ROM Reaverz Hacking Team

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I have to find the reason why the trainerbattles don't work though they did before O.o
I'll try other trainer numbers.

And it seems like I have to adjust the earthquake, it's much too short.
And then I have to make the script for the end of the cave, where we'll fight shiny larvitar ^^

I'll begin now.

Lemme see the trainerbattle scripts...
 
I'm done inserting what SA wants me to insert... now, to whom I'll send the patch?
 
Lemme see the trainerbattle scripts...
it's allright, I changed the trainer numbers and now it's okay.
but if you want to see them:
Code:
#org $begin
checkflag 0x235
if B_true goto $done
playsound 0x112
nop
lock
message $poke
$poke 1 = Looks like this Spearow belongs\nto a trainer. It's wearing a \lnecklace.\pWell, now it's ours!
boxset 6
applymovement 0xFF $move
pausemove 0x0
message $no
$no 1 = Hey, let this Spearow be!\nIt would be larceny to take it.
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0x02 $move2
applymovement 0x03 $move2
pause 0x1E
applymovement 0x02 $move3
applymovement 0x03 $move3
pausemove 0x0
message $child
$child 1 = Oh, look what we have here!\nA little child trying to\lforbid us something.\pWe are two grown-ups, you are\nalone. So what do you want\lto do?
boxset 6
applymovement 0x05 $move4
pausemove 0x0
message $help
$help 1 = Now we are two children.\nReady for a fight?
boxset 6
applymovement 0x02 $move5
applymovement 0x03 $move5
pausemove 0x0
message $when
$when 1 = WHAT?\nWhen did she appear?\lAllright then, we will show you\lwhat it is like to fight against\lgrown-ups!
boxset 6
applymovement 0x03 $move6
pausemove 0x0
trainerbattle 1 0x003 $before $after $further
end

#org $before
$before 1 = Let's do it!

#org $after
$after 1 = WHAT?

#org $further
message $noo
$noo 1 = C'mon, let's go.\nThis is so embarassing...
boxset 6
applymovement 0x02 $move7
applymovement 0x03 $move8
pausemove 0x0
#raw 0x53 0x02 0x00
#raw 0x53 0x03 0x00
fadesound 0x112
nop
setflag 0x235
applymovement 0x05 $move9
pausemove 0x0
message $hi
$hi 1 = Hello, my name is Samara.\nIt was really brave to stop\lthese people, but you shouldn't\ldo this alone.\pHowever, nice to meet you.
boxset 6
#raw 0xCA
message $ring
$ring 1 = Rrrrrrrrrrrrrrrrrrrring.
boxset 6
message $telephone
$telephone 1 = Damn...can't this wait\na little?\lOkay I'll be here on time.
boxset 6
#raw 0xCB
message $sry
$sry 1 = I'm sorry, I have to go now.\nBut I'm sure we'll meet again.
boxset 6
applymovement 0x05 $move10
pausemove 0x0
#raw 0x53 0x05 0x00
setflag 0x236
#raw 0x2F 0x15 0x00
applymovement 0x04 $move11
pause 0x1E
applymovement 0x04 $move12
pausemove 0x0
#raw 0x53 0x04 0x00
playsound 0x124
nop
setflag 0x237
release
end

#org $move
#raw 0x10 0x13 0x13 0xFE

#org $move2
#raw 0x63 0xFE

#org $move3
#raw 0x02 0xFE

#org $move4
#raw 0x12 0x12 0x12 0x10 0x14 0x12 0x12 0x12 0xFE

#org $move5
#raw 0x55 0xFE

#org $move6
#raw 0x02 0xFE

#org $move7
#raw 0x10 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE

#org $move8
#raw 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE

#org $move9
#raw 0x12 0x10 0x02 0xFE

#org $move10
#raw 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x10 0x10 0x13 0x13 0xFE

#org $move11
#raw 0x63 0xFE

#org $move12
#raw 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE


#org $done
release
end

and the bar event with the battle:
Code:
#org $begin
checkflag 0x292
if B_true goto $done
lock
applymovement 0xFF $12
pausemove 0x0
message $mom
$mom 1 = \c\h01\h08Have you seen this girl?\nShe's a member of TEAM SHADOW.
boxset 6
applymovement 0x04 $1
pausemove 0x0
message $why
$why 1 = \c\h01\h07GUY: \c\h01\h02Why should we look for this\ngirl if we have such a\lbeautiful lady like you in\lhere?
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0x06 $2
pause 0x30
pause 0x1E
applymovement 0x06 $3
pausemove 0x0
message $drunk
$drunk 1 = \c\h01\h08You drunk to much, Sir.
boxset 6
message $notnice
$notnice 1 = \c\h01\h07GUY: \c\h01\h02Shut up!
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0xFF $4
pause 0x30 
pause 0x1E
applymovement 0xFF $5
pausemove 0x0
message $hero
$hero 1 = \c\h01\h04\v\h01: \c\h01\h02Don't talk to my mother\nlike this!
boxset 6
applymovement 0x04 $6
pausemove 0x0
message $problem
$problem 1 = Do you have a problem\nwith it? Well, I won't stop\ltalking like this.
boxset 6
message $234
$234 1 = \c\h01\h04\v\h01: \c\h01\h02Well, than I'll\nhave to teach you not to\ltalk to a lady like this.
boxset 6
trainerbattle 1 0x001 $before $after $later
end

#org $before
$before 1 = I won't loose against you.

#org $after
$after 1 = ...

#org $later
message $lost
$lost 1 = Huh?...Maybe you're right.\nIf I hadn't drunk this much,\lI would have won...I'll go\lhome now.
boxset 6
applymovement 0x04 $7
pausemove 0x0
#raw 0x53 0x04 0x00
applymovement 0x06 $8
pausemove 0x0
applymovement 0xFF $11
pausemove 0x0
message $hi
$hi 1 = \c\h01\h08MOM: \c\h01\h02Oh, hi \v\h01!\nSo Dad gave you your very\lfirst Pokemon like we planned\lit together. I'm glad to see\lthat you are training it well.\pHere, I want to help you.
boxset 6
giveitem 0x3 5
message $need
$need 1 = You may need it on\nyour journey.
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0x06 $9
pause 0x30
pause 0x1E
message $what
$what 1 = What? You know the girl\nI'm searching for?\lI see, so her name is\lSAMARA and you met her in\lthe forest. I'm sorry,\lbut I have to go there and\lsearch for hints.\pSee you later, darling.
boxset 6
applymovement 0x06 $10
pausemove 0x0
#raw 0x53 0x06 0x00
setflag 0x292
release
end

#org $1
$1 1 ; #binary 0x03 0xFE

#org $2
$2 1 ; #binary 0x62 0xFE

#org $3
$3 1 ; #binary 0x10 0x12 0xFE

#org $4
$4 1 ; #binary 0x62 0xFE

#org $5
$5 1 ; #binary 0x01 0x12 0x12 0x01 0xFE

#org $6
$6 1 ; #binary 0x00 0xFE

#org $7
$7 1 ; #binary 0x1E 0x20 0x20 0x1D 0x1D 0x1D 0xFE

#org $8
$8 1 ; #binary 0x10 0x02 0xFE

#org $11
$11 1 ; #binary 0x03 0xFE

#org $9
$9 1 ; #binary 0x63 0xFE

#org $10
$10 1 ; #binary 0x13 0x10 0xFE

#org $12
$12 1 ; #binary 0x01 0xFE

#org $done
release
end


I think after I got the patch I'll make the scripts for shiny larvitar and a person who's blocking the way to the other exit until u caught/defeated it.
 
only the spaces before/after the name should be removed ^^''

I found a way to remove the spaces, use the new pet in the toolbox, I tried it and it works..!^^
 
I just recognised the thread before u postet and downloaded it, looks like a great programm which will make our hack better ^^
 
cool so i should go get it^^ did xbster give the patch to you?
if not ill give it to you so you can fix the script on route 1 and i can make the videos then
 
didn't get it yet ^^
edit: damn I didn't edit vincent yet O.o
but if you want to remake the battle against vincent u can do this yourself, with the new pet it's easy ^^
 
Last edited:
kk you got it now, corrected evrything and gave it to me (just telling this for the otehrs)
i made most of the vids now again and am uplaoding them, but i need to adjust the pokemon of the bird keeper and vencent raven.
which were they? i only remember the murkrow of vince

btw i was thinking about cchanging the tiles in vinces gym cause they look way too happy to me
 
Well the birdkeeper could have a Taillow and a Pidgey, would this be okay?
and since vincent is a little bit stronger, he could use murkrow (higher level, second pokemon) and spearow?
or farfetchd ^^

edit: yeah tile changing would be nice ^^
 
i think thats ok, i will make the trainers pokemon lvl 8 and 9 & vincents 10 and 13
are you ok with that?
 
omg when selecting a pokemon in the new pet you have to go through all the pokemon... so if a trainer has bulbasuar and you want to give him a groudon you have to click like 350 times...
it think i should use trainer editor for that^^

@SA: i amde a video which is currentyl uplaoding^^ so yes, i have seeen him
 
yeah SA, when editing the drunken man I saw the sprite :)
it looks really good ^^
I also saw vincent xD

btw I checked if the battle against samara and the drunken man are allright, they are perfect ^^
 
which moves should murkrow have? we had some sspecial ones right? one was aerial ace
i gave him tacklee peck and growl now (and aerial ace of course)

edit: the script with the traienr is wrong, you get into a battle with "drunken man default" having the picture of a scientist xD the trainer id has to be 0x8e
but i think i can just change the trainers and everything will be fine^^
 
we could make him a bit tactical, using a move to boost up it's speed or attack.
but which? ^^''

edit: okay your set is good enough :)
 
uuups ^^
yeah it's easy to edit, to change the number in the script is easy but if u just want to edit the trainer it's okay xD (then we don't have to reinsert the script).
 
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