Frostweaver
Ancient + Prehistoric
- 8,246
- Posts
- 21
- Years
- Age 36
- Canada
- Seen Sep 12, 2016
Errr... not likely I'll be playing it even though it'll be out,
but for the spirit of everything, I'll still prepare a team for it as if i'm going to play NetbattleRS (coming out at the end of the month)
EV order- hp/attack/def/spd/spatt/spdef
Ninjask- careful/adamant @ lum berry -252/0/125/8/0/125 or 252/252/0/6/0/0
-swords dance
-protect
-baton pass
-silver wind/hyperbeam
Well... it's not like i'll be relying on it to attack so no point dumping EV there. Defenses and HP are added in order to hopefully survive one attack that's not rock elemental. The second set of EV distribution is if I'm using Hyperbeam. Most team lead-offs are usually other baton passers, annoyers or pokemon who uses a special attack as its only attack. So I see careful a bit more fitting instead of impish. Adamant is if i'm going with hyperbeam. You can't do much about annoyers except to use that lum berry to block off the toxic and thunderwave. Silver wind for classical. But i'm also thinking of hyperbeam to be original. Since Ninjask has the word "I BATON PASS" all over it, the opponent may pull out the pseudohazer asap to haze things away before thigns get nasty. So while I sword dance turn one and they switch for pseudohazer, perhaps I can use hyperbeam and pull off one free attack turn while they pretty much wasted a turn using roar or whirlwind. However hyperbeam still needs more consideration as I need to research who are the popular pseudohazers except for our beloved/much hated Skarmory.
Zangoose- adamant/jolly @ lum berry- 0/255/0/255/0/0
-brick break
-shadowball
-quick attack/HP rock/sword dance
-return
The one to receive the baton pass. Clearly its sole purpose is to sweep. Lum berry to block off thunderwave, as speed is always precious for a sweeper. I can use sword dance in case the chain failed, or quick attack to knock out the en-reversalers. I forgot my DV calculations now... but if HP Rock doesn't hinder my attack power too much then I'll go with that (to face Dancing Gyarados, Banded Dodrios and whatever flyer). Shadowball to wipe out trick banders before they can trick band, also it gives me a nice edge against stalling Dusclops/Claydol. Brick break will give me what it takes to take down the 3 most annoying normal type Pokemon- the slackers, the eggs (not you) and the sleepies. This furry lovable deadly creature plays quite an important role for this team.
Dusclops- bold @ leftovers- 62/0/224/0/0/224
-double team
-mean look
-curse
-rest
Trap if it's suitable (meaning not a vital threat to dusclops). Then double team away. Rest when hp is low. Finally use curse to finish the opponent off. Due to pressure they only have 5 rest (if they have rest at all) so that will speed things up a bit. If you setup, even pseudohazers can't stop you as it's affected by accuracy as well. The only possible threat is probably Ludicolo with its insane healing, or if Dusclops ran out of PP. Bold and DVs all suggest mega stalling work which it needs before double team is finish setting up.
Regice- modest @ leftovers- 100/0/154/0/252/154
-ice beam
-thunderbolt
-amnesia
-rest
Sp.attack blocker, not to mention so standard that no explanation will be needed. *sigh* If only Articuno is as strong as Regice ;_;
Walrein- quiet @ leftovers- 110/200/0/0/200/0
-yawn
-rest
-surf
-earthquake
I always wanted to use him. Pseudo-pseudohaze with yawn ^_^; The rest are obvious. However I would appreciate some comments on possible EV distribution. This is no 3x fire weakness team due to Thick Fat.
Blaziken- lonely @ lum berry- 0/252/0/252/6/0
-brick break
-earthquake
-overheat
-HP Bug
The other possible receiver of baton pass... complete sweep with overheat for scoring KOs. Rather risky to rely on overheat as the only fire attack in the entire team though, which I'm not too overjoyed about...
Welcoming all flames, comments or constructive criticism.
but for the spirit of everything, I'll still prepare a team for it as if i'm going to play NetbattleRS (coming out at the end of the month)
EV order- hp/attack/def/spd/spatt/spdef
Ninjask- careful/adamant @ lum berry -252/0/125/8/0/125 or 252/252/0/6/0/0
-swords dance
-protect
-baton pass
-silver wind/hyperbeam
Well... it's not like i'll be relying on it to attack so no point dumping EV there. Defenses and HP are added in order to hopefully survive one attack that's not rock elemental. The second set of EV distribution is if I'm using Hyperbeam. Most team lead-offs are usually other baton passers, annoyers or pokemon who uses a special attack as its only attack. So I see careful a bit more fitting instead of impish. Adamant is if i'm going with hyperbeam. You can't do much about annoyers except to use that lum berry to block off the toxic and thunderwave. Silver wind for classical. But i'm also thinking of hyperbeam to be original. Since Ninjask has the word "I BATON PASS" all over it, the opponent may pull out the pseudohazer asap to haze things away before thigns get nasty. So while I sword dance turn one and they switch for pseudohazer, perhaps I can use hyperbeam and pull off one free attack turn while they pretty much wasted a turn using roar or whirlwind. However hyperbeam still needs more consideration as I need to research who are the popular pseudohazers except for our beloved/much hated Skarmory.
Zangoose- adamant/jolly @ lum berry- 0/255/0/255/0/0
-brick break
-shadowball
-quick attack/HP rock/sword dance
-return
The one to receive the baton pass. Clearly its sole purpose is to sweep. Lum berry to block off thunderwave, as speed is always precious for a sweeper. I can use sword dance in case the chain failed, or quick attack to knock out the en-reversalers. I forgot my DV calculations now... but if HP Rock doesn't hinder my attack power too much then I'll go with that (to face Dancing Gyarados, Banded Dodrios and whatever flyer). Shadowball to wipe out trick banders before they can trick band, also it gives me a nice edge against stalling Dusclops/Claydol. Brick break will give me what it takes to take down the 3 most annoying normal type Pokemon- the slackers, the eggs (not you) and the sleepies. This furry lovable deadly creature plays quite an important role for this team.
Dusclops- bold @ leftovers- 62/0/224/0/0/224
-double team
-mean look
-curse
-rest
Trap if it's suitable (meaning not a vital threat to dusclops). Then double team away. Rest when hp is low. Finally use curse to finish the opponent off. Due to pressure they only have 5 rest (if they have rest at all) so that will speed things up a bit. If you setup, even pseudohazers can't stop you as it's affected by accuracy as well. The only possible threat is probably Ludicolo with its insane healing, or if Dusclops ran out of PP. Bold and DVs all suggest mega stalling work which it needs before double team is finish setting up.
Regice- modest @ leftovers- 100/0/154/0/252/154
-ice beam
-thunderbolt
-amnesia
-rest
Sp.attack blocker, not to mention so standard that no explanation will be needed. *sigh* If only Articuno is as strong as Regice ;_;
Walrein- quiet @ leftovers- 110/200/0/0/200/0
-yawn
-rest
-surf
-earthquake
I always wanted to use him. Pseudo-pseudohaze with yawn ^_^; The rest are obvious. However I would appreciate some comments on possible EV distribution. This is no 3x fire weakness team due to Thick Fat.
Blaziken- lonely @ lum berry- 0/252/0/252/6/0
-brick break
-earthquake
-overheat
-HP Bug
The other possible receiver of baton pass... complete sweep with overheat for scoring KOs. Rather risky to rely on overheat as the only fire attack in the entire team though, which I'm not too overjoyed about...
Welcoming all flames, comments or constructive criticism.