#org $begin
checkflag 0x500
if B_true goto $done
#raw 0x2F 0x15 0x00
applymovement 0x10 $1
pause 0x1E
pause 0x30
applymovement 0x10 $2
applymovement 0xFF $5
pausemove 0x0
message $danger
$danger 1 = You should better go out\nagain, there were several\learthquakes in the last 2\ldays.
boxset 6
special 0x136
#raw 0x2F 0x15 0x00
applymovement 0x10 $3
applymovement 0xFF $3
pause 0x1E
pause 0x30
message $there
$there 1 = Oh no! Another one! You\nshould really stay outside!\p\c\h01\h04\v\h01: \c\h01\h02I will find the\nreason of the eartquakes. I\lwant to proceed to HAWKSHAM, so\lI will stop this!\p\c\h01\h08GIRL: \c\h01\h02Is that so? Well,\nthen go.
boxset 6
applymovement 0x11 $4
pausemove 0x0
#raw 0x2F 0x15 0x00
applymovement 0xFF $6
pause 0x1E
pause 0x30
applymovement 0xFF $7
pausemove 0x0
message $rival
$rival 1 = \c\h01\h09\v\h06: \c\h01\h02\v\h01? Wow, it's\nbeen a long time since I've seen\lyou the last time. What's up?
boxset 6
message $playa
$playa 1 = \c\h01\h04\v\h01: \c\h01\h02I want to proceed\nto \c\h01\h03HAWKSHAM. \c\h01\h02But there are\learthquakes in this cave so I\lfirst have to find the trigger.\p\c\h01\h09\v\h06: \c\h01\h02Then this must\nbe the entrace again? Dammit,\lI wanted to find the exit.\lBut since there are earthquakes\loccuring, I will stop them first.\lDon't bother,\lI'll have this done in some\lminutes. Much faster than you\lcould ever do this.
boxset 6
applymovement 0x11 $8
pausemove 0x0
#raw 0x53 0x11 0x00
setflag 0x500
message $gone
$gone 1 = \c\h01\h04\v\h01: \c\h01\h02Damn, again one of his\nstupid competitions.\lBut stupid or not, I'll find the\ltrigger faster.
boxset 6
applymovement 0xFF $9
pausemove 0x0
message $now
$now 1 = \c\h01\h04\v\h01: \c\h01\h02I'll go now and\nmake the\learthquakes stop.
boxset 6
message $luck
$luck 1 = Good luck!
boxset 6
applymovement 0x10 $10
pausemove 0x0
release
end
#org $done
release
end
#org $1
$1 1 ; #binary 0x62 0xFE
#org $2
$2 1 ; #binary 0x12 0xFE
#org $3
$3 1 ; #binary 0x63 0xFE
#org $4
$4 1 ; #binary 0x10 0x10 0x10 0x10 0x12 0x12 0x10 0x12 0x10 0xFE
#org $5
$5 1 ; #binary 0x03 0xFE
#org $6
$6 1 ; #binary 0x63 0xFE
#org $7
$7 1 ; #binary 0x01 0xFE
#org $8
$8 1 ; #binary 0x1E 0x1E 0x20 0x20 0x20 0x1E 0x1E 0x1E 0x1E 0x1E 0x1E 0xFE
#org $9
$9 1 ; #binary 0x03 0xFE
#org $10
$10 1 ; #binary 0x13 0x02 0xFE