EarthsVisitor
Jolly Good
- 384
- Posts
- 18
- Years
- New Jersey
- Seen Sep 18, 2017
I couldn't find much wrong with it but I will put any edits in bold. I haven't tested this. Sorry if it still dosen't work.
Code:#org $martbattle [B](remove lock)[/B] chec[B]k[/B]flag 0x242 if 1 goto $already applymovement 0x01 $martowner $martowner 1 ; [B]#binary[/B] 0x03 0x02 0x01 0x04 0x62 0xFE pausemove 0 message $owner $owner 1 = AH!! The Rocket is back!\pPolice!!! boxset 6 applymovement 0x02 $police $police 1 ; [B]#binary[/B] 0x65 0x0C 0x0C 0x0C 0x0C 0xFE pausemove 0 message $threat $threat 1 = You are under arrest! boxset 6 trainerbattle 1 100 $before $after $further $before 1 = Bring it sucker! $after 1 = Hmph! release end #org $further setflag 0x242 message $failure $failure 1 = Uhm.. Uh..\pMy name is Joshua! Don't you\nforget it! boxset 6 applymovement 0x02 $policerun $policerun 1 ; [B]#binary[/B] 0x47 0x02 0x03 0x13 0x10 0x10 0x12 0x04 0x60 0x10 0xFE pause 0x[B]120[/B] release applymovement 0xFF $jump $jump 1 ; [B]#binary[/B] 0x11 0x01 0x01 0x03 0x03 0x04 0xFE pausemove 0 release end #org $already release end
Haha! There's the problem, the lack of Binary and the Pause are correct, The Pause is only x10 so, the Character will start after the Police's First movement, and there does not have to be a Binary.
BUT I can't believe I spelled Checkflag wrong. Haha, that was my big problems. Thanks alot.
:)