- 63
- Posts
- 6
- Years
- Seen May 3, 2025
Thanks for the consistancy fixes as always.👍
Last edited:
Never hurts to go back through the evos_moves file and check for things I missed. I general, I'll set moves to be learned earlier if there is a difference between Red and Yellow.
It's less involved to press B when asked to switch your pokemon. I'm running out of menu option bits.
You are overestimating how much StatEXP affects early-game trainers. It actually does very little to affect enemy stats in the early game because the bonus points it grants is a percentage based on your level. (...)
Consider a level 9 trainer pokemon where I've set the StatEXP to 640 per level.
(...)
Because of rounding, that's a mere +1 it gets to each of its stats.
Ah, I see. Well, I hope Butterfree and maybe others get small favorable tweaks to their movesets in a future update.
Ok I did not know how much Stat Exp they were getting, but the early-game trainers and first rival battles felt considerably more difficult with Set mode on. Do trainers in Switch mode retain their average 8 DVs across the board like Bulbapedia says is the case for vanilla Gen 1, or do they get their DVs randomized as in Set mode? because if they stay the same as in vanilla then maybe that's the reason why they felt a bit harder than they should have when in Set mode, since even the Bug Catchers in Viridian Forest can have up to three extra points in their stats (compared to unmodded Gen 1), which at low levels do make a noticeable difference.
For instance, I don't know if this example was confirmation bias, but I was consistently losing the first rival battle with my Bulbasaur in three different attempts (even with the potion in two of them), but when I switched to, well, Switch mode, I beat him without even needing the potion. So I'm guessing the rival got lucky with his attack and defense DVs those few first attempts, even if that gave him just one point in any of those important stats.
Player Squirtle vs. Rival Bulbasaur
9-11 ATK vs. 10-11 DEF
11-13 DEF vs. 10-11 ATK
9-10 SPD vs. 10-11 SPD
A fairly even match. Bulbasaur has a higher SPD and its DEF is on par with your ATK. But your DEF will likely outclass its ATK. You may be able to tank and outlast the opponent.
Player Bulbasaur vs. Rival Charmander
9-11 ATK vs. 10 DEF
9-11 DEF vs. 11 ATK
9-11 SPD vs. 12-13 SPD
Charmander has the clear advantage with higher SPD, ATK that likely outmatches your DEF, and DEF on-par with your ATK. It is likely to out-damage you and hit you with a crit.
Player Charmander vs. Rival Squirtle
10-11 ATK vs. 12-13 DEF
9-10 DEF vs. 10-11 ATK
11-13 SPD vs. 10 SPD
Squirtle has a slight advantage with ATK slightly above your DEF as well as a DEF that outmatches your ATK. But you will be going first each round and have a slightly better chance of a critical hit. Squirtle will tank and probably outlast you unless you score a lucky crit.
Thanks for the consistency fixes as always.👍
Could somebody be so kind to post a working patch with the space world back sprites and front sprites. I've literally tried everything in the instructions multiple times and can't for the life of me seem to get it working correctly.
The daycare man will not accept any pokemon with HM moves. I assume this was originally intended to avoid daycare-related softlocks, but I'm pretty sure that's impossible to achieve in RBY. That restriction should probably be removed for quality of life sakes'.
[...] It could be that what you are experiencing is the full combination of several things:
- A couple more stat points from DVs
- A couple more stat points from stat exp
- More HP derived from stat exp and DVs
- Because the Speed stat only matters if it is higher than the opponent, many trainer 'mons will move first just by having even a single point of Speed more than you.
- Badge boosts are deactivated in SET trainer battles, so you miss out on a 12.5% DEF boost after beating Brock at a point when everything is still hitting you with physical attacks.
All this syngergizes together with an AI that is not shy about using damaging moves (save for youngsters and cueballs). The 1-in-256 miss bug is fixed. And the 25% failure rate for enemy status moves is also gone. You take slightly more punishment, over slightly more rounds, in a more consistent way. It all starts adding up. [...]
**Cloning Genetically Modified Pokemon**
This process clones your 1st spot pokemon and modifies it with DNA from your 2nd spot pokemon.
It does this by treating a pokemon's two bytes of DV values as if they were two genes with two alleles each.
Gene-A has the Attack DV as its hi-side allele and the Defense DV as its lo-side allele.
Gene-B has the Speed DV as its hi-side allele and the Special DV as its lo-side allele.
The A-genes from the two donor pokemon will be mixed to make the clone's A-gene.
The B-genes from the two donor pokemon will be mixed to make the clone's B-gene.
Mixing two genes is done via Punnett Squares, and a random result is chosen based on its ratios.
Within a Punnett quadrant, a hi allele makes the upper digits and a lo allele makes the lower digits.
If two hi allels or two lo alleles fall within a Punnet quadrant, their order is randomly selected.
Example: Mixing gene hexadecimal values of $AB from one pokemon with $CD from another pokemon.
One of the four quadrants will be randomly chosen as a new value containing two DVs.
__________C__________D
_____xxxxxxxxxxxxxxxxxxxxx
A___| AC or CA |____AD____|
_____xxxxxxxxxxxxxxxxxxxxx
B___|____CB____| BD or DB |
_____xxxxxxxxxxxxxxxxxxxxx
Talk to the new scientist in the fossil room of the Cinnabar Lab to get started.
For a small fee, a gene sequence listing the clone's new DV alleles in order is randomly determined.
If the clone's genes are acceptable, you may pay a larger fee to gestate the clone.
Pro-Tip: This makes it possible to selectively breed for shiny pokemon in a more realistic way.
Example of selecting for a shiny pokemon:
- A shiny pokemon in gen 2 has the 2-byte hex value of $XAAA for its DVs.
- Wherein 'X' is the Attack DV composed of the 4 bits yy1y.
- And 'y' bits are "don't care" values that can be either 0 or 1.
- The first goal is to get $AA as the value for the B-gene.
- The minium requirement is to cross two pokemon that both have at least one $A in their B-genes.
- This minimum requirement results in a 25% chance of getting a value of $AA.
- The second goal is to get $A as the lo-side allele value for the A-gene.
- The minium requirement is that one of the donor pokemon have at least one $A in its A-gene.
- This minimum requirement has a 12.5% chance of fulfilling the goal if the donor $A is a hi-side allele.
- Note: Said chance increases to 37.5% if the donor $A is a lo-side allele.
- The third goal is to get a 'X' value (previously described) as the hi-side allele value for the A-gene.
- The minium requirement is that one of the donor pokemon have at least one 'X' in its A-gene.
- This minimum requirement has a 12.5% chance of fulfilling the goal if the donor 'X' is a lo-side allele.
- Note: Said chance increases to 37.5% if the donor 'X' is a hi-side allele.
- Assuming only the most minimal requirements are met, the chance of a shiny is [12.5% * 12.5% * 25%] = 1/256.
- Keep in mind that the default chance of a shiny pokemon is 1/8192.
- You can boost the chances higher by increasing the number of donor $A alleles and optimizing allele placement.
- The chances of getting a shiny by crossing two shiny donors is 50%.
Hello I'm playing your rom on blue pokemon, I love it.
I just couldn't find the pokedex diploma. Can you tell me how to get it? I got 150/150 pokedex I tought that when I complete it I could have the diploma but idk what to do anymore :(
The "old man in viridian" I can't find too! :c
Same way as in the original games. The diploma is not an item. It is a screen you have to view. I made it so viewing the diploma sets an event flag. You only ever have to view it once.
Here is how to view the diploma: https://youtu.be/4-hMBNoIhrQ?t=152
The "old man in Viridian" refers to the traditional method of activating the missingno glitch.
Here's how it was done back when I was a kid: https://www.youtube.com/watch?v=Nh3X8zSmTwY
Ahhhhhhhhhhhhh OH my god hahaaha
edit: Old man glitch doesn't work to me but it's ok.
Keep surfing. I made it a rare encounter due to it being a superboss. It can take a while.
- The current Lite ips patch release is the same as the full version.
- It also has TMs never get consumed.
- When adding the PC to the daycare man, the sprite was also added to the fishing guru's house in Vermillion
- I hate the current implementation of the Old Rod. If you want to catch a specific pokemon like Poliwag when it would be most useful, it takes an unreasonable amount of time and annoyance to do.