Juan
Brazilian with a bad English
- 92
- Posts
- 17
- Years
- Age 34
- Pindamonhangaba - SP
- Seen Sep 21, 2016
which flag to activate MENU POKEMON in FR?
which flag to activate MENU POKEMON in FR?
Plus one it asks:
later that using the code to disappear, the personage continues there and if to press X, appears speaks it of it.
How it makes to make it to disappear, total, without appearing nothing more?
PS: they forgive me for the horrible English!
'-----------------------
#org 0x900000
checkflag 0x638
if 0x1 call 0x900110
faceplayer
applymovement 0x2 0x8900100
pause 0x10
setflag 0x638
release
end
'-----------------------
#org 0x900110
release
end
'-----------
' Movements
'-----------
#raw 60 'mov60
#raw FE 'Exit
Which flag I must place? same of script or the other? script that I used:
Code:'----------------------- #org 0x900000 checkflag 0x638 if 0x1 call 0x900110 faceplayer applymovement 0x2 0x8900100 pause 0x10 setflag 0x638 release end '----------------------- #org 0x900110 release end '----------- ' Movements '----------- #raw 60 'mov60 #raw FE 'Exit
Something like,
#org $start
lock
faceplayer(?)
message $legendary
legendary = POKEMON: Meow!
boxset 6
wildbattle 0x(pkmn) 0x(level) 0x(Battle style)
[whatever you want to happen/be said after the battle]
movesprite 0x(people #) 0x(x/hor position in HEX NUMBERS) 0x(y/vert position in HEX NUMBERS)
release
end
you'ed need a People ID too, but I'm not fluent with them yet.
'-----------------------
#org 0x80010C
lock
faceplayer
checkflag 0x10A
if 0x1 jump 0x80014C
msgbox 0x880014E
callstd 0x6
applymovement 0x30 0x8800161
pause 0x0
setflag 0x10A
checkgender
compare LASTRESULT 0x1
if 0x0 jump 0x800146
warp 0x1 0x3 0x5
release
end
'-----------------------
#org 0x80014C
release
end
'-----------------------
#org 0x800146
warp 0x1 0x1 0x5
release
end
'---------
' Strings
'---------
#org 0x80014E
= Hi!\pHow go you?\pI have that to go!
'-----------
' Movements
'-----------
#raw 32 'SlideFaceUp
#raw 1 'Up0
#raw 1 'Up0
#raw 1 'Up0
#raw 1 'Up0
#raw 1 'Up0
#raw 1 'Up0
#raw 1 'Up0
#raw 1 'Up0
#raw 1 'Up0
#raw 1 'Up0
#raw 1 'Up0
#raw 1 'Up0
#raw 60 'mov60
#raw FE 'Exit
Does anyone have a script like in pokemon Naranja where you automatically start out with a pikachu. But I wanted to start out with a Poliwhirl.
You could do that by putting a givepokemon script at the exact beginning of the game.
helow...i downloaded 3 images of pokemon sprites....how can i get them in the game ??(hack)....whit what program ?????
Whats the offset in ruby for Wally Catching Ralts cause I want to edit it that he gets something different.
#org $Trainer1
lock
faceplayer
checkflag 0x824
if B_True goto $randomtalk
message $BlueChall
$BlueChall 1 = BLUE: So you want a gym battle?\nFine, I'll give you a battle
boxset 6
trainerbattle 0x09 0x0C0 $BlueDefeat $BlueLoss
$BlueDefeat 1 = BLUE: Impossible!
$BlueLoss 1 = BLUE: You lose.
message $Congrats
$Congrats 1 = BLUE: You're a pretty good trainer!\pAs leader of this Gym it is now\l my duty to give you the Leaf Badge.
boxset 6
setflag 0x824
jingle
message $GotBadge
$GotBadge 1 = You recieved the Leaf Badge!\pBLUE: That badge will let your pokemon perform\lSURF outside of battle.\pWhile I'm at it you can have this!
boxset 6
giveitem 0x62 1
message $LeafStone
$LeafStone 1 = That is a Leaf stone.\nIt will evolve some Grass type pokemon.\pTo continue your adventure,\nyou should go on to\lTropical Island, where the 2nd\lgym lies.
boxset 6
release
end
#org $randomtalk
message $BlueTalk
$BlueTalk 1 = You should head on to the next\ngym now.
boxset 6
release
end