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Script Help Thread (DO NOT REQUEST SCRIPTS)

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qaz015393

pokemon revenge developer
789
Posts
14
Years
    • Seen yesterday
    @qaz015393:
    Spoiler:

    You might've forgotten this.
    ? this is what i got so far
    Spoiler:
    when u said that the alerts are movments i changed move 1 to 56. bty hope this(i47.tinypic.com/28gxxfa.jpg) would be a better for u to understand more on what 2 pkmn sprites im trying to alert when i enter the town & run away.
     

    locoroco

    Ginga Densetsu Weed ANIME PWNS
    251
    Posts
    14
    Years
  • sorry and i did try with and without waitmovement it was just me experimenting but i still cant get it to work and also do you know what this special 171 does?
     

    locoroco

    Ginga Densetsu Weed ANIME PWNS
    251
    Posts
    14
    Years
  • thank you now i know whats it for but i still cant get the running shoes and i still cant get the movesprite to work here is the running shoes script

    Spoiler:


    and i cant get this movesprite to work

    Spoiler:


    well right now priority is the movesprite script.I put the sprites in the trees so they are not visible once the script is activated, its supposed to move the sprites to where they belong 0x1 is the police sprite and 0x2 is the mom and i cant get them to move theories plz any help will be greatly appreciated
     

    DJ. Yabup 99

    This is my old account.
    22
    Posts
    15
    Years
    • Seen Jun 30, 2010
    One thing that's always confused me is whether var numbers can work as flags or if scripts automatically delete them selves so that if you step on the spot where the script was it won't activate it twice. Also, if they can work as flags, is there a way to find free space but with var numbers rather than offsets?
     

    kablamo

    Straight from NewZealand
    15
    Posts
    13
    Years
  • Thanks if you can help

    So guys I need some help. I want it so that when you come out of a building, Mrs Stone, the "stonemaster" approaches you and lets you choose between the thunder,fire and waterstones by answering yes/no, but i have a few problems cause it doesn't work :( I'm using firered and pokescript. please help if you can. Thanks!

    Code:
    #dynamic 0x740000
    #org $start
    lock
    faceplayer
    checkflag 0x570
    if 0x1 goto $already
    goto $ask
    
    #org $ask
    message @1
    boxset 5
    compare LASTRESULT 0x1
    if 0x1 goto $choose
    goto $cancel
    
    #org $choose
    message @3
    boxset 6
    
    message @7
    boxset 5
    compare LASTRESULT 0x1
    if 0x1 goto @s1
    message @6
    boxset 6
    
    message @8
    boxset 5
    compare LASTRESULT 0x1
    if 0x1 goto @s2
    message @6
    boxset 6
    
    message @9
    boxset 5
    compare LASTRESULT 0x1
    if 0x1 goto @s3
    message @6
    boxset 6
    
    message @10
    boxset 6
    
    release
    end
    
    #org $already
    message @4
    boxset 6
    release
    end
    
    #org $s1
    copyvarifnotzero 0x8000 FIRESTONE
    copyvarifnotzero 0x8001 1
    callstd MSG_OBTAIN
    setflag 0x570
    message @5
    boxset 6
    release
    end
    
    #org $s2
    copyvarifnotzero 0x8000 WATERSTONE
    copyvarifnotzero 0x8001 1
    callstd MSG_OBTAIN
    setflag 0x570
    message @5
    boxset 6
    release
    end
    
    #org $s3
    copyvarifnotzero 0x8000 THUNDERSTONE
    copyvarifnotzero 0x8001 1
    callstd MSG_OBTAIN
    setflag 0x570
    message @5
    boxset 6
    release
    end
    
    #org $cancel
    message @2
    boxset 6
    release
    end
    
    #org @1
    = Hello \v\h01!\pI am Mrs. Stone, stonemaster\nof the school.\pYou may have either a\nFirestone, a\n Waterstone, or a\nThunderstone.\pBut be careful\nwhat you choose,\nyou may only have\none.\pWould you like to\nchoose one now?
    
    #org @2
    = Ok, come back\nwhen you want one!
    
    #org @3
    = Ok then.\pRemember, you can either\nhave the Firestone,\nWaterstone, or\nThunderstone. 
    
    #org @4
    = Go away \v\h01!\nIve already given you\none of my precious Stones!
    
    #org @5
    = Good choice!\pWell, until next time,\n\v\h01!
    
    #org @6
    = Alright then..
    
    #org @7
    = Lets see.. here is\na Firestone!\pDo you want\n this one?
    
    #org @8
    = Lets see.. here is\na Waterstone!\pDo you want\n this one?
    
    #org @9
    = Lets see.. here is\na Thunderstone!\pDo you want\n this one?
    
    #org @10
    = Well, thats all Ive\ngot \v\h01!\pCome back when you\nwant one!
     

    TmsRaider

    Gotta Catch 'em all
    22
    Posts
    13
    Years
  • Hello!

    Erm...

    I'm a beginner, and when I tried the givepokemon script, its okay, but when I get in game, the click sound sounds but the words doesn't comes out. Is that normal?
     

    vietazn654

    A sound soul dwells within me
    371
    Posts
    14
    Years
  • Code:
    #dynamic 0x26FDFF
    
    #org @start
    checkflag 0x1010
    if 0x1 goto @done
    msgbox @1 0x6
    applymovement 0x13 @move
    waitmovement 0x0
    applymovement 0xFF @move0
    waitmovement 0x0
    applymovement 0x17 @move1
    waitmovement 0x0
    applymovement 0xFF @move2
    waitmovement 0x0
    msgbox @2 0x6
    applymovement 0x17 @move3
    waitmovement 0x0
    hidesprite 0x13
    hidesprite 0x17
    setflag 0x1010
    release
    end
    
    #org @done
    release
    end
    
    #org @1
    = [green_fr]CELEBI: Cele-cele bii!!!
    
    #org @2
    = [red_fr]Cynthia: I just came from the\nTempus Forest...\pI saw CELEBI running so I ran also\nhere...\pI'm surprised you got here\nquickly.\pAnyways, CELEBI is the Time Travel\nPokemon.\pIt must have seen the future and\nran from the Tempus Forest to\lJohto...\pHmm... Anyways I must go.\pBe safe, \v\h01.
    
    #org @move
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0xFE
    
    #org @move0
    #raw 0x65
    #raw 0x10
    #raw 0x10
    #raw 0x2
    #raw 0x3
    #raw 0x0
    #raw 0xFE
    
    #org @move1
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x13
    #raw 0x13
    #raw 0x10
    #raw 0x10
    #raw 0x3
    #raw 0xFE
    
    #org @move2
    #raw 0x2
    #raw 0xFE
    
    #org @move3
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0xFE

    The people ID won't work. They won't move. It like, skips it. I put the script in Viridian City. The people movements don't work, only my own.
     

    locoroco

    Ginga Densetsu Weed ANIME PWNS
    251
    Posts
    14
    Years
  • Originally posted by:vietazn654

    #dynamic 0x26FDFF

    #org @start
    checkflag 0x1010
    if 0x1 goto @done
    msgbox @1 0x6
    applymovement 0x13 @move
    waitmovement 0x13
    applymovement 0xFF @move0
    waitmovement 0xff
    applymovement 0x17 @move1
    waitmovement 0x17
    applymovement 0xFF @move2
    waitmovement 0xff
    msgbox @2 0x6
    applymovement 0x17 @move3
    waitmovement 0x0
    hidesprite 0x13
    hidesprite 0x17
    setflag 0x1010
    release
    end

    #org @done
    release
    end

    #org @1
    = [green_fr]CELEBI: Cele-cele bii!!!

    #org @2
    = [red_fr]Cynthia: I just came from the\nTempus Forest...\pI saw CELEBI running so I ran also\nhere...\pI'm surprised you got here\nquickly.\pAnyways, CELEBI is the Time Travel\nPokemon.\pIt must have seen the future and\nran from the Tempus Forest to\lJohto...\pHmm... Anyways I must go.\pBe safe, \v\h01.

    #org @move
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0xFE

    #org @move0
    #raw 0x65
    #raw 0x10
    #raw 0x10
    #raw 0x2
    #raw 0x3
    #raw 0x0
    #raw 0xFE

    #org @move1
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x13
    #raw 0x13
    #raw 0x10
    #raw 0x10
    #raw 0x3
    #raw 0xFE

    #org @move2
    #raw 0x2
    #raw 0xFE

    #org @move3
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0xFE

    try this 1. also you dont need 2 hidesprites just set the same number on all of the sprites you wish to hide

    now could some1 help me with my problem

    the running shoes dont work in this script


    Spoiler:


    and i cant get this movesprite to work


    Spoiler:


    well right now priority is the movesprite script.I put the sprites in the trees so they are not visible once the script is activated, its supposed to move the sprites to where they belong 0x1 is the police sprite and 0x2 is the mom and i cant get them to move theories plz any help will be greatly appreciated.
     
    Last edited:

    vietazn654

    A sound soul dwells within me
    371
    Posts
    14
    Years
  • Code:
    #dynamic 0x26FDFF
    
    #org @start
    checkflag 0x1010
    if 0x1 goto @done
    msgbox @1 0x6
    applymovement 0x13 @move
    waitmovement 0x13
    applymovement 0xFF @move0
    waitmovement 0xff
    applymovement 0x14 @move1
    waitmovement 0x17
    applymovement 0xFF @move2
    waitmovement 0xff
    msgbox @2 0x6
    applymovement 0x14 @move3
    waitmovement 0x14
    hidesprite 0x800F
    setflag 0x1010
    release
    end
    
    #org @done
    release
    end
    
    #org @1
    = [green_fr]CELEBI: Cele-cele bii!!!
    
    #org @2
    = [red_fr]Cynthia: I just came from the\nTempus Forest...\pI saw CELEBI running so I ran also\nhere...\pI'm surprised you got here\nquickly.\pAnyways, CELEBI is the Time Travel\nPokemon.\pIt must have seen the future and\nran from the Tempus Forest to\lJohto...\pHmm... Anyways I must go.\pBe safe, \v\h01.
    
    #org @move
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0xFE
    
    #org @move0
    #raw 0x65
    #raw 0x10
    #raw 0x10
    #raw 0x2
    #raw 0x3
    #raw 0x0
    #raw 0xFE
    
    #org @move1
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x12
    #raw 0x12
    #raw 0x10
    #raw 0x10
    #raw 0x2
    #raw 0xFE
    
    #org @move2
    #raw 0x3
    #raw 0xFE
    
    #org @move3
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0xFE

    now it still doesn't work =\ T_T any1 can help? the movements of other people besides myselft don't work =\
     

    locoroco

    Ginga Densetsu Weed ANIME PWNS
    251
    Posts
    14
    Years
  • You did set this right on each person you want to move
    helping.jpg

    for example if not set,set it according to the script like this
    helping1.jpg

    this set it to this
    untitled1111.jpg

    and then test it if it doesnt work ill analyze your script and help you out as much as i can
    it should work but if it doesnt ask again remember set it according to the person you wanna move
     

    vietazn654

    A sound soul dwells within me
    371
    Posts
    14
    Years
  • You did set this right on each person you want to move
    helping.jpg

    for example if not set,set it according to the script like this
    helping1.jpg

    this set it to this
    untitled1111.jpg

    and then test it if it doesnt work ill analyze your script and help you out as much as i can
    it should work but if it doesnt ask again remember set it according to the person you wanna move

    I did that. =p I heard before way back that it may be a level script problem. But IDK what that is.
     

    locoroco

    Ginga Densetsu Weed ANIME PWNS
    251
    Posts
    14
    Years
  • did you do a level script also where did you set the tile the script tile you do know that to do this you have to apply the script to a green "s" tile right

    untitled111111.jpg
     
    Last edited:

    vietazn654

    A sound soul dwells within me
    371
    Posts
    14
    Years
  • did you do a level script also where did you set the tile the script tile you do know that to do this you have to apply the script to a green "s" tile right

    untitled111111.jpg

    Yeah. You put the offset of the script there and change Unknown to 0300 and the Var Number to 4050. But anyways, I didn't do a level script. I'm just saying that I remember someone telling me that when I had this problem before. =\ I think an old level script or something like that.
     

    kablamo

    Straight from NewZealand
    15
    Posts
    13
    Years
  • Dudes still need help

    Hey yal can i have some more help? thanks :)

    So guys I need some help. I want it so that when you come out of a building, Mrs Stone, the "stonemaster" approaches you and lets you choose between the thunder,fire and waterstones by answering yes/no, but i have a few problems cause it doesn't work :( I'm using firered and pokescript. please help if you can. Thanks!

    Code:
    #dynamic 0x740000
    #org @start
    lock
    faceplayer
     
    'check if done already
    checkflag 0x570
    if 0x1 jump $already
    goto $ask
     
    #org $ask
     
    'ask if want now
    message @1
    callstd MSG_YESNO
    if 0x1 jump $choose
    goto $cancel
     
    #org $choose
     
    'intro
    message @3
    callstd MSG_NORMAL
     
    'check if want firestone
    message @7
    callstd MSG_YESNO
    if 0x1 jump @s1
    message @6
    callstd MSG_NORMAL
     
    'check if want waterstone
    message @8
    callstd MSG_YESNO
    if 0x1 jump @s2
    message @6
    callstd MSG_NORMAL
     
    'check if want thunderstone
    message @9
    callstd MSG_YESNO
    if 0x1 jump @s3
    message @6
    callstd MSG_NORMAL
     
    'no choice, comment, exit
    message @10
    callstd MSG_NORMAL
    release
    end
     
    #org $already
     
    'tell to gtfo, end
    message @4
    callstd MSG_NORMAL
    release
    end
     
    #org $s1
     
    'add firestone, set flag, message, end
    additem FIRESTONE 1
    callstd MSG_OBTAIN
    setflag 0x570
    message @5
    callstd MSG_NORMAL
    release
    end
     
    #org $s2
     
    'add waterstone, set flag, message, end
    additem WATERSTONE 1
    callstd MSG_OBTAIN
    setflag 0x570
    message @5
    callstd MSG_NORMAL
    release
    end
     
    #org $s3
     
    'add thunderstone, set flag, message, end
    additem THUNDERSTONE 1
    callstd MSG_OBTAIN
    setflag 0x570
    message @5
    callstd MSG_NORMAL
    release
    end
     
    #org $cancel
     
    'say bye, end
    message @2
    callstd MSG_NORMAL
    release
    end
     
    #org @1
    = Hello \v\h01!\pI am Mrs. Stone, stonemaster\nof the school.\pYou may have either a\nFirestone, a\n Waterstone, or a\nThunderstone.\pBut be careful\nwhat you choose,\nyou may only have\none, and depending on\nwhich one you choose\n and give to your eevee\nit will evolve into different\pokemon.\pWould you like to\nchoose one now?
     
    #org @2
    = Ok, come back\nwhen you want one!
     
    #org @3
    = Ok then.\pRemember, you can either\nhave the Firestone,\nWaterstone, or\nThunderstone.
     
    #org @4
    = Go away \v\h01!\nIve already given you\none of my precious Stones!
     
    #org @5
    = Good choice!\pWell, until next time,\n\v\h01!
     
    #org @6
    = Alright then..
     
    #org @7
    = Lets see.. here is\na Firestone!\pDo you want\n this one?
     
    #org @8
    = Lets see.. here is\na Waterstone!\pDo you want\n this one?
     
    #org @9
    = Lets see.. here is\na Thunderstone!\pDo you want\n this one?
     
    #org @10
    = Well, thats all Ive\ngot \v\h01!\pCome back when you\nwant one!
     
    Last edited:

    Reygok

    Beginning Hacker
    60
    Posts
    14
    Years
    • Seen Jan 22, 2016
    Version: FireRed (U)
    Script editor: XSE

    Script
    #dynamic 0x800000

    //---------------
    #org @start
    lockall
    msgbox @string1 MSG_FACE //"Guten Morgen, [player]!\pHeute ist..."
    waitmsg
    applymovement 0x2 @move1
    waitmovement 0x0
    release
    end


    //---------
    // Strings
    //---------
    #org @string1
    = Guten Morgen, [player]!\pHeute ist es soweit...huh?\nHast du dein Pokémon noch nicht\lbekommen? Haha, da hat dein Vater\ldas wohl vergessen.\pTja, ich habe meines bereits und\nwerde bald aufbrechen. Du weisst\ldoch, wer zuerst die Arenaleiterin\lin Maktarstadt besiegt, der\list...naja, besser als der andere.\pWie es aussieht werde ich gewinnen,\lhaha! Und tschüss!


    //-----------
    // Movements
    //-----------
    #org @move1
    #raw 0x1D //Step Down (Fast)
    #raw 0x20 //Step Right (Fast)
    #raw 0x20 //Step Right (Fast)
    #raw 0x20 //Step Right (Fast)
    #raw 0x20 //Step Right (Fast)
    #raw 0x20 //Step Right (Fast)
    That's my script, just in case, cause I think the problem is not in there.
    To put it simply, my script does not start.
    In advance map, it has these values:
    Unknown: 0003
    Var Number: 0000
    Var-value: 0000
    Unknown 00 00
    and then the script offset.

    When I walk over the script, nothing happens. It is if it would not be there.
    Can somebody help me?
     
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