- 74
- Posts
- 17
- Years
- Seen Feb 19, 2013
Another RMT, this time my primary team.
Here we go:
*image removed*
1. Skarmory@Leftovers
Nature: Impish
EV: 252 Def/HP/6 Sp Def
1. Spikes
2. Stealth Rock
3. Whirlwind
4. Roost
Standard Physical Wall/Spiker. Why don't I have Drill Peck? Well, it's not like Drill Pecks gonna do massive damage against Gyarados/Electivire, so there's no point.
*image removed*
2. Swampert@Leftovers
Nature: Careful
EV: 252 Sp Def/HP/6 Attack
1. Waterfall
2. Stone Edge
3. Roar
4. Curse
My Special Wall. Covers all of Skarmory's weaknesses, and vice-versa. Curse to increase Physical Defense, and Roar so they don't set up on me as well. Waterfall=great STAB, and Stone Edge=Gyarados/Salamence counter.
*image removed*
3. Mismagius@Wiseglasses
Nature: Timid
EV: 252 Speed/142 Sp Attack/116 HP
1. Calm Mind
2. Energy Ball
3. Shadow Ball
4. Thunderbolt
NOT REPLACING WITH AN OU!!!!!!!!!!!My Special Sweeper/Anti-Spinner. This is mostly used to stop Rapid Spinners. Mismagius isn't as frail as Gengar and makes use of this set better than Gengar. All attacks are SE VS Starmie, Energy Ball for Donphan, and Thunderbolt for Foreetress. I can use Calm Mind as they switch out also. Perfect counter to nearly all the OU Spinners.
*image removed*
4. Alakazam@Choice Specs
Nature: Timid
EV: 252 Sp Attack/Speed
1. Psychic
2. Energy Ball
3. Shadow Ball
4. Trick
Standard TrickSpecs Zam. Would Starmie be better?
*image removed*
5. Zangoose@Choice Scarf
Nature: Adamant
EV: 252 Attack/82 HP/176 Speed
1. Return
2. Shadow Claw
3. Close Combat
4. Ice Punch (tutor)
NOT REPLACING WITH OU!!!Choice Sweeper. Can outspeed max Jolly Weavile with that spread. It CANNOT get Night Slash and Ice Punch on the same set. Becuase Night Slash is an egg move in Gen IV and Ice Punch is a tutor move in Gen III, it cannot pass down either, so I used Shadow Claw to hit Ghosts.
*image removed*
6. Infernape@Muscle Band
Nature: Jolly
EV: 252 Attack/Speed
1. Flare Blitz
2. Earthquake
3. Thunderpunch
4. Mach Punch
Flare Blitz=great STAB attack, Thunderpunch covers Gyarados much better and can OHKO after Initmidate (after SR switch in it). I wouldn't use Stone Edge because I wouldn't put Infernape vs a Dragon in the first place. Mach Punch is a MUST, since ALL my Sweepers will get outsped by Weavile and then OHKO's. Mach Punch always goes first and will get a OHKO on Weavile.
If I say not replacing with an OU, then that means I WILL NOT REPLACE WITH AN OU!!!
Here we go:
*image removed*
1. Skarmory@Leftovers
Nature: Impish
EV: 252 Def/HP/6 Sp Def
1. Spikes
2. Stealth Rock
3. Whirlwind
4. Roost
Standard Physical Wall/Spiker. Why don't I have Drill Peck? Well, it's not like Drill Pecks gonna do massive damage against Gyarados/Electivire, so there's no point.
*image removed*
2. Swampert@Leftovers
Nature: Careful
EV: 252 Sp Def/HP/6 Attack
1. Waterfall
2. Stone Edge
3. Roar
4. Curse
My Special Wall. Covers all of Skarmory's weaknesses, and vice-versa. Curse to increase Physical Defense, and Roar so they don't set up on me as well. Waterfall=great STAB, and Stone Edge=Gyarados/Salamence counter.
*image removed*
3. Mismagius@Wiseglasses
Nature: Timid
EV: 252 Speed/142 Sp Attack/116 HP
1. Calm Mind
2. Energy Ball
3. Shadow Ball
4. Thunderbolt
NOT REPLACING WITH AN OU!!!!!!!!!!!My Special Sweeper/Anti-Spinner. This is mostly used to stop Rapid Spinners. Mismagius isn't as frail as Gengar and makes use of this set better than Gengar. All attacks are SE VS Starmie, Energy Ball for Donphan, and Thunderbolt for Foreetress. I can use Calm Mind as they switch out also. Perfect counter to nearly all the OU Spinners.
*image removed*
4. Alakazam@Choice Specs
Nature: Timid
EV: 252 Sp Attack/Speed
1. Psychic
2. Energy Ball
3. Shadow Ball
4. Trick
Standard TrickSpecs Zam. Would Starmie be better?
*image removed*
5. Zangoose@Choice Scarf
Nature: Adamant
EV: 252 Attack/82 HP/176 Speed
1. Return
2. Shadow Claw
3. Close Combat
4. Ice Punch (tutor)
NOT REPLACING WITH OU!!!Choice Sweeper. Can outspeed max Jolly Weavile with that spread. It CANNOT get Night Slash and Ice Punch on the same set. Becuase Night Slash is an egg move in Gen IV and Ice Punch is a tutor move in Gen III, it cannot pass down either, so I used Shadow Claw to hit Ghosts.
*image removed*
6. Infernape@Muscle Band
Nature: Jolly
EV: 252 Attack/Speed
1. Flare Blitz
2. Earthquake
3. Thunderpunch
4. Mach Punch
Flare Blitz=great STAB attack, Thunderpunch covers Gyarados much better and can OHKO after Initmidate (after SR switch in it). I wouldn't use Stone Edge because I wouldn't put Infernape vs a Dragon in the first place. Mach Punch is a MUST, since ALL my Sweepers will get outsped by Weavile and then OHKO's. Mach Punch always goes first and will get a OHKO on Weavile.
If I say not replacing with an OU, then that means I WILL NOT REPLACE WITH AN OU!!!