Semi-bulky-offensive-stall [NU RMT]

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    Scott Steiner Teaches Pokemon ITT [NU RMT]

    Hello Strategies and Movesets members and passer-byes. As some of you may know, I hate OU for the most part, and you also know I like NU quite a bit, so I took a stab at making a team I like that didn't have the more broken pokemon in it. If you are reading this, that means you are reading my RMT. Thank you for clicking this and please continue reading.

    Team At A Glance


    *image removed**image removed**image removed**image removed**image removed**image removed*

    Background

    I made this team the other day and have been toying around with it on CAP's NU ladder, which has some rather talented NU players, as I'm sure dark azelf can attest to. This team is based on a Murkrow Sweep late game, so I guess its semi-stall but not really lol. Syndrome actually showed me Murkrow's power in the lower tiers way back in the days when I was still more of a scrub than now, like Jan. or Feb. I think. Bottom line, played right it wrecks crap. Normally people ask why not use Skuntank? Well, rather than explain it here, I'll explain later on. =] So have fun reading.


    The Team

    [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]

    Glalie (M) @ Focus Sash
    Ability: Ice Body
    EVs: 4 Atk/252 Spd/252 SAtk
    Naive nature (+Spd, -SDef)
    - Spikes
    - Taunt
    - Ice Beam
    - Explosion

    So this is Glalie. He is a ball of ice that shatters to any phsyical moved not named Ice Shard. I gave him a sash for such a reason. Ice Beam is for if I get taunted by something faster and I can predict it or for leads that are weak in general or weak to Ice, then I'll just use that. Boom is for after my sash is broken, or Ice Shard depending on how frail the opponent is. I'm always garunteed at least 1 layer of spikes.

    How it stacks up against leads I have seen:
    Spoiler:


    [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]

    Armaldo (M) @ Leftovers
    Ability: Battle Armor
    EVs: 252 HP/120 Def/136 SDef
    Careful nature (+SDef, -SAtk)
    - Rapid Spin
    - Stealth Rock
    - Rock Blast
    - Toxic

    Yes, its an Armaldo. Its SR weak, but its freaking bulky. Careful Nature + some SDef EVs give it some bulk against special attacks that aren't super effective. Rapid Spin for clearing away rocks and spikes which poop all over my team. Stealth Rock is for more support and whatnot. Toxic is mostly filler because I couldn't think of anything else to put in, so yeah, that can be replaced, its pretty nice to have when I'm in a clutch situtation.

    [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]

    Manectric (M) @ Choice Scarf
    Ability: Lightningrod
    EVs: 4 HP/252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Thunderbolt
    - Switcheroo
    - Flamethrower
    - Hidden Power [Grass]

    Ah, Manectric. One of my favorite pokemon from adv. Switcheroo with a Choice Scarf is magnificent for crippling walls that hinder my sweep. Thunderbolt + Hidden Power [Grass] has resistances that are few and far between. Flamethrower makes sure bulky Grass-Types (which there aren't that many) don't poop on me as well as takes out the numerous bug types. Also, I can keep him scarfed and use it as a scouter if need be.

    [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]

    Murkrow (M) @ Life Orb
    Ability: Insomnia
    EVs: 4 HP/252 Spd/252 Atk
    Jolly nature (+Spd, -SAtk)
    - Roost
    - Brave Bird
    - Pursuit
    - Sucker Punch

    Not to be cliche, but he is the star of the show. I love Murkrow. At this point you are probably asking yourself, "Okay Gamer, I read your intro (which you better have) and you said you would explain why you chose Murkrow over Skuntank, so explain. Okay. Basically, because he is a boss. More elaboration, lots of Espeons run Hidden Power [Ground] which Mukrow goes "lol" as well as being immune to Psychic which leaves Shadow Ball (lol) or Signal Beam (eek). Sucker Punch/Pursuit lets me play mind games with Pyschic-types, as well has having great power and being the obligatory STAB. Brave Bird does t o n s of damage to just about everything. Roost heals off LO Damage. I made a thread on project NU about Murkrow if you feel like reading it, just ask me. Jolly lets me outspeed positive Zangoose who KO's with a +2 Quick Attack and speed ties with base 100s (like Slaking).

    [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]

    Haunter (M) @ Leftovers
    Ability: Levitate
    EVs: 4 HP/252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Destiny Bond
    - Shadow Ball
    - Substitute
    - Sludge Bomb

    So I forget who gave me this set, I think it was The Real Elmo. Basically, Haunter is there to block Rapid Spinners. Sludge Bomb/Shadow Ball has dual STAB and p good coverage. Substitute + Destiny Bond lets me play mind games with Skuntank and other pursuiters (though mostly Skuntank). I can Sub, it uses Pursuit, breaks it, then I used Destiny Bond next turn and it kills itself, which prevents it from booming on something later on. Also, it works pretty well for Kangaskhan and Miltank who could be packing Scrappy.

    [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]

    Grumpig (M) @ Leftovers
    Ability: Thick Fat
    EVs: 252 HP/236 Spd/20 SDef
    Timid nature (+Spd, -Atk)
    - Calm Mind
    - Psychic
    - Signal Beam
    - Thunder Wave

    Okay, so Grumpig is mostly used just to counter Magmortar, undisputedly, one of the most broken pokemon in the NU tier. It can come in the mixed set without problems at all. Specs its a bit more of a problem as it does some more damage, but I can work around that, namely by switching and forcing it out. Having Spikes + Stealth Rock on the field means it limits its chances to switch in. So I can play around him and/or attack it head on.

    Conclusion:

    So thats my team. I'm willing to take any and all suggestions aside from dropping Murkrow for anything. I should have a threatlist up by tomorrow, but its late, I'm a bit tired, and I can't be arsed with it right now. I basically made this team around the idea of NOT using the broken pokemon (Magmortar, Miltank, Medicham, Espeon, etc.) and rather try to counter them. So with that, I bid you adieu. Also, I know I used Arkeis images, but aragornbird is so talented.

    Little Threat List for the time being until I do the big one:
    -Rocks are a problem if I get Armaldo KO'd before he can spin.
    -Slowking can reak havoc on me if I don't take it out.
    -Stallrein can be problematic if it gets a Sub up.
    -Priority Cham can take out alot of my team, but I can get rid of it if I can trick it.

     
    Last edited:
    I see a Choice Scarf Espeon's Shadow Ball doing a hefty damage to this team. Scarf Haunter and Gardevoir if she hits Manectric on the switch all will cause you problems.
    Rhydon drills this team down if (again) Manectric is absent. Sandslash is also a little threat if your lead is down or it's sash is gone.
    You should note that Trapinch can easily come on to your Manectric, as Arena Trap makes sure you can't switch, and it spells doom for your Manectric if it is choice locked onto Thunderbolt. CB Trapinch's Quick Attacks will bring Manectric to oblivion, while Sub Trapinch will laugh at your attemps as it subs up and procceds to hit your team heavily, as it OHKOs or 2HKOs most of your team with it base 100 attack.

    Hmm this is all I can think about. I have to agree that some NU Pokemon are broken, Cacturne is also a good example and if it's in the sand I see some problems approaching. Magmortar and Miltank are HEAVILY broken. I'm yet to face a Medicham.
    Great to see someone doesn't use broken NU Pokemon and builds a respectable team. If we can battle one time, it'll be great.
     
    You have a severe Relicanth weak.

    EDIT :

    Oh wait. You do rofl.

    I suggest a Bronzor to cover this weak.

    EDIT 2 :

    Wow nothing on your team even resists water. :/

    Put in something like Quagsire or a REALLY bulky grass type i.e Meganium.

    Also wow a NU team that loses to Toxic Spikes, yeah you need something to absorb them. Oh look, Skuntank over Murkrow works.

    Taunt is better on Glalie over shard, this stops you being Stallrein bait since your entire team kinda is lol.
     
    I see a Choice Scarf Espeon's Shadow Ball doing a hefty damage to this team. Scarf Haunter and Gardevoir if she hits Manectric on the switch all will cause you problems.
    Rhydon drills this team down if (again) Manectric is absent. Sandslash is also a little threat if your lead is down or it's sash is gone.
    You should note that Trapinch can easily come on to your Manectric, as Arena Trap makes sure you can't switch, and it spells doom for your Manectric if it is choice locked onto Thunderbolt. CB Trapinch's Quick Attacks will bring Manectric to oblivion, while Sub Trapinch will laugh at your attemps as it subs up and procceds to hit your team heavily, as it OHKOs or 2HKOs most of your team with it base 100 attack.

    Hmm this is all I can think about. I have to agree that some NU Pokemon are broken, Cacturne is also a good example and if it's in the sand I see some problems approaching. Magmortar and Miltank are HEAVILY broken. I'm yet to face a Medicham.
    Great to see someone doesn't use broken NU Pokemon and builds a respectable team. If we can battle one time, it'll be great.

    Specs/Scarf Espeon isn't really a problem since I can trap it with Krow and either Punch or Puirsuit it. I haven't faved a Pinch yet, but I can see where it would cause me problems. I may change my Glalie to a bulkier set since I never was too fond of suicide leads but all the good spikers moved to UU last time they changed the tier around.

    You have a severe Relicanth weak.

    EDIT :

    Oh wait. You do rofl.

    I suggest a Bronzor to cover this weak.

    EDIT 2 :

    Wow nothing on your team even resists water. :/

    Put in something like Quagsire or a REALLY bulky grass type i.e Meganium.

    Also wow a NU team that loses to Toxic Spikes, yeah you need something to absorb them. Oh look, Skuntank over Murkrow works.

    Taunt is better on Glalie over shard, this stops you being Stallrein bait since your entire team kinda is lol.

    To cover Relicanth: Manetric used T-Bolt/HP Grass.

    What do I replace with for Bronsuck?

    How many people use T-Spikes in NU anyway? Literally haven't seen one yet.

    I may put in quaggy (I have a different version of this team that has quaggy and stuff on it), but who should I replace?

    I will punt Taunt on Glalie, since it probably works way better.
     


    To cover Relicanth: Manetric used T-Bolt/HP Grass.

    Oh look every time Relicanth comes in and clicks 'Head Smash/Waterfall' you have to sac a poke lol. :/


    What do I replace with for Bronsuck?

    >_> lol

    How many people use T-Spikes in NU anyway? Literally haven't seen one yet.

    Venomoth is the common user but people do use them sometimes to remove bulky waters etc.

    I may put in quaggy (I have a different version of this team that has quaggy and stuff on it), but who should I replace?

    Prolly over Armaldo. If you replace Murkrow for Skuntank.

    I will punt Taunt on Glalie, since it probably works way better.

    ^_^

    Comments in bold.

    Heil
     
    I was thinking of replacing Glalie and Armaldo all in one with Omanyte, gets Spikes and SR. Then I can put in something else to counter my bigger threats. Y/N?
     
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