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Mmmmh... I was looking for something like that but... What i have to search? I'm not sure. Did I have to search the "trasformed!" line, or the transform animation?
Mmmmh... I was looking for something like that but... What i have to search? I'm not sure. Did I have to search the "trasformed!" line, or the transform animation?
Mimikyu gets it's disguise back when it gets switched out. I don't think that's supposed to happen, unless I'm wrong.
def makeBusted
f = self.getBustedForm
self.form = f
end
def getBustedForm
if isConst?(self.species,PBSpecies,:MIMIKYU) && self.hasAbility?(:DISGUISE)
return 1
else
return-1
end
end
No, you're right; it shouldn't get it's disguise back. That didn't happen when I tested it though. If you're running into that problem, then for some reason your script is not changing the actual Pokemon's form, just the Battler. (In Essentials, the in battle Pokemon is actually just a copy of the party Pokemon).
Make sure that you have these scripts defined in class PokeBattle_Pokemon (mine were in the script section for Mega Evolution, but it should be the same class).
Spoiler:Code:def makeBusted f = self.getBustedForm self.form = f end def getBustedForm if isConst?(self.species,PBSpecies,:MIMIKYU) && self.hasAbility?(:DISGUISE) return 1 else return-1 end end
I deleted and re-inserted all the scripts and it's still reverting back to it's disguised form when switched out. Is there anything I'm still missing? Maybe something with the PBS files?
I don't know, I'm really confused here.
I just installed the script, but my Mimikyu still does get hit and the ability doesn't activate...
Check again all steps carefully, because its all works fine.
PS: Did you have sprite to Mimikyu Busted? Also, you add in 'pokemonform.txt' MIMIKYU[-1]?
With all that finished, you should now have functioning code for the Disguise ability. Enjoy and use responsibly!
And of course, credit is appreciated if you use it.
Do you know why?
So, I'm not sure I follow exactly what's happening, but it seems like it might be more of an animation issue? Maybe the ability message triggering throws off the sequence of animations? I'm really not sure. I haven't used this script with EBS, either, so thre may be a compatibility issue I'm not aware of.
I'll try to look into it and see if it's reproducible, but it might be a couple days before I have the time.
No no, im not usin EBS. I just add message ability yet.
Okay, I couldn't quite tell from the gif. I would start by looking at the ability message script and then at the copycat script.
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This script in PField_Battles is supposed to make Mimikyu go back to disguised for after battle right?
How come it's not working for me?
Hey Poq, when i use Fury Attack or Water Shuriken (a move attack that have more than one hit), this is happens:
![]()
And Mimikyu uses Copy Cat and inflict me damage with Water Shuriken, but to the first hit, its use the same "lol move animation" than Greninja does.
Do you know why?
Hey WolfPP. I did a bunch of testing with Water Shuriken, Disguise, and Copycat, and I haven't been able to reproduce this error. Everything was working as expected, so my guess is that the ability message are interfering with the multi-hit attacks somehow.
How can I Use This With EBS?