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[Original World] Saprailia

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Holy Kipper!
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    Weapons:
    Combat is both a sport, and a way of settling disputes. Many weapons are used, as well as magic.
    Battleaxes: Doublebladed large axes, made with various metals.
    Bows: Made out of wood, and sometimes metal, these are designed to fire arrows.
    Crossbows: Automatic bows that fire powerful bolts.
    Attachable Claws: If you're not a rivercat, these come in handy during hand to hand combat.
    Dagger: A short blade, often used for stealth attacks.
    Twin Blades: Duel weilding is a rare practice, as shields are preferred, but you do see the practice from time to time.
    Fist spikes: Attatchable spikes that go on your fists. Useful in hand-to-hand.
    Flail: A suprisingly popular weapon, it consists of a mace head on a swingable chain.
    Maces: A spiked ball or other spiky object with a handle.
    Spears: A long pointy weapon used to keep enemies as far away as possible.
    Halberds: Like a spear, but with a tip that is better for fighting with.
    Staves and wands: Can sometimes be used in fighting.
    Swords: Blades of varying sizes, with a handle.
    Throwing Stars: A rare weapon used by the fishercats on Gleix islands.
    Throwing Knifes: A rarely used weapon. Usually just daggers can be used.
    Throwing axes: A very hard to use weapon, used by the dwarfs of Lunaelux.
    Darts: Often poisoned, they make a good weapon in stealth.
    Warhammers: Big hammers swung at the enemy. Powerful, but inconvenient.
    Scythes: A very hard weapon to master, but one of the best if used correctly.
    Whips: Uncommon weapon made of rope.
     
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    Holy Kipper!
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    Armor:
    Belts: Not really armor, but worn in combat. Satchels are often attached, and food is stored.
    Boots: Worn to protect the feet.
    Bracers: Worn on the legs to protect from falls.
    Leggings: Worn to protect the legs.
    Tail guard: Strapped onto the tail to protect from damage.
    Chestplates: Worn to protect the chest.
    Cloaks: Usually worn as decoration, but they shield from cold.
    Gauntlets: Similar to gloves, they increase grip and reduce damage.
    Pauldrons: Used as shoulder armor.
    Shields: Shields block arrows, and greatly reduce damage from weapons. Often used with a sword.
    Wing-Guards: Attachable metal strips to protect damage to wings.
     
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    Holy Kipper!
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    War: War is most often physical, with few major verbal wars taking place.

    Rules of War: Contrary to the popular saying not all is fair in war. The empire has established certain rules to keep citizens safe.

    1. Anyone who doesn't want to fight is exempt from being harmed.
    2. Battles may take place ONLY on designated battlegrounds
    3. Both sides must be aware of the war. No random raids.
    4. Failure to comply will be met with murder penalty. Only if both sides agree to fight is murder allowed.

    How wars are fought:
    Persuasion: Even if most of the people on one side don't wanna fight, the opposing side will usually give up if 3/4 people are on the opposing side.
    Tower battles: There are towers all over, and the more towers a side owns, the more land they have control of.
    Ambushes: Although a war can't start with an ambush, an ongoing war consists of a lot of stealth.
    Spies: If a team knows where the opposition is going, they can send more defense there.
    Military camps: In some of the barren areas without towers, camps are set up.
    Battles: Massive amounts of people fight on a battlefield.
    Prisoners: A team may force prisoners to fight for them.

    How wars end:
    Peacekeepers: Many groups exist to create peace, and they can often be the end of a war.
    Surrender/Forfeit: A team may give up. If this happens, a second in command may take over.
    Duel: The team leaders may fight, whoever survives wins the war for their team.
    Complete control: If a team captures every city that is participating in the war, they win.
    Empire: If the empire wants a war to stop, the war shall stop and the empire will pick a side. If a team refuses, a rebellion begins.

    Major wars in history:
    The elven war: The war at the beginning of history between man and elf. Not much is known.
    The master war: Not really a war, but the masters drove settlers off their island.
    The paradise haven war: Ongoing, the Collapsing Haven wants to move refugees to other areas.
     
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    Holy Kipper!
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    Fun:
    The social class, much like fashion, determines what games people like to play. Upper class people don't need to work as much, and like to play long complex games. Lower class people need to work more, so they rarely have time to play more then a quick game of cards.
    Card games:
    Cards are very different in Saprailia. There are 4 colors, 6 symbols, and 10 numbers. No Royalty numbers are used, and 1 is simply 1, not A.
    Actual games:
    Bluebearian cards: A game from another land, you lay 2 cards out, and if either the color, symbol, or number match, you get a certain amount of cards. After the first round, you increase the number of cards on the table to 3, and pick 2.

    Coin games: Coins are used in a lot of games, and the winner of these games might win a debate. Games often go to best out of 3, or to another number, as they are very short.
    Slide: Similar to shuffleboard, you see how far you can slide a coin.
    Coin flip: Some coins are tossed or flipped, and whoever has the most matches wins.
    Coin spin: Whoever can keep a coin spinning the longest wins.
    Persagey: The most complex coin game, a coin is spun, and another coin is dropped onto the spinning coin. Then, up to 5 coins are tossed. Whoever gets the most matches wins.

    Board games:
    Everything: The longest, most complex, craziest, board game ever. Just to show how long it is, the instructions book is 142 pages long. It is often played however, and games can get intense. Games are often paused, and came back to the next day, and can last months.
    Intedlye terso: A simple game where the objective is to get to the last space. Dice are used.

    Sports:
    Sports are popular, but they do not take place often. Once a year, in an Olympics style event, many take place, in the capital city of Frostgarde. No stadiums have to be built, as they reuse the stadiums, and the years in Saprailia are longer, so it's not hard to host the event.
    The events are spread out, and only happen during working hours (Although the days the event takes place are considered non-work days), so anyone who wants to see anything can.
    Obviously, the technology that exists today doesn't exist in Saprailia, which means although the athletes seem bad in comparison, they are still better then most.

    The events are: (In alphabetical order. kinda. not really.)
    Archery
    Athletics
    Boating
    Diving
    Equestrian
    Golf-Like-Sport
    Gymnastics
    Rugby-Like sport
    Swimming
    Wrestling
    Skiing
    Biathlon
    Triathlon
    Pentathlon
    Decathlon
    Pole vault
    Rock climbing
    Rope climbing
    ring climbing
    Pole climbing
    Wall climbing
    Axe throwing
    knife throwing
    Dart throwing
    star throwing
    Pillow fight
    Ultimate ball
    Parkour
    wieghtlifting
    Jumping
    Throwing
    Arm Wrestling
    Tug of war
    Combat

    There is also a mental sports competition, consisting of:
    Debating
    Trivia
    Card games
    Coin games
    Board games (including everything!)
     
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    Holy Kipper!
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    Work:
    Most upper class people are set for life, and don't need to work.
    Lower class people however are working most days, and get only a rest in the middle of the week.
    Many people are laborers, farmers, miners, ect. They do jobs that benefit the community.
    Mages are known to not have major jobs, and instead do odd jobs for a bit of coin.
    Of course there are recreational jobs, like being an artist, or writer.
    Government jobs vary widely. They range from deciding how wars go, to simply sitting around doing what you normally would do.
    Saprailia is a communism, so everyone gets the same money through taxes. If a writer makes more money, they get taxed more, and the money is split evenly. What the people do with their money is up to them however.
    Finally, the empire provides everyone with benefits including healthcare, Safety, ect.
    Of course, some people turn to crime, to get more money then they are supposed to.

    Some unique jobs include:
    Announcer: Sells newspapers, warns of troubles, and wakes everyone in the morning.
    Guard: Guards the cities
    Soldier: Fights in a war, paid by generals.
    Battlemage healer: Heals wounded soldiers in combat
    Battlemage soldier: Attacks the enemy with magic
    Temple healer: heals the sick, outside of combat.
    Woodcutter: Provides wood for houses, and for fires.
     
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    Holy Kipper!
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    Me: Hey, I'm back, what's up?
    Fans: The sky!
    Me: Speaking of the sky...
    The sky in Saprailia varies from day to day. Sometimes it is blue, sometimes it is pink, and sometimes it is a magnificant rainbow of colors.
    The planet has 2 rings, that are going in different directions, as well as 4 moons, 3 big ones, and a tiny one orbiting the biggest moon.
    There are many constellations, most of which are made up by the people of Niska, and have no significant meaning.
    Some people say that the constellations grant magical powers, and some advanced mages are able to use extremely weak versions of these spells.
    As for wildlife, many bird and other flying species inhabit the sky. Look up almost anywhere and you are bound to see one.
    As for floating islands... None in Saprailia, but I do have plans >:D
     
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    Holy Kipper!
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    The frontier:
    The entire world that isn't underwater or 50 miles in the sky has already been explored. However, the island clusters are far apart, so residents of Saprailia don't know Eond exists, and vice versa, however the masters have explored everywhere.
    Space travel is a looooooooooooooooooooooooooong way off, and Saprailians don't even know about anything beyond their galaxy.
    Another thing that remains to be seen is the center of the planet, which would actually be doable.

    In terms of goals, technology and science are pretty big, as Saprailia is a bit lacking in both aspects.
     
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    Holy Kipper!
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    The backpack:
    This is a subject that varies widely by job, social class, ect.

    Almost everyone carries around a bit of gold, as you never know when you will need to buy something.
    Food comes in handy for those that work far away from home.
    Almost everyone carries a weapon of some sort, as bandits can come out of nowhere.
    A candle,flint, and steel are always useful.
    Most people carry a pen and paper.
    A change of clothes, depending on job/location.
    Items you would need for your job (A miner would carry a pickaxe, ect.)
    Some reference books are carried by almost everyone. Magical reference books are tiny, but list almost everything.


    WIP
     
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    Holy Kipper!
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    Art:
    In Saprailia, pretty much everything one could do is considered an art, from painting, to writing, to mining. People are very proud of what they do for this reason.
    Art in it's creative form is considered very valuable, and many museums exist to show off art, the most notable, in Frostgarde's art district.
    Like Earth, many people let other people know the art is theirs, not always with something unique, but they might just put their name on something.
    Destroying someone else's art is a crime, even if you bought the art, as it is disrespectful to the creator.
    Even though Saprailia is a communism, and everyone gets payed the same amount, being an artist is a very unstable job.
     
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    Holy Kipper!
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    Transportation:
    Most people in Saprailia walk where they need to go. Unfortunately, pokemon Go hasn't been invented yet, so walking isn't as appealing.
    Otherwise, people will ride animals, such as the wild blobert, or they will take boats. Boats are the most common vehicle for trade, while animals carry a lot on an adventure.
    Vehicles on rails are close, but still under development.
     
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    Holy Kipper!
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    Important people:
    Logan Catnip is the emperor of Saprailia, and the longest-ruling one so far, having come back to life 7 times. He is known for (mostly) reuniting Saprailia after an economy crash, and a massive drought. Also an experienced fighter and mage.

    Skit: Logan Catnip's second in command. Does various tasks and manages the government.

    Bwofjhons: The military leader, although not as skilled as Logan Catnip.

    The local ruler can be considered important.

    Pageflyn: One of the best wizards, responsible for turning an island into ice.

    Afluzor: Pageflyn's apprentice, is said to be able to cure any ailment.

    Olagast: Known for Documenting everything there is to know about Saprailia.
     
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    Holy Kipper!
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    Communication: Since the beginning of time, communication has played a big role. Physical speech is a big part, as Saprailia has quite a few languages. Writing is also very popular, and inkberry farms are one of the most common farms in Saprailia.

    Magical Communication: Telepathy: Telepathy is a short range communication magic that is more often used to mess with people's thoughts then it is to have meaningful communications.
    Teleportation: Sometimes a letter, instead of being physically mailed, will be teleported using magic.

    Pictures: Communication through pictures happens too, in various forms. Cave paintings were rare even millions of years ago, and art is much more common now. This is mainly due to the fact that inkberries have been grown to produce more.

    Couriers: Instead of having one or 2 couriers that travel long distance, Saprailia has a lot of couriers that pass mail to each other kind of like a relay race.
     
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    Holy Kipper!
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    Weather: Weather in Saprailia is similar to other planets, but also quite different. Of course there is rain, and Saprailia actually has a great water cycle. Droughts almost never occur, and when they do, they are small.

    Snow: Not unlike Earth, Saprailia is getting warmer. Right now, snow is rare if it's not on a mountain top, HOWEVER, Saprailia is in a location where it wouldn't get much snow anyways. Areas to the North and South also get a lot of snow.

    Sandstorms: Sandstorms pretty much don't exist on Saprailia. Other regions get them though.

    Wind: Wind is weather too right? Winds can become potentially dangerous, and even blow people away.

    Fireballs: Instead of lightning, sometimes fireballs fall from the sky. Said to happen when a god/goddess is angry.
     

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    Holy Kipper!
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    Natural Disaters:
    The normal natural disasters like volcanos, earthquakes, and tsunamis happen, but they are very rare. Most of them haven't happened since the days of the first great war, but there was the earthquake on the paradise islet.

    As for other natural disasters, they happen a bit more often.
    The most common one is a flood of magic energy from the mountain of lunaelux. This increases the power of magic for a short time.
    Spikes happen when lava piles up underground, then cools down. It forms kind of a miniature mountain. These can take years to form.
    Inner-Plant-land-Toss-Drop-Switches are the rarest natural disaster and has only happened once. It is when plant roots lift the land up a bit, then die, dropping the land and everything on it.
     

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    Holy Kipper!
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    So from this point on, I'm gonna start redoing and expanding my previous posts as well as adding new ones, so look out for that! I also gotta add CSS and links to the first post, ugh I'm so lazy.
     

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    Holy Kipper!
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    Day 31: The masters
    So you guys are probably wondering the secret of the masters. Well, here I go I guess.
    The masters came millions of years ago from space. They immediately started building hexagon islands across the globe, enslaving human races to do the building. After the human-elf war, both races teamed up against the masters and pushed back their forces. The wizards made a treaty with the masters, and from that point on, the masters of Saprailia were friendly toward humans. It is not similar in other areas of the planet. In some areas, you see nothing but hexagons, and the masters have enslaved everyone. So a race you thought was helpful actually enslaved and killed thousands of people.
     

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    Holy Kipper!
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    Mail:
    So I was thinking I would expand on communication, especially writing. We have an art day, so why not writing? And Mail is pretty much writing + communication.

    There are mailboxes all over, one big one at every corner of a square kilometer (I should work on my custom distance system next :p), as well as small ones scattered in between. The big mailboxes get checked once daily, while the smaller ones get checked once every 5 days. The mail is then brought to the processing center which is in the middle of a 4 sq. km. radius.
    From there, people either pick up their own mail, which is quicker, or they wait for it to be delivered, which happens every day that is not the fifth day.

    No postage is required, as the mail is paid for with tax money, although if you do buy postage, it's cheaper then the taxes.
     

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    Holy Kipper!
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    Resolving an issue: Nobility
    It occurred to me that there couldn't be ranks of nobility in a communism where everyone gets the same amount of money. So instead, noble people are people who work for the empire, or don't need durable clothing, ect.
    Also people related to the emperor, and some famous celebrities are considered noble people, and wear more fancy clothing.

    Next post will be about the god/goddess's dimensions! stay tuned!
     

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    Holy Kipper!
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    Neceyr, God Of Peace: Sionahar is the Realm of peace. Kind of an odd name for a peaceful realm, because Sion means war. Ahar is a word from an ancient language, that means never, although most citizens don't speak any of the 5 ancient languages, and therefore don't know this.
    Kalios, God Of Truth: Ibasira means "The promised land" in Saprailian, which symbolizes keeping your promises.
    Pystus, God Of Forgiveness: Himani means "Redemption" in Saprailian. Dedicated worshipers may attempt the challenges here, and if they succeed, all crimes and misdemeanors that they did will be forgotten by the people. The trials are more mental trials then physical trials.
    Ythar, God Of Hope: Luless is a name that doesn't really translate to Saprailian or English. This realm is known for being very diverse, so you could go from a snowy plain to a desert in a few paces.
    Garaura, Goddess Of Health: Anihla-Vruawax is a complex name. It is in one of the ancient languages, but one that people have been able to translate. In English from a direct translation, it means Direct Disease, but the name does not translate very well. A better translation would be "Send disease away".
    Niclene, Goddess Of Victory: The Efarvyre Hall is this goddess' realm. This one is a bit complex because there are almost no hardcore dedicated worshipers. Niclene is a Cixrasil, or "Time of need", meaning instead of constantly worshiping, people will worship before/after a long battle for good luck. Therefore the realm is rather uninteresting, as Niclene is the only one there.
    Misyn, Goddess Of Pleasure: Figsira (Pronounced fijera, not fig-sera) is an interesting realm. It is one of the most peaceful, yet at the same time one of the most chaotic. It is one of the most lonely, yet there are lots of people there. It's actually all an illusion caused by a chemical gas in the region, causing you to enter a dream-like state where everything is to your liking.
    Totagi, God Of Good Luck: Nuraya is suprisingly, a realm where there is almost no luck involved. If some people got lucky, and some got unlucky, the unlucky people would either be kicked back to Saprailia, or even worse, captured by Totrix, the goddess of bad luck.
    Bidarr, God Of Tranquility: Kallis is a realm that is circular shaped, with a big pond in the middle. It looks kinda like a donut. On the land part, the only plants that grow are songwood plants, which absorb up to 60% of all sound. It's too peaceful, I hate it myself.
    Diftrix, Goddess Of Mercy: Iposora is the realm of mercy. Dedicated worshippers don't always get to come here, they only come when they are very near death. This allows them to pretty much skip the afterlife.
    Agmes, God Of Loyalty: Toraya means "Eternal". This symbolizes the fact that true loyalty never fades.
    Ytia, Goddess Of Medicine: Ytia also lives in the realm of Anihla-Vruawax.
    Fofnir, God Of Logic: My personal favorite realm, Diohana. This is a high-tech modernized realm, with a bit of magic too. This is probably the biggest out of all the rooms, as there are almost countless trials.
    Buenar, God Of Success: Ezefey is another strange realm, where failure is quite common. This is because Buenar thinks success has to be worked hard for, so it isn't really easy to become successful. The realm itself is in the trial style.

    Traslesy: These deities are seen as evil, or representing evil things. Their realms often consist of an illusion.
    Nytona, Goddess Of Jealousy: Circlhonesta is a realm where you appear to be stuck in a museum full of display cases filled with everything you've ever desired. Of course you can't have it though.
    Qana, Goddess Of Infamy: Phokala is a realm that is rather plain, and boring. There are a few machines that mess around with how people think of you, but those rarely get used.
    Iyja, Goddess Of Torture: Vruavara is the realm of torture. Worshippers of Iyja are completly insane and sadistic. When you arrive here, you are put on one of many torture devices, which range from fire, to stretchers, to chopping off the victims head, and re spawning them.
    Nebdum, God Of Tricks: Ukuabyss is the realm of tricks. What you see here really varies from person to person. You could simply be poked in the shoulder, and have no idea who did it, or in extreme cases, you could even get killed from the tricks.
    Yqmjir, God Of Death: Usheamuria is actually a really nice land. Death is seen as a bad thing of course, which is why he is considered an evil deity, but he tries his best to make the afterlife nice and comfortable for the souls that are trapped there.
    Zizdur, God Of Hunting: Zinwyn literally means "The carnage field". Either you get hunted by other people, or you are forced to hunt down and kill someone you like. Of course it's all an illusion though.
    Xitdall, God Of Shadows: Uyougzya is a land where there is no sun, and no light. Heat comes from the core of the planet, but you can't see a thing.
    Totrix, Goddess Of Bad Luck: Cudoze has a strange magic, that makes you think you have a good chance of winning the chance back home. Of course only one person gets to go back every day, and there are thousands of souls that get stuck here in the afterlife.
    Nymes, God Of War: Streanwyn is a big arena. If you win the fight, you go home. If not, you stay.
    Idus, God Of Revenge: Dronahar is the realm of revenge. Imagine every person you've wronged gets to punch you in the face, and that's a pretty accurate description.
    Hesdea, Goddess Of Shadows: Hesdea also lives in Uyougzya. She is married to Xitdall.
    Odtune, God Of Jealousy: Married to Nytona, and lives in Circlhonesta.

    Vribini: These deities represent things that are neither good nor evil.
    Bylasis, Goddess Of Nature: Ipeafey is the realm of nature. It's pretty much a big forest.
    Aher, God Of Magic and Alchemy: This realm is where all magic is said to have originally come from. The most advanced mages come here, and cast spells that make even the hardest summon look easy.
    Cokgyn, Goddess Of Work: Acewyn isn't a bad realm, but since people don't like working, it isn't very popular. The residents of the realm are forced to mine.
    Tacyja, Goddess Of Day:
    Bedona, Goddess Of Night:
    Ginanke, Goddess Of Spring
    Bidphine, Goddess Of Summer
    Loella, Goddess Of Fall
    Oqdite, Goddess Of Winter
    Kibaos, God Of Sun
    Jiqtarr, God Of the moons
    Ugyn, Goddess Of The Stars
    Andohr, God Of The Afterlife
    Sithena, Goddess Of Wind
    Cunstus, God Of Decay
    Caxtris, Goddess Of Fire
    Loyja, Goddess Of Destiny
    Tidur, God Of Dreams:

    (WIP)
     
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    Holy Kipper!
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    Quick Update: I'm gonna be doing a little bit on languages in the future. Not really fully translating, but just overviews of major languages, and also the alphabet.
     
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