Yeah, I already knew that...I was referring to the map that will come from this tileset. :P
Actually yeah, I'll upload it now. Only the Totodile sprite is the Mart guy's sprite, you replaced it. :\
I'll send you the patch now.
Yeah i already noticed that, i thought i could just switch the sprites of the mart guys
Coolies Neti
The tiles that you used are amazing
How do you make diffenernt tileset one?s
-_-
What do you think?
-_-
check my tile inserting and block editing tutorial, it describes how to make own tileset
edit: i tested the patch and it looks cool
i didnt go back to the lab yet to get my hm and test it
or arent mts scripts in that patch? i hope they are^^
well, anyway ive found a text bug:
also ive tried out the new a-trainer and its working totally fine, repointing works completely and its easy with the suggestions the program makes
edit: Machine Set! Swablu learned Fly!
and then when i want to use it:
Cant use that here!
xD
its a problem with the map and easy to fix, all your scripts seem to have worked out perfectly!
edit: strange i can only fly to daoyu or snowspire... what happened to shengu, benyuan and guaiwan?
maybe we deleted the level scripts that set the flag?
you, its just a setflag that enables the player to fly somewhere, we could read it out from the region map editor in amap
that could be used in an event, the player gets a map that shows him where to fly to and then he can fly there :D
edit: the following flags should be set when receiving the hm:
0890 Benyuan
0891 Guaiwan
0893 Dahai
0894 SHengu
Binggao CIty is not reachable yet and the ither two flags (Daoyu and Snowspire) are set
ive also found a bug in a trainerbattle, it says "Binggao GruntCooltrainer Grunt would like to battle"
unfortunely i dont remember where it was...
ill play through the whole again soon anyway
i just checked the file with the wild pokemon stuff
we will need 3 more pokemon events in binggao: mudkip, lapras and smoochum^^