- 120
- Posts
- 6
- Years
- Seen Nov 2, 2023
I placed some boulders to block the entrance of a city before a certain trainer in other town has been defeated (when his flag has been set and in his case I used flag 0x228). I then used a level script with "setmaptile" to turn boulders into grass and make the path walkable (I set the behaviour byte to 0x0 so the player can walk.) Upon returning the path was replaced with appropriate blocks as well as movement permissions and I was able to further progress. Then, problems started happening. When I enter certain towns and return to the town with the setmaptile level script, things work correctly, but there are a couple of other maps that cause issues. In those other maps upon returning, only the blocks have been replaced, but they are still not passable. I thought that those maps that were causing errors had a level script of their own that would perhaps clear the flag but that wasn't the case (I deleted the level scripts there just to make sure.) Any help would be appreciated.