You enter the cave, but are stopped by a women. She's telling u to leave because of earthquakes, which are appearing since some days.
Then an earthquake appeares (well, it appeared some time ago..now it doesn't, I need to find out why ^^'').
Then u tell her u need to proceed to Hawksham so you'll find the trigger and make it stop.
then the sound changes, the rival appeares from above, aks u what u are doing here.
u explain it, then he says he'll proof that he's better, he'll find the trigger faster.
He goes off, sound changes back to normal and u go on.
This script works except for the quakes, I'll somehow fix this...
If u are at the right exit,there is a larvitar blocking the way.
If u step on one tile, an earthquake appeares(well..actually it doesn't ^^'), hero gets a question mark and a textbox appeares.
(So this weird colourd larvitar is causing the quakes. It's obvious what to do now)
U step next to it, then the cry of larvitar activates. The screen fades, a shiny battle begins.
(it's lvl 20, attacks: bite, sandstorm,...not sure about the others, maybe leer. I can't change that ^^ bite is the only attack which causes direct damage).
After the battle, if u step left (again onto the tile where the first one activated) it checks for another flag and leads to another pointer --> same script, other event ^^).
music changes, a sprite which was invisible before (rival) becomes visible and steps up to the hero. He's talking some things, than the battle starts (name of the trainer = name u gave the rival at the beginning ^^).
After the battle he says something, the screen fades black and when the map is visible again the rivals gone and the sound normal again.
Only thing not working: Fadescreen, I'll fix it.
I'll make the same script if u step right, just with a little changed movement.
I'll hack the palette of the larvitar OW later, so it'll be red ^^