- 85
- Posts
- 14
- Years
- Age 31
- Cerulean city, WY
- Seen Mar 16, 2011
I'm a first time battler, as in never battled another human before EVER.But heck, it looks awesome and fun, so I figure I should jump in! I've done a lot of reading about it, and I'm going to go for a stall tactic. Slow and steady, as they say :)
At a glance...
Now, how about a little more in depth?
Omastar @ Quick claw
Ability: Shell Armour
EVs: 252 Sp.Attack, 252 HP, 4 speed
Nature: Naughty
- Stealth Rock
- Spikes
- Ice Beam
- Surf
The idea behind Omastar is simple: get the shift damage moves up ASAP, and then sweep until it dies. He's a bit like a suicide bomber, but more productive, because he'll leave behind something for the rest of the team to work with.
Fearow @ leftovers
Ability: Keen Eye
EVs: 252 HP, 128 Defense, 128 Sp.Defense
Nature: Impish
- Whirlwind
- Roost
- U-turn
- Drill Peck
Fearow's number one goal is to keep the opponent switching around with whirlwind putting the shift damagers to good work, a secondary mission being to keep alive, utilizing the leftovers and roost to heal himself, and the EV spread should reduce the amount of damage it ends up taking. when things are starting to look grim, a U-Turn can get him to safety (Fodder for later, probably). Steel wings in there because, well, he did have to have a fourth move. :P
Victreebel
Ability: Chlorophyll
EVs: 252 Speed, 252 Sp. Attack, 4 Sp.Defense
Nature: Impish
- Toxic
- Sleep Powder
- Synthesis
- Solarbeam
This guy's objective is to slowly take down target after target, getting the Toxic down quickly, then stalling for time by using sleep powder to keep them from healing and attacking. Solarbeams on there for a hard hitting move that can be pulled off while the target's asleep.
Dusclops
Ability: Pressure
EVs: 252 HP, 252 Sp. Defense, 4 Sp.Attack
Nature: Calm
- Curse
- Rest
- Shadow Ball
- Taunt
Banette's Dusclops' function is basically the same as Victreebel's; slowly sap the opponent while keeping alive. Once it's gotten the curse down, it rests to get back to full health. After it wakes up, it'll use taunt to keep the opponent from healing. After that, it'll mostly rest to keep alive, and damage when it can with Shadow Ball.
I'm swapping out Banette for Dusclops, because his stats will make for a better Special Wall. Same strategy, better Pokemon :D
Quagsire
Ability: Water absorb
EVs: 252 HP, 252 attack, 4 Sp.defense
Nature: Adamant
- Earthquake
- Waterfall
- Rest
- Sleeptalk
Quagsire's strategy is a bit different then the others. Using Sleeptalk and Rest, he'll be able to deal out almost constant damage while keeping himself alive. The idea here is basically hope the opponent can't heal as much as Quagsire, and keep hitting them until they go down.
Probopass
Ability: Sturdy
EVs: 252 Sp. attack, 252 HP, 4 Sp.Defense
Nature: Modest
- Zap Cannon
- Earth Power
- Rest
- Sleep talk
Probopass is basically going to have a copied strategy of Quagsire, but with the added bonus of being resistant to the majority of moves that Spiritomb can learn. His main goal is to defend against Spiritomb, but being a steel/rock combo is going to allow him to defend against any number of types as well.
So there's the team! I'm willing to make changes, as long as it's not too horribly extreme. No matter what changes go on, Quagsire and Victreebel will stay on the team. The other's will take some convincing to swap them out, except for Alakazam. I'll trade him out fast if I can find a better Pokemon to replace him.
So, what do you think? How do you think this team would do in battle, supposing it went in exactly like this? Any tips on how to make it better? I really appreciate any help I get!!
EDIT 1: Replaced Banette with Dusclops, Replaced Alakazam with Probopass, and fixed EVs so they're divisible by four.
At a glance...
![[PokeCommunity.com] RMT - Slo-mo's [PokeCommunity.com] RMT - Slo-mo's](https://archives.bulbagarden.net/media/upload/f/f0/Spr_3f_139.png)
![[PokeCommunity.com] RMT - Slo-mo's [PokeCommunity.com] RMT - Slo-mo's](https://archives.bulbagarden.net/media/upload/1/16/Spr_4d_476.png)
![[PokeCommunity.com] RMT - Slo-mo's [PokeCommunity.com] RMT - Slo-mo's](https://archives.bulbagarden.net/media/upload/b/b3/Spr_4h_195_m.png)
![[PokeCommunity.com] RMT - Slo-mo's [PokeCommunity.com] RMT - Slo-mo's](https://archives.bulbagarden.net/media/upload/6/66/Spr_3f_022.png)
![[PokeCommunity.com] RMT - Slo-mo's [PokeCommunity.com] RMT - Slo-mo's](https://archives.bulbagarden.net/media/upload/1/12/Spr_3f_071.png)
![[PokeCommunity.com] RMT - Slo-mo's [PokeCommunity.com] RMT - Slo-mo's](https://archives.bulbagarden.net/media/upload/6/6e/Spr_5b_356.png)
Now, how about a little more in depth?
![[PokeCommunity.com] RMT - Slo-mo's [PokeCommunity.com] RMT - Slo-mo's](https://www.arkeis.com/images/pokemonfactory/omastar.png)
Omastar @ Quick claw
Ability: Shell Armour
EVs: 252 Sp.Attack, 252 HP, 4 speed
Nature: Naughty
- Stealth Rock
- Spikes
- Ice Beam
- Surf
The idea behind Omastar is simple: get the shift damage moves up ASAP, and then sweep until it dies. He's a bit like a suicide bomber, but more productive, because he'll leave behind something for the rest of the team to work with.
![[PokeCommunity.com] RMT - Slo-mo's [PokeCommunity.com] RMT - Slo-mo's](https://www.arkeis.com/images/pokemonfactory/fearow.png)
Fearow @ leftovers
Ability: Keen Eye
EVs: 252 HP, 128 Defense, 128 Sp.Defense
Nature: Impish
- Whirlwind
- Roost
- U-turn
- Drill Peck
Fearow's number one goal is to keep the opponent switching around with whirlwind putting the shift damagers to good work, a secondary mission being to keep alive, utilizing the leftovers and roost to heal himself, and the EV spread should reduce the amount of damage it ends up taking. when things are starting to look grim, a U-Turn can get him to safety (Fodder for later, probably). Steel wings in there because, well, he did have to have a fourth move. :P
![[PokeCommunity.com] RMT - Slo-mo's [PokeCommunity.com] RMT - Slo-mo's](https://www.arkeis.com/images/pokemonfactory/victreebel.png)
Victreebel
Ability: Chlorophyll
EVs: 252 Speed, 252 Sp. Attack, 4 Sp.Defense
Nature: Impish
- Toxic
- Sleep Powder
- Synthesis
- Solarbeam
This guy's objective is to slowly take down target after target, getting the Toxic down quickly, then stalling for time by using sleep powder to keep them from healing and attacking. Solarbeams on there for a hard hitting move that can be pulled off while the target's asleep.
![[PokeCommunity.com] RMT - Slo-mo's [PokeCommunity.com] RMT - Slo-mo's](https://www.arkeis.com/images/pokemonfactory/Dusclops.png)
Dusclops
Ability: Pressure
EVs: 252 HP, 252 Sp. Defense, 4 Sp.Attack
Nature: Calm
- Curse
- Rest
- Shadow Ball
- Taunt
I'm swapping out Banette for Dusclops, because his stats will make for a better Special Wall. Same strategy, better Pokemon :D
![[PokeCommunity.com] RMT - Slo-mo's [PokeCommunity.com] RMT - Slo-mo's](https://www.arkeis.com/images/pokemonfactory/quagsire.png)
Quagsire
Ability: Water absorb
EVs: 252 HP, 252 attack, 4 Sp.defense
Nature: Adamant
- Earthquake
- Waterfall
- Rest
- Sleeptalk
Quagsire's strategy is a bit different then the others. Using Sleeptalk and Rest, he'll be able to deal out almost constant damage while keeping himself alive. The idea here is basically hope the opponent can't heal as much as Quagsire, and keep hitting them until they go down.
![[PokeCommunity.com] RMT - Slo-mo's [PokeCommunity.com] RMT - Slo-mo's](https://archives.bulbagarden.net/media/upload/thumb/a/a6/476Probopass.png/200px-476Probopass.png)
Probopass
Ability: Sturdy
EVs: 252 Sp. attack, 252 HP, 4 Sp.Defense
Nature: Modest
- Zap Cannon
- Earth Power
- Rest
- Sleep talk
Probopass is basically going to have a copied strategy of Quagsire, but with the added bonus of being resistant to the majority of moves that Spiritomb can learn. His main goal is to defend against Spiritomb, but being a steel/rock combo is going to allow him to defend against any number of types as well.
So there's the team! I'm willing to make changes, as long as it's not too horribly extreme. No matter what changes go on, Quagsire and Victreebel will stay on the team. The other's will take some convincing to swap them out, except for Alakazam. I'll trade him out fast if I can find a better Pokemon to replace him.
So, what do you think? How do you think this team would do in battle, supposing it went in exactly like this? Any tips on how to make it better? I really appreciate any help I get!!
EDIT 1: Replaced Banette with Dusclops, Replaced Alakazam with Probopass, and fixed EVs so they're divisible by four.
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