As far as PC's concerned? I couldn't support that statement since here there's just a lot more going on and we, as a community, are a very focused on creating a more game development engine out of generations 2 and 3 and making a more viable, open one out of 4, 5, and 6. While neither community really focuses on the not-Pokemon, Rom Hacking seems to be to progression as Game Development is to ease-of-use. Put simply, if we were to make a chart of Rom Hacking and GD's progress vs. ease-of-use, GD'd be a straight, horizontal while RH would be diagonal, showing a balance of the two. It seems like we're (as a community) always working up towards something to allow new things to be done and existing things to be done more easily. With GD, though, since it almost exclusively uses RPG Maker and, for the most part, doesn't encompass a large, large part of Game Design, the inherent idea that GD is broader doesn't really apply since here it's mostly static-yet-customizable engine and the resources and scripts are apart of that customization, but are more ease-of-use than progression. So here, on PC, I'd say it's the opposite.