pkmin3033
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A recurring theme in Pokemon has been the presence of roadblocks that have stopped you from going into an area until a later point in the game for whatever reason, be it a Snorlax, a group of Psyduck, or a group of random men who admit they're there for absolutely no reason. This is to keep players on the prescribed path to the next Gym or story event, although it has the added drawback of discouraging exploration, forcing you to take a very specific route through the game.
How do you feel about this? Do you think there will be places that you won't be able to visit in the game until a later point in time in Sun and Moon? Would you prefer a more "open world" experience in which you are free to travel about wherever you wish and explore, or do you find the forced linear progression of the games to be a useful thing?
How do you feel about this? Do you think there will be places that you won't be able to visit in the game until a later point in time in Sun and Moon? Would you prefer a more "open world" experience in which you are free to travel about wherever you wish and explore, or do you find the forced linear progression of the games to be a useful thing?