Scott Steiner Teaches Pokemon ITT [NU RMT]
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Glalie (M) @ Focus Sash
Ability: Ice Body
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Spikes
- Taunt
- Ice Beam
- Explosion
So this is Glalie. He is a ball of ice that shatters to any phsyical moved not named Ice Shard. I gave him a sash for such a reason. Ice Beam is for if I get taunted by something faster and I can predict it or for leads that are weak in general or weak to Ice, then I'll just use that. Boom is for after my sash is broken, or Ice Shard depending on how frail the opponent is. I'm always garunteed at least 1 layer of spikes.
How it stacks up against leads I have seen:
Primeape - Switch out usually to Haunter, hopefully, he uses Close Combat, but sometimes it uses Stone Edge which is bad for the rest of my team.
Roselia - Easily dealt with. Ice Beam + Ice Shard kills it.
Sanslash - If I'm feeling saucy, I use Spikes which garuntees me 2 layers at least, if I'm looking to play a fast game or I'm impatient, I use Ice Beam for a OHKO.
Miltank - Ugh. I hate this thing. It seriously needs to be banned ASAP. Pain in the arse. I generally switch to Armaldo who walls it and lets me spin away/set up rocks, because I don't want to get caught looking like a fool with my pants on the ground if it has Thick Fat.
Medicham - Switch to Haunter for Fake Out then switch to Grumpig usually, pain though.
Glalie - Depends on what the first guy does. I always use Spikes first turn, if he attacks with Ice Beam, I attack back, then play it from there.
Armaldo - Spike as many times as I can, Rock Blast can OHKO me, SE or Rock Slide can 2HKO thanks to sash.
Probably other leads that I haven't faced yet, but I'm sure I can figure out what to do.
Armaldo (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/120 Def/136 SDef
Careful nature (+SDef, -SAtk)
- Rapid Spin
- Stealth Rock
- Rock Blast
- Toxic
Yes, its an Armaldo. Its SR weak, but its freaking bulky. Careful Nature + some SDef EVs give it some bulk against special attacks that aren't super effective. Rapid Spin for clearing away rocks and spikes which poop all over my team. Stealth Rock is for more support and whatnot. Toxic is mostly filler because I couldn't think of anything else to put in, so yeah, that can be replaced, its pretty nice to have when I'm in a clutch situtation.
Manectric (M) @ Choice Scarf
Ability: Lightningrod
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Switcheroo
- Flamethrower
- Hidden Power [Grass]
Ah, Manectric. One of my favorite pokemon from adv. Switcheroo with a Choice Scarf is magnificent for crippling walls that hinder my sweep. Thunderbolt + Hidden Power [Grass] has resistances that are few and far between. Flamethrower makes sure bulky Grass-Types (which there aren't that many) don't poop on me as well as takes out the numerous bug types. Also, I can keep him scarfed and use it as a scouter if need be.
Murkrow (M) @ Life Orb
Ability: Insomnia
EVs: 4 HP/252 Spd/252 Atk
Jolly nature (+Spd, -SAtk)
- Roost
- Brave Bird
- Pursuit
- Sucker Punch
Not to be cliche, but he is the star of the show. I love Murkrow. At this point you are probably asking yourself, "Okay Gamer, I read your intro (which you better have) and you said you would explain why you chose Murkrow over Skuntank, so explain. Okay. Basically, because he is a boss. More elaboration, lots of Espeons run Hidden Power [Ground] which Mukrow goes "lol" as well as being immune to Psychic which leaves Shadow Ball (lol) or Signal Beam (eek). Sucker Punch/Pursuit lets me play mind games with Pyschic-types, as well has having great power and being the obligatory STAB. Brave Bird does t o n s of damage to just about everything. Roost heals off LO Damage. I made a thread on project NU about Murkrow if you feel like reading it, just ask me. Jolly lets me outspeed positive Zangoose who KO's with a +2 Quick Attack and speed ties with base 100s (like Slaking).
Haunter (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Destiny Bond
- Shadow Ball
- Substitute
- Sludge Bomb
So I forget who gave me this set, I think it was The Real Elmo. Basically, Haunter is there to block Rapid Spinners. Sludge Bomb/Shadow Ball has dual STAB and p good coverage. Substitute + Destiny Bond lets me play mind games with Skuntank and other pursuiters (though mostly Skuntank). I can Sub, it uses Pursuit, breaks it, then I used Destiny Bond next turn and it kills itself, which prevents it from booming on something later on. Also, it works pretty well for Kangaskhan and Miltank who could be packing Scrappy.
Grumpig (M) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/236 Spd/20 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Signal Beam
- Thunder Wave
Okay, so Grumpig is mostly used just to counter Magmortar, undisputedly, one of the most broken pokemon in the NU tier. It can come in the mixed set without problems at all. Specs its a bit more of a problem as it does some more damage, but I can work around that, namely by switching and forcing it out. Having Spikes + Stealth Rock on the field means it limits its chances to switch in. So I can play around him and/or attack it head on.
Conclusion:
So thats my team. I'm willing to take any and all suggestions aside from dropping Murkrow for anything. I should have a threatlist up by tomorrow, but its late, I'm a bit tired, and I can't be arsed with it right now. I basically made this team around the idea of NOT using the broken pokemon (Magmortar, Miltank, Medicham, Espeon, etc.) and rather try to counter them. So with that, I bid you adieu. Also, I know I used Arkeis images, but aragornbird is so talented.
Little Threat List for the time being until I do the big one:
-Rocks are a problem if I get Armaldo KO'd before he can spin.
-Slowking can reak havoc on me if I don't take it out.
-Stallrein can be problematic if it gets a Sub up.
-Priority Cham can take out alot of my team, but I can get rid of it if I can trick it.
Hello Strategies and Movesets members and passer-byes. As some of you may know, I hate OU for the most part, and you also know I like NU quite a bit, so I took a stab at making a team I like that didn't have the more broken pokemon in it. If you are reading this, that means you are reading my RMT. Thank you for clicking this and please continue reading.
Team At A Glance
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Background
I made this team the other day and have been toying around with it on CAP's NU ladder, which has some rather talented NU players, as I'm sure dark azelf can attest to. This team is based on a Murkrow Sweep late game, so I guess its semi-stall but not really lol. Syndrome actually showed me Murkrow's power in the lower tiers way back in the days when I was still more of a scrub than now, like Jan. or Feb. I think. Bottom line, played right it wrecks crap. Normally people ask why not use Skuntank? Well, rather than explain it here, I'll explain later on. =] So have fun reading.
The Team
![[PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT] [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]](https://arkeis.com/images/pokemonfactory/glalie.png)
Glalie (M) @ Focus Sash
Ability: Ice Body
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Spikes
- Taunt
- Ice Beam
- Explosion
How it stacks up against leads I have seen:
Spoiler:
![[PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT] [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]](https://veekun.com/dex/media/overworld/down/frame2/57.png)
![[PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT] [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]](https://veekun.com/dex/media/overworld/down/frame2/315.png)
![[PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT] [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]](https://veekun.com/dex/media/overworld/down/frame2/28.png)
![[PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT] [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]](https://veekun.com/dex/media/overworld/down/frame2/241.png)
![[PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT] [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]](https://veekun.com/dex/media/overworld/down/frame2/308.png)
![[PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT] [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]](https://veekun.com/dex/media/overworld/down/frame2/362.png)
![[PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT] [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]](https://veekun.com/dex/media/overworld/down/frame2/348.png)
Probably other leads that I haven't faced yet, but I'm sure I can figure out what to do.
![[PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT] [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]](https://arkeis.com/images/pokemonfactory/armaldo.png)
Armaldo (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/120 Def/136 SDef
Careful nature (+SDef, -SAtk)
- Rapid Spin
- Stealth Rock
- Rock Blast
- Toxic
![[PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT] [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]](https://arkeis.com/images/pokemonfactory/manectric.png)
Manectric (M) @ Choice Scarf
Ability: Lightningrod
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Switcheroo
- Flamethrower
- Hidden Power [Grass]
![[PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT] [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]](https://arkeis.com/images/pokemonfactory/murkrow.png)
Murkrow (M) @ Life Orb
Ability: Insomnia
EVs: 4 HP/252 Spd/252 Atk
Jolly nature (+Spd, -SAtk)
- Roost
- Brave Bird
- Pursuit
- Sucker Punch
![[PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT] [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]](https://arkeis.com/images/pokemonfactory/haunter.png)
Haunter (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Destiny Bond
- Shadow Ball
- Substitute
- Sludge Bomb
![[PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT] [PokeCommunity.com] Semi-bulky-offensive-stall [NU RMT]](https://arkeis.com/images/pokemonfactory/grumpig.png)
Grumpig (M) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/236 Spd/20 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Signal Beam
- Thunder Wave
Conclusion:
So thats my team. I'm willing to take any and all suggestions aside from dropping Murkrow for anything. I should have a threatlist up by tomorrow, but its late, I'm a bit tired, and I can't be arsed with it right now. I basically made this team around the idea of NOT using the broken pokemon (Magmortar, Miltank, Medicham, Espeon, etc.) and rather try to counter them. So with that, I bid you adieu. Also, I know I used Arkeis images, but aragornbird is so talented.
Little Threat List for the time being until I do the big one:
-Rocks are a problem if I get Armaldo KO'd before he can spin.
-Slowking can reak havoc on me if I don't take it out.
-Stallrein can be problematic if it gets a Sub up.
-Priority Cham can take out alot of my team, but I can get rid of it if I can trick it.
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