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RPG2k3 Pokemon Starter kit

Phyore

PokeStreamer
  • 58
    Posts
    17
    Years
    • UK
    • Seen Mar 23, 2023
    Ok guy I have found an RPGmaker pokemon game on the internet. (Don't ask where cause I have forgot) What I will do is I will extract the Pokemon things from the game and make a starter kit out of them.

    Of cause I will give credit to the creator of the game.

    The game utilizes a menu, bag, battle system, animation when walking on grass, name of town in top-left corner of the screen, etc...

    I shall update this post as I get the kit further done.
     
    Ok thanks for your help guys, i'm trying to get hold of the creator now. But he hasn't gotten back to me for like 3 days!!! (Lets not lose hope)

    I'm anxiously awaiting his reply.
     
    I'd like to see somebody make a starter kit for VX.

    Seriously, is any games made by RMXP compatible with RMVX? It would be great if I can transfer the game project completely into RMVX but it seems to be an impossible task...
     
    I don't think so. The scripting is slightly different in RMVX I think. But I'm not 100% sure if it is, I never really messed around with it, but the scripting in VX is being dubbed as RGSS2.
    So yeah.
    Plus the resources are different for the 2 makers (at least the tilesets are).
     
    I don't think so. The scripting is slightly different in RMVX I think. But I'm not 100% sure if it is, I never really messed around with it, but the scripting in VX is being dubbed as RGSS2.
    So yeah.
    Plus the resources are different for the 2 makers (at least the tilesets are).

    Well I know that there is a converter so you can convert RPG2k3 things into RPG XP. You know like chipsesets into tilesets and autoriles. characters etc...
     
    Hall of Famer: The main reason RMXP games aren't compatible with VX is not the scripting language, which is 99% the same, but the different mapping system in VX. Technically, by slightly changing the scripts in an XP game, you can run it with VX's RGSS2 player, but you wouldn't be able to open it in VX itself.

    You could, however, port poccil's battle system, and indeed most of the Essentials kit, to VX, but not the custom tilemap. That would probably lead to problems with map connections, terrain tags, autotile animations, and others, which you'd have to script basically from scratch.
     
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