat, synthesis is excellent as it allows for longer tanking after it has been around for a while and Earthquake provides for excellent coverage.

Excadrill @ Air Balloon

Ability: Mold Breaker
Nature: Adamant
Evs: 252 ATK / 4 SpD / 252 Spe

- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance

Info: Rapid Spin gets rid of those pesky entry hazards whilst Excadrill is capable of dealing incredible damage with Swords Dance + Excellent ATK + STAB Earthquake. Rock Slide is because I hate Togekiss.

Talonflame @ Flying Gem

Ability: Gale Wings
Nature: Jolly
Evs: 252 ATK / 252 Spe / 4 HP

- Acrobatics
- Flare Blitz
- Swords Dance
- U-Turn

Info: Talonflame (still hate the name) is a really useful sweeper. It's base ATK isn't anything overly impressive admittedly but it is enough to be viable with powerful enough moves and a focus on the right EVs. Acrobatics always has extra power as well as priority and when combined with Flare Blitz makes for excellent coverage with excellent moves. Swords Dance is an added bonus but I doubt it will see much use. U-turn is to get the hell out of there because of TF's frailty.
 
Smeargle shouldn't be used to deal damage at all. It's meant to get hazards up, then die:
-Spore
-Stealth Rock/Sticky Web
-Spikes/Sticky Web
-Glare/Memento/Whirlwind/Magic Coat
Nature: Timid/Jolly
EVs: 4 HP/252 Def/252 Spe
Item: Focus Sash
Ability: Own Tempo

With a Lonely nature, you're squandering Mega Venusaur's newly acquired bulk. Power Whip is a stronger alternative to Petal Blizzard:
-Giga Drain/Power Whip
-Sludge Bomb/Sleep Powder
-Earthquake
-Synthesis
Nature: Relaxed
EVs: 252 HP/252 Def/4 SDef
Item: Venusaurite

You're forgetting that Hydreigon has Flash Cannon to hit Fairies with:
-Draco Meteor
-Dark Pulse
-Flash Cannon
-Roost/Fire Blast/Focus Blast
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Expert Belt

Talonflame has no reason to use a Jolly nature because of the priority granted to its Flying moves with Gale Wings. It also needs all the power it can get, since it's not really that strong:
-Swords Dance
-Flare Blitz
-Brave Bird
-Roost/Will-o-Wisp/Tailwind
Nature: Adamant
EVs:192 HP/252 Atk/4 Def/60 Spe
Item: Life Orb/Sharp Beak/Sky Plate
Ability: Gale Wings

or
-Flare Blitz
-Brave Bird
-U-turn
-Will-o-Wisp/Tailwind
Nature: Adamant
EVs: 192 HP/252 Atk/4 Def/60 Spe
Item: Choice Band
Ability: Gale Wings

If you need something else to hit Dragons with, use your own Fairy, like Sylveon, Azumarill or Florges. Dunno who to replace with, though:

Sylveon:
-Wish
-Protect
-Moonblast/Hyper Voice
-Shadow Ball/Hidden Power (Fire)
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers

or
-Calm Mind
-Moonblast/Hyper Voice
-Shadow Ball
-Hidden Power (Fire)
Nature: Modest
EVs: 252 HP/252 SAtk/4 Spe
Item: Leftovers

Florges:
-Wish
-Protect
-Moonblast
-Aromatherapy/Toxic
Nature: Calm
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers

or
-Calm Mind
-Moonblast
-Psychic
-Hidden Power (Fire)
Nature: Modest
EVs: 252 HP/252 SAtk/4 Spe
Item: Leftovers

Azumarill:
-Aqua Jet
-Play Rough
-Superpower
-Waterfall/Return
Nature: Adamant
EVs: 212 HP/252 Atk/44 Spe
Item: Choice Band
Ability: Huge Power

or
-Belly Drum
-Aqua Jet
-Play Rough
-Waterfall/Superpower
Nature: Adamant
EVs: 252 HP/252 Atk/4 Def
Item: Sitrus Berry/Lum Berry/Splash Plate/Mystic Water
Ability: Huge Power
 
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