LocksmithArmy
Mew!
- 416
- Posts
- 12
- Years
- Seen Apr 7, 2025
I have been thinking of making "mini hacks" for a long time. just timple little stories played out in a town or two, not a whole 8 gym badge quest or anything. just things that could have fun mini games or silly stories... pure fun.
I think this sort of contest would really benifit projects like that (as ive seen NONE so far)
my only issue is you mentioned teams of 2-3... id do it alone ;)
I think a prize would be better fitted to the creator of the hack not the hack itself. something he could tag on any major hack he makes like "WINNER OF THE MINI HACK CONTEST" brings you "Pokemon - MAJOR HACK NAME"
HOTY goes to the hack, not the hacker... see what im sayin
I would deffinately enter, sadly Im not quite frequent here and would likely miss any announcment... (so if you remember me, pm me lol)
I dont know how you are going to finally grade these submissions. BUT instead of say, choosing a favorite or having a group of people choose a favorite, take those categories, put em on a printable document (pdf or .docx) and make the graders actually grade each category 1-5... take a total... add any + for music or ASM... remove any - for major glitches... and ties are covered by a box near the top where the players keep a tally of minor glitches (spelling errors or text run off screen or palette mismatches).
This way, nomatter how much they liked the game it may just grade poorly in certain areas. granted the enjoyability criteria will grade well but the map layout might be poor... if players just had fun and did not look at how the maps were layed out they may overlook it if they were not writing it down as it happened.
PLUS it would give a good look a how maybe map layout has little impact on the fun and enjoyment of a game, which is great research for ALL hackers.
You could have a the grade sheet downloadable, and just email it to you and you average the grades for each hack. if each hack takes no longer than 4 hours to play it shouldnt take graders but a week or 2 to handle 12-15 hacks.and if anyone can be a grader (as long as they fill out the entire sheet) they can learn about what it takes to make a good hack by forcing themselves to think about the sheet as they play...
I think this sort of contest would really benifit projects like that (as ive seen NONE so far)
my only issue is you mentioned teams of 2-3... id do it alone ;)
I think a prize would be better fitted to the creator of the hack not the hack itself. something he could tag on any major hack he makes like "WINNER OF THE MINI HACK CONTEST" brings you "Pokemon - MAJOR HACK NAME"
HOTY goes to the hack, not the hacker... see what im sayin
I would deffinately enter, sadly Im not quite frequent here and would likely miss any announcment... (so if you remember me, pm me lol)
I dont know how you are going to finally grade these submissions. BUT instead of say, choosing a favorite or having a group of people choose a favorite, take those categories, put em on a printable document (pdf or .docx) and make the graders actually grade each category 1-5... take a total... add any + for music or ASM... remove any - for major glitches... and ties are covered by a box near the top where the players keep a tally of minor glitches (spelling errors or text run off screen or palette mismatches).
This way, nomatter how much they liked the game it may just grade poorly in certain areas. granted the enjoyability criteria will grade well but the map layout might be poor... if players just had fun and did not look at how the maps were layed out they may overlook it if they were not writing it down as it happened.
PLUS it would give a good look a how maybe map layout has little impact on the fun and enjoyment of a game, which is great research for ALL hackers.
You could have a the grade sheet downloadable, and just email it to you and you average the grades for each hack. if each hack takes no longer than 4 hours to play it shouldnt take graders but a week or 2 to handle 12-15 hacks.and if anyone can be a grader (as long as they fill out the entire sheet) they can learn about what it takes to make a good hack by forcing themselves to think about the sheet as they play...
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