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Script Help Thread (DO NOT REQUEST SCRIPTS)

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@vietazn654 and locoroco:

Many Thanks, its working now. Now, in future scripts, do I have do take 4051,4052 and so on? and Always Unknown 0300?

Another thing, it's not really a script problem, but I don't know where to ask then. As you see, the script applies a movement to person nr 2 ("applymovement 0x2 @move1"). Problem is, that person is not there, in the game. I made twoi persons in A-Map, the first one works perfectly, I gave it already somethign to say, but the second one is invisible, until I walk past it. But now, my script working, I can no longer walk past the person, because the script starts, the text is displayed, and then, nothing happens, where the person should move.
Persons don't have unknown and Var numbers, so what should I do?
 
Ok this is a givepokemon script, but XSE wont let me compile it.
It says "Type Mismatch on Line 7"
I dont know what that means.
Any help would be great! =]


Spoiler:
 
Ok this is a givepokemon script, but XSE wont let me compile it.
It says "Type Mismatch on Line 7"
I dont know what that means.
Any help would be great! =]


Spoiler:
check your line 7 and see if you follow the right parameters.
 
nope its always 0300 and 4050 also the persons dont need a var number and unkown
 
Just downloaded XSE today.. No updates available
It also says "#define missing"
 
Last edited:
Just downloaded XSE today.. No updates available
It also says "#define missing"
then try compiling this one.
Code:
#dynamic 0x80073F
 
#org @start
checkflag 0x828
if 0x1 goto @done
msgbox @1 0x5
[B]#raw 0x21 0x0D 0x80 0x01 0x00[/B]
if 0x1 goto @take
msgbox @2 0x6
release 
end
 
#org @take
givepokemon 0x25 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @3 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @4 0x5
[B]#raw 0x21 0x0D 0x80 0x01 0x00[/B]
if 0x1 gosub @name
msgbox @5 0x6
release 
end
 
#org @name
call 0x1A74EB
return
 
#org @done
msgbox @6 0x6
release 
end
 
#org @1
= [red_fr]Hello.\nI don't mean to bother you\pI am having  trouble\ntraining this [yellow_fr]Pikachu\p[red_fr]Can you take care of  it\nfor me?
 
#org @2
= [red_fr]Oh..\pThats okay.\nMaybe someone else\nwill take it.
 
#org @3
= [black_fr]You recieved a [yellow_fr]Pikachu!
 
#org @4
= [black_fr]Would you like to give\n[yellow_fr]Pikachu [black_fr]a  nickname?
 
#org @5
= [red_fr]Please take care of\n[yellow_fr]Pikachu!
 
#org @6
= [red_fr]I can see [yellow_fr]Pikachu\n[red_fr]is doing well!
#raw 0x21 <- Compare
#raw 0x0D <- lastresult 2nd byte
#raw 0x80
<- lastresult 1st byte
#raw 0x01 <- variable 2nd byte
#raw 0x00 <- variable 1st byte
 
then try compiling this one.
Code:
#dynamic 0x80073F
Code:
[COLOR=#0080ff]#org @start[/COLOR]
[COLOR=#0080ff]checkflag 0x828[/COLOR]
[COLOR=#0080ff]if 0x1 goto @done[/COLOR]
[COLOR=#0080ff]msgbox @1 0x5[/COLOR]
[COLOR=#0080ff][B]#raw 0x21 0x0D 0x80 0x01 0x00[/B][/COLOR]
[COLOR=#0080ff]if 0x1 goto @take[/COLOR]
[COLOR=#0080ff]msgbox @2 0x6[/COLOR]
[COLOR=#0080ff]release [/COLOR]
[COLOR=#0080ff]end[/COLOR]
 
[COLOR=#0080ff]#org @take[/COLOR]
[COLOR=#0080ff]givepokemon 0x25 0x5 0x0 0x0 0x0 0x0[/COLOR]
[COLOR=#0080ff]fanfare 0x13E[/COLOR]
[COLOR=#0080ff]msgbox @3 0x4[/COLOR]
[COLOR=#0080ff]waitfanfare[/COLOR]
[COLOR=#0080ff]closeonkeypress[/COLOR]
[COLOR=#0080ff]setflag 0x828[/COLOR]
[COLOR=#0080ff]msgbox @4 0x5[/COLOR]
[COLOR=#0080ff][B]#raw 0x21 0x0D 0x80 0x01 0x00[/B][/COLOR]
[COLOR=#0080ff]if 0x1 gosub @name[/COLOR]
[COLOR=#0080ff]msgbox @5 0x6[/COLOR]
[COLOR=#0080ff]release [/COLOR]
[COLOR=#0080ff]end[/COLOR]
 
[COLOR=#0080ff]#org @name[/COLOR]
[COLOR=#0080ff]call 0x1A74EB[/COLOR]
[COLOR=#0080ff]return[/COLOR]
 
[COLOR=#0080ff]#org @done[/COLOR]
[COLOR=#0080ff]msgbox @6 0x6[/COLOR]
[COLOR=#0080ff]release [/COLOR]
[COLOR=#0080ff]end[/COLOR]
 
[COLOR=#0080ff]#org @1[/COLOR]
[COLOR=#0080ff]= [red_fr]Hello.\nI don't mean to bother you\pI am having  trouble\ntraining this [yellow_fr]Pikachu\p[red_fr]Can you take care of  it\nfor me?[/COLOR]
 
[COLOR=#0080ff]#org @2[/COLOR]
[COLOR=#0080ff]= [red_fr]Oh..\pThats okay.\nMaybe someone else\nwill take it.[/COLOR]
 
[COLOR=#0080ff]#org @3[/COLOR]
[COLOR=#0080ff]= [black_fr]You recieved a [yellow_fr]Pikachu![/COLOR]
 
[COLOR=#0080ff]#org @4[/COLOR]
[COLOR=#0080ff]= [black_fr]Would you like to give\n[yellow_fr]Pikachu [black_fr]a  nickname?[/COLOR]
 
[COLOR=#0080ff]#org @5[/COLOR]
[COLOR=#0080ff]= [red_fr]Please take care of\n[yellow_fr]Pikachu![/COLOR]
 
[COLOR=#0080ff]#org @6[/COLOR]
[COLOR=#0080ff]= [red_fr]I can see [yellow_fr]Pikachu\n[red_fr]is doing well![/COLOR]
#raw 0x21 <- Compare
#raw 0x0D <- lastresult 2nd byte
#raw 0x80 <- lastresult 1st byte
#raw 0x01 <- variable 2nd byte
#raw 0x00 <- variable 1st byte

Ok, Thank you for your help!
 
is that pksv or scriped its really not helping if you cant tell us what your using well atleast not for me cuz my first scripting tool was xse
 
I've posted at least three times in this thread, but anyway, here it is again.

Video of what I done : https://www.youtube.com/watch?v=Fuym3lgaLO4

Script used : #org $script
lock
faceplayer
message $talk
$talk 1 = Hello.
boxset 6
release
end
Nobody has helped you because (pretty much) everyone has moved on to XSE, which is an updated script editor, with more features. Stop using Pokescript, and download XSE and look at some tutorials.
 
Thank you for the reply, really appreciated, but I don't use XSE because I always get parameter error even though I actually used a script from youtube ( foullump ) but it didn't work, parameter error too.
 
So, nobody know a solution to my problem?
Well, then another question: Which flags should I use? The ones I use NEVER work, and when they do, they are all resetted as soon as I leave the map.
 
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