El Gofre
I'm Back.
- 3,459
- Posts
- 17
- Years
- Age 93
- Seen Mar 23, 2023
So yeah, getting shoddy has got me trying out a lot of different teams. As of now my favorite kind of team is stalling, especially in UU. This team's been doing pretty well for me as of now (16 wins to 9 losses at last count), I just want some extra help.
In Detail:
"image removed"@Leftovers/Lum Berry
Relaxed
252HP/252SpDef/6Att
Stealth Rock
Curse
Earthquake
Gyro Ball
After about 10 minutes of playing UU I'd seen so many free-hit ambipom and persian that I was ready to punch the wall. This guy remedies that while establishing the first layer of entry hazards and hitting them hard with STAB gyro Ball. Fake out and U-Turn hardly touch him. After "enduring" the obligatory opening fake out, I set up rocks. I curse up if whatever's in can't touch me.
*pokemonelite2000 image removed*@Leftovers
Bold
252HP/80Def/176SpDef
Shadow Ball
Will-O-Wisp
Rest
Sleep Talk
Spin blocker,status absorer #1 and Fighting immunity. EVs make for general defences while Will-O-Wisp cripples physical sweepers. Shadow Ball for STAB, although I'm considering Dark Pulse since normal types that ignore me are getting on my nerves.
*pokemonelite2000 image removed*@Leftovers
Bold
252HP/252Def/6SpDef
Softboiled
Aromatherapy
Thunder Wave
Seismic Toss
I'm cheap and use an NFE Blissey. Maxed defence/HP because this thing can't take physical hits half as well as blissey can and there's no specsluke to worry about breahing my SpDef. Status absorber #2 and special wall.
"image removed"@Leftovers
Impish (Rivalry)
252HP/252Def/6Att
Toxic Spikes
Earthquake
Stone Edge
Roar
Sets up second set of entry hazards and PHazes. Rivalry abuses how shoddy sets the gender to male and I have two ways of poisoning stuff already.
"image removed"@Leftovers
Bold
252HP/252Def/6SpAtt
Spikes
Surf
Ice Beam
Rest
3rd layer of entry hazards and bulky water. Arcanine was annoying me so this works as a semi-counter, absorbing pretty much anything from the CB set (CB thunderfang does 41% max) and pretty much everything it has apart from HP. Rest for recovery to be used in conjuction with aromatherapy.
"image removed"@Toxic Orb
Careful
252HP/252SpDef/6Att
Softboiled
Trick
Meteor Mash
Facade
I love this thing. It screws opposing attempts at stalls and hits pretty hard too. Toxic Orb+Trick shares the poisonous love with anything that floats above my spikes aswell as giving me immunity from less beneficial afflictions. Softboiled for recovery, Meteor mash for ghosts/rocks (The attack boosts are always handy too) and facade after status boosts and STAB hits with a base power higher than that of an unSTAB'd selfdestruct, which isn't to shabby.
So yeah, that's about it. My current worry is the lack of ground resist/immunity, so I'm leaning towards a dual screen uxie but I don't know where to put it. Thoughts?
The Line Up:
"image removed""image removed""image removed""image removed""image removed"*pokemonelite2000 image removed*
"image removed""image removed""image removed""image removed""image removed"*pokemonelite2000 image removed*
In Detail:
"image removed"@Leftovers/Lum Berry
Relaxed
252HP/252SpDef/6Att
Stealth Rock
Curse
Earthquake
Gyro Ball
After about 10 minutes of playing UU I'd seen so many free-hit ambipom and persian that I was ready to punch the wall. This guy remedies that while establishing the first layer of entry hazards and hitting them hard with STAB gyro Ball. Fake out and U-Turn hardly touch him. After "enduring" the obligatory opening fake out, I set up rocks. I curse up if whatever's in can't touch me.
*pokemonelite2000 image removed*@Leftovers
Bold
252HP/80Def/176SpDef
Shadow Ball
Will-O-Wisp
Rest
Sleep Talk
Spin blocker,status absorer #1 and Fighting immunity. EVs make for general defences while Will-O-Wisp cripples physical sweepers. Shadow Ball for STAB, although I'm considering Dark Pulse since normal types that ignore me are getting on my nerves.
*pokemonelite2000 image removed*@Leftovers
Bold
252HP/252Def/6SpDef
Softboiled
Aromatherapy
Thunder Wave
Seismic Toss
I'm cheap and use an NFE Blissey. Maxed defence/HP because this thing can't take physical hits half as well as blissey can and there's no specsluke to worry about breahing my SpDef. Status absorber #2 and special wall.
"image removed"@Leftovers
Impish (Rivalry)
252HP/252Def/6Att
Toxic Spikes
Earthquake
Stone Edge
Roar
Sets up second set of entry hazards and PHazes. Rivalry abuses how shoddy sets the gender to male and I have two ways of poisoning stuff already.
"image removed"@Leftovers
Bold
252HP/252Def/6SpAtt
Spikes
Surf
Ice Beam
Rest
3rd layer of entry hazards and bulky water. Arcanine was annoying me so this works as a semi-counter, absorbing pretty much anything from the CB set (CB thunderfang does 41% max) and pretty much everything it has apart from HP. Rest for recovery to be used in conjuction with aromatherapy.
"image removed"@Toxic Orb
Careful
252HP/252SpDef/6Att
Softboiled
Trick
Meteor Mash
Facade
I love this thing. It screws opposing attempts at stalls and hits pretty hard too. Toxic Orb+Trick shares the poisonous love with anything that floats above my spikes aswell as giving me immunity from less beneficial afflictions. Softboiled for recovery, Meteor mash for ghosts/rocks (The attack boosts are always handy too) and facade after status boosts and STAB hits with a base power higher than that of an unSTAB'd selfdestruct, which isn't to shabby.
So yeah, that's about it. My current worry is the lack of ground resist/immunity, so I'm leaning towards a dual screen uxie but I don't know where to put it. Thoughts?