- 41
- Posts
- 13
- Years
- Age 32
- Greece, Athens
- Seen Jan 24, 2013
Ok, I'm already into competitive battling after a looong break..
I was the normal win-loss guy with all my teams before!
These few months tho I did my math, made some strategies etc etc...
I would like to hear some nice suggestions(with a reason ofc) on this team(below).
I was the normal win-loss guy with all my teams before!
These few months tho I did my math, made some strategies etc etc...
I would like to hear some nice suggestions(with a reason ofc) on this team(below).
No-Name Team
![[PokeCommunity.com] [RMT]Typical OU Team [PokeCommunity.com] [RMT]Typical OU Team](https://pokesplash.net/resources/sprites/bw/620-frame1.png)
Mienshao @ Life Orb
Ability Regenerator
EVs 252 Atk / 252 Speed / 4 Hp
Nature Naive
- Hi Jumb Kick
- U-turn
- Fake out
- Poison Jab
Description.:
Spoiler:
Mostly a full attacker and a once in a while revenge killer with fake out..."Hi Jumb Kick" Stab move,solid damage, risky(protect,miss)
Common "U-turn" do some dmg before switch and can hit hard grass/psychic/dark types."Fake Out" pretty much self-explained which I mostly dont reveal until later on in match."Poison Jab" some good damage with 30% chance of poisoning(the one I consider to change)
Common "U-turn" do some dmg before switch and can hit hard grass/psychic/dark types."Fake Out" pretty much self-explained which I mostly dont reveal until later on in match."Poison Jab" some good damage with 30% chance of poisoning(the one I consider to change)
*image removed*
Haxorus @ Lum berry(So common)
Ability Mold Breaker
EVs 252Atk / 220Speed / 36Hp
Nature Adamant
- Dragon Dance
- Swords Dance
- Outrage
- Earthquake
Description.:
Spoiler:
For the EVs a little off the speed for some hp (considering to change, not sure yet,cause I kinda like it the way it is). It's my late game sweeper Double Dance cause when he is out, I already if he can outspeed the enemies or not.. "Outrage" can destroy everything after one DD, Also "Earthguake" to hit hard those levitate guys..
*smogon.com link removed*
Rotom-W @ Choise Scarf
Ability Levitate(Not that he has something else)
EVs 252 SpA / 252Speed / 4Hp
Nature Timid
- Volt Switch
- Hidden Power [Ice]
- Hydro Pump
- Trick
Description.:
Spoiler:
Basic EVs. "Volt Switch" for scouting reasons, also stab move that can do very nice dmg.."Hidden Power[Ice]" Because I'm concerned about these dragon types :p! "Hydro Pump" Another Hard-Hitting STAB move, And Last "Trick" that I use it for some coverage against special walls that may come in
![[PokeCommunity.com] [RMT]Typical OU Team [PokeCommunity.com] [RMT]Typical OU Team](https://images1.fanpop.com/images/photos/1600000/SWAMPERT-mudkip-marshtomp-and-swampert-1642429-100-100.jpg)
Swampert @ Leftovers
Ability Torrent
EVs 240 HP / 216 SpD / 52Speed
Nature Calm
- Stealth Rock
- Ice Beam
- Earth Power
- Scald
Description.:
Spoiler:
Basically my lead and my special wall.I tried many others in his place,with Swampert it was a little better tho it cant stay in against a grass-type(ex ferrothorn common lead)! EVs some speed, SpD so he can come in and resist pretty nice some moves and HP ofc.
"Stealth Rock" Self-Explained. "Ice beam" good dmg and can hurt some flying-grass types.Mostly the enemies can't really see my Lead cause swampert could choice band too. So I take this opportunity to lay some dmg in the incoming grass type before switch out...2 STAB moves "Earthquake" and "Scald"(30% chance of burn)
"Stealth Rock" Self-Explained. "Ice beam" good dmg and can hurt some flying-grass types.Mostly the enemies can't really see my Lead cause swampert could choice band too. So I take this opportunity to lay some dmg in the incoming grass type before switch out...2 STAB moves "Earthquake" and "Scald"(30% chance of burn)
*image removed*
Gliscor @ Toxic Orb
Ability Poison Heal
EVs 252HP / 184 Def / 72Speed
Nature Impish
- Substitute
- Protect
- Earthquake
- Ice Fang
Description.:
Spoiler:
Not really much to say a Phy.Wall and staller.Common EVs and Moves!
![[PokeCommunity.com] [RMT]Typical OU Team [PokeCommunity.com] [RMT]Typical OU Team](https://cdn.bulbagarden.net/media/upload/6/6a/065.png)
Alakazam @ Life Orb
Ability Magic guard
EVs 252 SpA / 252Speed / 4Def
Nature Timid
- Calm Mind
- Psyshock
- Swadow Ball
- Hidden Power [Fire]
Description.:
Spoiler:
This Guy is my star,with Timid nature and the enormous SpA he has can outspeed most non-scarfed enemies...
He can do some serious dmg even without Calm mind on, He could use some kind of screen support but not really much as I think,After 1-2CCs can sweep easily.."Psyshock" for some Sp.Walls that may come in to resist. "Shadow Ball" For psychic/ghost enemies.And "Hidden Power[Fire]"
for some Grass typer users as Ferrothorn/Brelloom/etc..Main Weakness If the opposing team has a dark type in Alakazam can't do s***! So I have to take care of them before Alakazam gets in or at least weaken them
He can do some serious dmg even without Calm mind on, He could use some kind of screen support but not really much as I think,After 1-2CCs can sweep easily.."Psyshock" for some Sp.Walls that may come in to resist. "Shadow Ball" For psychic/ghost enemies.And "Hidden Power[Fire]"
for some Grass typer users as Ferrothorn/Brelloom/etc..Main Weakness If the opposing team has a dark type in Alakazam can't do s***! So I have to take care of them before Alakazam gets in or at least weaken them
Thank you for your suggestions! :)
Edit: If Something is not clear to understand or have some mistakes, if you want point them out to me so I can change them :)