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Semi-Trick-Room Team

Sayuri

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    I'm making a semi-TR team and I feel like they're all solid members, but I'm not sure if it's a very viable strategy.

    Spoiler:


    Does anyone have any ideas?

    Edit: Majorly updated the team (and post). Feeling happier with it, but does anyone have any feedback they could give me?
     
    Last edited:
    I'm making my first real Doubles TR team and I feel like Kangaskhan, Gardevoir and Starmie are all solid members, but I'm not sure. Conkeldurr feels like a weak link and the last spot I have no ideas for (wanting it to be a second speed-check).
    Spoiler:


    Does anyone have any ideas?

    I would suggest putting Focus sash on Starmie for two reasons. One you cant have duplicate items with bisharp. and Starmie is soo frail that it will be ohko it things that are neutral to it 75% of the time. At least it will give Starmie at least one good shot before it is KOed
     
    I would suggest putting Focus sash on Starmie for two reasons. One you cant have duplicate items with bisharp. and Starmie is soo frail that it will be ohko it things that are neutral to it 75% of the time. At least it will give Starmie at least one good shot before it is KOed

    Sorry, I meant to say that I have focus sash on Bisharp. Switching them around might be a good idea though, as when Starmie is used under Trick Room, it alreadt gets the equivalent of a Life Orb boost (+30%) from Analytic since it's so fast it always moves last.
     
    Gonna assume this is a VGC team since the levels are set to 50 and you're using Tailwind and a Kangaskhan.

    A few things I'm looking at:

    You can set your Kangaskhan's nature to Brave and its Speed will hit that perfect 108 mark that lets it outspeed Standorus-T under Tailwind. Hammer Arm seems like it would be useful in slow mode but once the twisted dimensions return to normal you're kinda hosed, no?

    Why max speed on Talonflame? And why Sharp Beak? You could slap a Charti Berri on it and be able to live Rock Slides with a little reinvestment in HP.

    If you're not gonna vest your Conkeldurr, the next best item to equip it with is a Flame Orb to facilitate your own Guts boost. I'd also consider Wide Guard over Detect so you can fend off Heat Waves, Earthquakes and Rock Slides.

    Competitive is the de facto standard ability for Milotic in VGC and for good reason: it really puts a stopper on Landorus's shenanigans and commands board control. The spread seems good, but considering that you've already got two forms of speed control, Mirror Coat might be a better choice than Icy Wind as it allows you to hit back hard when threatened by Amoongus or Thundurus.

    I think that's all I've got for now.
     
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