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- Seen Nov 9, 2023
Ok I just got started here, and I've only known about rom hacking for about a week, I got an emulator and started playing blaze black and I loved it, having more fun than nearly any pokemon game I've ever played.
And me being a natural curious person I started thinking about my own ideas for a hack.
Which brought me here.
I've watched videos downloaded a bunch of tools, but now the brain fog is setting in, and I can't figure out what each thing does.
Or how to best use these tools in my own hack.
I read about scripting etc. and I was wondering if I could accomplish all my ideas with just script?
Could I change mechanics that way could I access/change source parameters?
Then I came across ASM, very recently, and finally this comment.
I need help, I'm stumped and I can't figure out how to move forward, because for all my research I can't find the practical differences between ASM & decompiling, and using scipts and tools with Rom editing.
And I can't find the limitations of either to help decide which I should use or start with.
Ok here's a bit of what I want to do, change what a tile or block is defined i.e grass , cave, without changing the graphic. Or assign wild encounters to specific blocks and adjust encounter rates for each pokemon and then change the graphic to whatever I want.
Change effect values for moves. Like scald a water type move, but it can apply burn, but I would want to adjust or change the effect of the status' too, instead of just using 1/8th and the chance for applying the status wherever that's listed.
And add new ability effects.
I have been trying to figure out how to do these things with xse advance map pokegen & PGE.
But I also have TEE , PKHex and Action Replay Code Creator, but haven't really used/tried any of those yet.
Thanks in advance.
P.S. I'd also appreciate tips on how to find all the flags commands and variables in a ROM, I saw some reference to using a directory prompt but I couldn't figure that out.
And me being a natural curious person I started thinking about my own ideas for a hack.
Which brought me here.
I've watched videos downloaded a bunch of tools, but now the brain fog is setting in, and I can't figure out what each thing does.
Or how to best use these tools in my own hack.
I read about scripting etc. and I was wondering if I could accomplish all my ideas with just script?
Could I change mechanics that way could I access/change source parameters?
Then I came across ASM, very recently, and finally this comment.
If you want more customization then perhaps decompilation is the way to go. If you have not much programming experience and/or want to take advantage of CFRU and countless tools, then perhaps rom editting will be best for you.
I need help, I'm stumped and I can't figure out how to move forward, because for all my research I can't find the practical differences between ASM & decompiling, and using scipts and tools with Rom editing.
And I can't find the limitations of either to help decide which I should use or start with.
Ok here's a bit of what I want to do, change what a tile or block is defined i.e grass , cave, without changing the graphic. Or assign wild encounters to specific blocks and adjust encounter rates for each pokemon and then change the graphic to whatever I want.
Change effect values for moves. Like scald a water type move, but it can apply burn, but I would want to adjust or change the effect of the status' too, instead of just using 1/8th and the chance for applying the status wherever that's listed.
And add new ability effects.
I have been trying to figure out how to do these things with xse advance map pokegen & PGE.
But I also have TEE , PKHex and Action Replay Code Creator, but haven't really used/tried any of those yet.
Thanks in advance.
P.S. I'd also appreciate tips on how to find all the flags commands and variables in a ROM, I saw some reference to using a directory prompt but I couldn't figure that out.