RMT

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    17
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    • Seen Apr 12, 2008
    Weavile- Choice Band
    Jolly- 40 HP, 216 Speed, 252 .Attk
    1. Night Slash
    2. Ice Shard
    3. Brick Break
    4. Pursuit

    Azelf-Wise Glasses
    Timid- 40 HP, 216 Speed, 252 Sp.Attk
    1. HP Fighting
    2. Psychic
    3. Nasty Plot
    4. Flamethrower

    Suicune- Leftovers
    Bold- 252 EV's DEF and HP
    1. Surf
    2. Calm Mind
    3. Rest
    4. Sleep Talk

    Forretress- Leftovers
    Impish- 252 HP, 56 Attk, 196 DEF
    1. Explosion
    2. Gyro Ball
    3. Spikes
    4. Rapid Spin

    Blissey- Leftovers
    Calm- 40 Hp, 216 SP.DEF, 252 DEF
    1. Thunder Wave
    2. Seismic T.
    3. Aromatherapy
    4. Softboiled

    Garchomp-Life Orb
    Jolly-16 HP, 252 Attk, 240 Speed
    1. EQ
    2. Dragon Claw
    3. Swords Dance
    4. Fire Fang

    Leading with Weavile
     
    Last edited:
    Ah, no replies :(

    Too tired to rate, but I can tell you Weavile is a wise choice as a lead.

    Also, definitely bulk up Forretress's defense more than the given EVs. Go for at least 196.
     
    I'm not sure if Weavile should be a lead, it goes down to quick. But maybe that's a good thing? Also, why do you have a Blissey? It's loaded with Hp, but that's it. Also, I think you should revise some moves, mainly on Fortress.
     
    Blissey is one of the best, if not the best Sp.Wall in the game.

    It has base 225 Hp and Base 135 Sp.Def
     
    I'm not sure if Weavile should be a lead, it goes down to quick. But maybe that's a good thing? Also, why do you have a Blissey? It's loaded with Hp, but that's it. Also, I think you should revise some moves, mainly on Fortress.

    Weavile makes a good lead because it outspeeds most things you are going to come across and with CB can take them down easily. He has a Blissey because it is the best special wall in the game =/ And the Foretress moveset is pretty much standard, however I prefer normal Spikes over Toxic Spikes.
     
    I'm not sure if Weavile should be a lead, it goes down to quick. But maybe that's a good thing? Also, why do you have a Blissey? It's loaded with Hp, but that's it. Also, I think you should revise some moves, mainly on Fortress.

    You have no experience in competitive battling, am i right ?



    Azelf-Wise Glasses
    Timid- 40 HP, 216 Speed, 252 Sp.Attk
    1. HP Fighting / Grass Knot
    2. Psychic
    3. Nasty Plot
    4. Flamethrower


    Nice <3, consider Grass Knot as you can particularly do much to Swampert with this team, beat that in mind, HP Fighting is cool though, i can never decide when i use this dude personally. Use Wise glasses, the 20% boost will 2hko Blissey after 2 Nasty Plots with psychic.

    Weavile- Choice Band
    Jolly- 40 HP / 252 ATT / 216 SPEED
    1. Night Slash
    2. Ice Shard
    3. Brick Break
    4. Aerial Ace / Pursuit

    Sort your evs out, only need 216 to outspeed zam, Sceptile and Duggy. Put the rest in hp, it allows you to live an unboosted Azelf flamethrower and a Specs Starmie Surf. Aerial Ace is kinda suckage tbh, consider Pursuit



    Suicune- Leftovers
    Bold- 252 EV's DEF and HP
    1. Surf
    2. Calm Mind
    3. Rest
    4. Roar


    Id advise Roar, you need a Phazer and you dont particularly need sleep talk, you have blissey aromatherapy.

    Forretress- Shed Shell /Leftovers
    Impish- 252 HP, 56 Attk, 196 DEF
    1. Rest / Earthquake
    2. Gyro Ball
    3. Spikes / Stealth Rock
    4. Rapid Spin

    Right, do not use Macho brace,i know it powers up gyro ball but thats it, use either Shed Shell, to escape Magnezone, or just pack lefties. Id strongly advise against Toxic Spikes also,if Heracross gets a Guts Boost, it 2hkos everything. Id also abuse Rest, with Blisseys Aromatherapy, or you can just use EQ.

    Blissey- Leftovers
    Calm- 40 Hp, 216 SP.DEF, 252 DEF
    1. Thunder Wave
    2. Seismic T.
    3. Aromatherapy
    4. Softboiled

    Cool-ness


    Garchomp-Life Orb
    Jolly - 252 ATT / 240 SPEED / 16 HP
    1. EQ
    2. Dragon Claw
    3. Swords Dance
    4. Fire Fang


    Run 16 hp evs, it forces sp.attackers to run at least 269 sp.att if they wish to ohko you with ice Beam.


    E-Vire with Flamethower/Thunderbolt/Hidden power ice/Cross Chop will cause problems. Id consider Scarfing Garchomp aswell, it makes a nice late game raper, especially once youve put holes in your opponents team ans will outspeed e-vire after a motor drive, so thats something to consider.


    On a side note, dont lead with Azelf, Pursuit is not its best friend, considering all the CB Tar and Weavile running around.


    Weavile is a better lead tbh.
     
    Last edited:
    DA, why is only the part about blissey in bold? Weavile is one of the best leads going.

    Anyways, team shiz has all been covered. That Suicune has wayy to much Def for my liking, 252HP/180Def/76SpDef runs much better in my experience.
     
    DA, why is only the part about blissey in bold? Weavile is one of the best leads going.

    Anyways, team shiz has all been covered. That Suicune has wayy to much Def for my liking, 252HP/180Def/76SpDef runs much better in my experience.

    Ewww, too much sp.def, you have Calm Mind to make that up.

    Max hp / max def is generally the way you want to ev Cune.
     
    Ohhh i didnt see it was CMCune, i thought it was just restTalking
    I retract my statement :P
     
    I'm somewhat reluctant to run Rest without Sleep Talk. It might force me to switch out after getting in a few Calm Minds.

    Otherwise, I've made changes. Are there any other significant weaknesses that my team possess?
     
    I'm somewhat reluctant to run Rest without Sleep Talk. It might force me to switch out after getting in a few Calm Minds.

    Otherwise, I've made changes. Are there any other significant weaknesses that my team possess?

    Well, in my opinion, you don't want to be using Rest again when you're asleep already. And that seems to occur a multitude of times with Sleep Talk. Or it could choose something you don't want it to. Yeah... It's only reliable so often... Roar works pretty well in conjunction with Spikes, though.
     
    After using the team on Shoddy, I realized that I had a sort of serious Gyrados weakness. The only efficient way I had of taking out Gyrados was to Explode my Forretress. Now, I'm considering putting in Zap Cannon instead of Toxic Spikes(On Forrestress). What do you guys think?
     
    After using the team on Shoddy, I realized that I had a sort of serious Gyrados weakness. The only efficient way I had of taking out Gyrados was to Explode my Forretress. Now, I'm considering putting in Zap Cannon instead of Toxic Spikes(On Forrestress). What do you guys think?

    Yeah, Zap Cannon is great. (I know I'll get criticized on this. <_<)
     
    I apologize, but I'm not sure whether you're being sarcastic or not...

    Hidden power Electric >>Sleep Talk on Suicune, problem solved.

    You dont really need sleep talk tbh, you have aromatherapy on bliss.

    Zap Cannon is really shaky, its ok, but i wouldnt rely on that....
     
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