- 69
- Posts
- 12
- Years
- Seen Nov 17, 2013
I fixed that and it still doesn't release.
Code:
#dyn 0x740000
#org @start
lockall
msgbox @Hey
callstd MSG_NOCLOSE
applymovement PLAYER @FirstM
pauseevent 0x1
closemsg
message @MeijiCapture //Edit
callstd MSG_NOCLOSE
pause 0x1
closemsg
addpokemon PIKACHU 0x5 LEFTOVERS 0 0 0
fanfare 0x101
waitfanfare
fadedefault
trainerbattle 0x1 0x001 0x0 @intro @defeat @continue
end
#org @Hey
= What's going on over there?
#org @MeijiCapture
= Proffessor you're under arrest.
#org @intro
= I'll finish you!
#org @defeat
= What? Impossible!
#org @FirstM
m walk_down walk_down walk_down walk_left walk_left walk_left walk_up walk_up walk_up walk_up walk_left look_up end
#org @continue
msgbox @afterwards
callstd msg_normal
fadescreen FADEOUT_BLACK
disappear 0x3
applymovement 0x2 @DefeatGrunt1
applymovement PLAYER @DefeatGrunt2
fadescreen FADEIN_BLACK
msgbox @GruntDefeated //Edit
callstd msg_normal
fadescreen FADEOUT_BLACK
disappear 0x1
disappear 0x2
fadescreen FADEIN_BLACK
addvar 0x4011 0x1
releaseall
end
#org @afterwards
= Beaten! By a child!?\nI guess I should be going\pnow! Pidgey use fly.
#org @GruntDefeated
= Now I should tell you what to do.
#org @DefeatGrunt1
m look_right end
#org @DefeatGrunt2
m look_right end