Binary
え?
- 3,977
- Posts
- 17
- Years
- Seen Apr 7, 2014
A move-camera script would look something like this.What is the special number for a move camera script in r\s?
Spoiler:
.
.
lockall
special 0x113
applymovement MOVE_CAMERA @mc2
waitmovement 0x0
special 0x114
releaseall
.
.
.
It's a portion of my script..
'lockall' locks all the OWs in the map. After 'lockall' you need special 0x113.
A special 0x114 after the movements, then 'releaseall'. Pretty simple, eh?