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- Seen Aug 28, 2012
I'm back to my second problem I was having with my basic script. I have XSE 1.1.1, and using FSF, I found an offset. Using this offset in my script (in the spoiler below), I compile it, and copy the offset into Advance Map. Then when I test my ROM, my character walks up one tile and then the whole screen goes black, when all I'm trying to do is talk to an NPC. Is there anyone who has any idea what I'm doing wrong, and what I can do to fix it?
EDIT: I think I may have discovered part of the problem, even if I don't know the solution. Is the script offset # suppose to change when you switch back and forth between maps? Like, if I switch to a different map, and then come back, the code is different.
Spoiler:
#dynamic 0x481E00
#org @start
lock
faceplayer
msgbox @1 0x6
release
end
#org @1
= I love these flowers!
#org @start
lock
faceplayer
msgbox @1 0x6
release
end
#org @1
= I love these flowers!
EDIT: I think I may have discovered part of the problem, even if I don't know the solution. Is the script offset # suppose to change when you switch back and forth between maps? Like, if I switch to a different map, and then come back, the code is different.
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