- 53
- Posts
- 16
- Years
- Seen May 14, 2010
Hey everyone, I need help with a Script, I'm currently using XSE cause I find it easier to use and things. Back to the script, when I try to Compile it doesn't let me so I clicked the Debug button and when I press Debug it shows me this.
And when Insert the offset for @start into A-Map i open the script again using the built in one, and and it comes up with this:
And in the game I press the script and i don't get a response, any ideas whats wrong. I cant get the compile button to work either.
Spoiler:
eXtreme Script Editor v1.1.1
-------------------------------------
02-14-2010 2:53:09 PM
-------------------------------------
Opening output: C:\Users\Shabbeer\AppData\Local\Temp\~DebugTest.gba...
Processing input script...
1 - #DYNAMIC
> lDynamicStart = 0xE3CF64
2 - #ORG
> lNewOffset = 0xE3CF64
3 - (6A) - LOCK [+1]
4 - (5A) - FACEPLAYER [+1]
5 - (2B) - CHECKFLAG [+3]
> iWord = 0x935
6 - (??) - IF (native) [+6]
> bCondition = 0x1
This is a jumping IF, 0x06.
> pTarget = 0x8E3CF75
7 - (29) - SETFLAG [+3]
> iWord = 0x935
8 - (6C) - RELEASE [+1]
9 - (02) - END [+1]
11 - #ORG
> lNewOffset = 0xE3CF75
12 - (0F) - MSGBOX (native) [+8]
> pText = 0x8E3CF8F
> bType = 0x5
13 - (??) - IF (native) [+6]
> bCondition = 0x1
This is a jumping IF, 0x06.
> pTarget = 0x8E3CFBE
14 - (??) - IF (native) [+6]
> bCondition = 0x0
This is a jumping IF, 0x06.
> pTarget = 0x8E3CFFF
15 - (2A) - CLEARFLAG [+3]
> iWord = 0x935
16 - (6C) - RELEASE [+1]
17 - (02) - END [+1]
19 - #ORG
> lNewOffset = 0xE3CF8F
20 - RAW TEXT [+45]
> sText = "Do you think the POK\h1BMON here\nare wonderful?"
22 - #ORG
> lNewOffset = 0xE3CFBE
23 - RAW TEXT [+63]
> sText = "Really, you do too. Everyone must\nfeel the same about pokemon."
25 - #ORG
> lNewOffset = 0xE3CFFF
26 - RAW TEXT [+73]
> sText = "Oh, how can you not find\nPOK\h1BMON wonderful. Don't bother\lanswering that."
-------------------------------------
DYNAMIC_OFFSET 1
> sLabel = @start
> lOffset = 0xE3CF64
DYNAMIC_OFFSET 2
> sLabel = @beautiyesno
> lOffset = 0xE3CF75
DYNAMIC_OFFSET 3
> sLabel = @beautiyesno1
> lOffset = 0xE3CF8F
DYNAMIC_OFFSET 4
> sLabel = @yes
> lOffset = 0xE3CFBE
DYNAMIC_OFFSET 5
> sLabel = @no
> lOffset = 0xE3CFFF
-------------------------------------
Cleaning up...
Closing output...
Finished processing input in 0.075 seconds.
-------------------------------------
02-14-2010 2:53:09 PM
-------------------------------------
Opening output: C:\Users\Shabbeer\AppData\Local\Temp\~DebugTest.gba...
Processing input script...
1 - #DYNAMIC
> lDynamicStart = 0xE3CF64
2 - #ORG
> lNewOffset = 0xE3CF64
3 - (6A) - LOCK [+1]
4 - (5A) - FACEPLAYER [+1]
5 - (2B) - CHECKFLAG [+3]
> iWord = 0x935
6 - (??) - IF (native) [+6]
> bCondition = 0x1
This is a jumping IF, 0x06.
> pTarget = 0x8E3CF75
7 - (29) - SETFLAG [+3]
> iWord = 0x935
8 - (6C) - RELEASE [+1]
9 - (02) - END [+1]
11 - #ORG
> lNewOffset = 0xE3CF75
12 - (0F) - MSGBOX (native) [+8]
> pText = 0x8E3CF8F
> bType = 0x5
13 - (??) - IF (native) [+6]
> bCondition = 0x1
This is a jumping IF, 0x06.
> pTarget = 0x8E3CFBE
14 - (??) - IF (native) [+6]
> bCondition = 0x0
This is a jumping IF, 0x06.
> pTarget = 0x8E3CFFF
15 - (2A) - CLEARFLAG [+3]
> iWord = 0x935
16 - (6C) - RELEASE [+1]
17 - (02) - END [+1]
19 - #ORG
> lNewOffset = 0xE3CF8F
20 - RAW TEXT [+45]
> sText = "Do you think the POK\h1BMON here\nare wonderful?"
22 - #ORG
> lNewOffset = 0xE3CFBE
23 - RAW TEXT [+63]
> sText = "Really, you do too. Everyone must\nfeel the same about pokemon."
25 - #ORG
> lNewOffset = 0xE3CFFF
26 - RAW TEXT [+73]
> sText = "Oh, how can you not find\nPOK\h1BMON wonderful. Don't bother\lanswering that."
-------------------------------------
DYNAMIC_OFFSET 1
> sLabel = @start
> lOffset = 0xE3CF64
DYNAMIC_OFFSET 2
> sLabel = @beautiyesno
> lOffset = 0xE3CF75
DYNAMIC_OFFSET 3
> sLabel = @beautiyesno1
> lOffset = 0xE3CF8F
DYNAMIC_OFFSET 4
> sLabel = @yes
> lOffset = 0xE3CFBE
DYNAMIC_OFFSET 5
> sLabel = @no
> lOffset = 0xE3CFFF
-------------------------------------
Cleaning up...
Closing output...
Finished processing input in 0.075 seconds.
And when Insert the offset for @start into A-Map i open the script again using the built in one, and and it comes up with this:
Spoiler:
'---------------
#org 0xE3CF64
#org 0xE3CF64
And in the game I press the script and i don't get a response, any ideas whats wrong. I cant get the compile button to work either.