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RotationBattleScene

  • 8
    Posts
    5
    Years
    • Seen Apr 2, 2020
    Hey,

    i did some minor graphical changes and bug fixes for leilous rotation battle (relic castle: resources/163/) and wanted to share



    i do post here because for some reason im not allowed in the discussion at relic castle and because it is not mentioned here, so people coming here dont miss his amazing script.

    Rotation_scene to make it like in the Gif
    Spoiler:

    Grafiks used:

    first copy to "yourProject"\Graphics\Battlebacks second copy to "yourProject"\Graphics\Pictures\Battle

     
    Last edited:
    Looks pretty nice, but how do I call a rotation battle in a simple trainer? Is it possible setting a switch to make a trainer battle event with the rotation mode if that switch is activated?
     
    Looks pretty nice, but how do I call a rotation battle in a simple trainer? Is it possible setting a switch to make a trainer battle event with the rotation mode if that switch is activated?

    I tried to be clear, but ill repeat: the original script is done by leilou and published at relic castle (check resource mentioned in my first post). To enable rotation battles check his/her thread and follow the instructions.

    This code here is just a minor graphical rework, to make it look a bit more nice and a minor bug graphical fix. So if you want to look the rotations battles like displayed, replace the original rotation_scene with mine
     
    is it ebs compatible ?

    Everything is possible if you code. But yeah, I believe you will need to adapt too many things to work together with EBS.
     
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